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  1. #1

    Trion, lower the threat levels in open world events

    And do it before the game goes F2P. Your new players are going to wander into a Volge seige, a minor interior arkfall and be utterly destroyed and rage quit before spending money.

    There's absolutely NO reason for a Volge Seige with 10-15 players present to have 30 enemies, what seems like 10 Ark Viscera, 10 Ark Bombers and 10 Ark Troopers. I spent more time rolling to avoid bombs and rockets than I did shooting. It's not fun and the noobs will be destroyed.

    Also, fix it so that when two people go into a daily contract it doesn't go to TL 10 and double spawn the hardest enemies. Even if we can beat them it's too time consuming and just plain no damn fun. And if we wander in when there are a couple of noobs there and it goes to 10 they're going to be destroyed and quit.

    In other words, the hordes of new gamers will include some whales and they need to NOT be chased away before they can blow their wad at the Paradise Sears. Comprende amigos?

  2. #2
    I sad siege treat level should have different max level at differet zone, lower the siege's TL, lower the reward, but nubs can have fun.


    but WM should always hard like hell, better make a enter require like : you can't dying more than one time and need to kill 30 mobs + 5 elites or you can't see the enter to ruin to WM fight.

  3. #3
    Member Tekrunner's Avatar
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    Volge were always supposed to be the hardest type of enemy in the game, so it makes sense if the events that involve them are also difficult and dangerous for low EGO players. What doesn't make much sense is how low the rewards for doing a Volge Siege are. A chance at a mostly useless orange Volge battle rifle and 60k points for a challenging 15 minute events? That's not a good use of high level players' time...
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  4. #4
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    I came to the conclusion that making the last stage of an incursion, the siege itself, it`s useless.
    Yesterday during the San Francisco incursion i arrived at Bath House with near 80K points and ended around 130K.
    The amount of times that we die when Bombers starts to hit us is staggering, they have laser precision and when you start getting pounded there`s no way to run from them. And also the Viscera, they some times stop receiving damage.
    I love the challenge, but sometimes that it`s not a challenge, IT`S a MASSACRE.

    And after that trouble getting for reward a crappy purple weapon...meh.

  5. #5
    Member Tsort's Avatar
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    I got a purple Volge MkIII rifle. I liked it. Then it suddenly disappeared from my inventory. These Volges surely are a vicious bunch.
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  6. #6
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    I agree, Trion should lower the THreat level a little. I'm ego 55XX and I get TL 6 when I group with my friend at ego 21XX TL goes to 8 and we get double enemies. Since my friend is low ego I end up saving her a lot and doing most of the killing.

    I still wonder why we get double enemies, I'm not seeing any fun in that, it just get annoying.
    I don't really mind the TL 10 but just stop the multipler enemies spawn

  7. #7
    Member oO Gaul Oo's Avatar
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    I don't think Trion should lower the Threat Level, if anything I think they should increase it. Only with the higher threat levels do you find out if your load out is functional. And if it isn't chances are you will be becoming very familiar with the X button or the A button.

    Many people in my clan would love it if Trion took one of the unused archipelagos that surround the map and gave it a Threat Level 20 a single mission to whatever ends and fill it with the most formidable enemies this game has to offer. And so that low ego players don't whine about getting pooped on this mission would only be available once you pass ego 5000.

    You get a thumbs up from me on the Threat Level !
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  8. #8
    Quote Originally Posted by Tekrunner View Post
    A chance at a mostly useless orange Volge battle rifle and 60k points for a challenging 15 minute events? That's not a good use of high level players' time...
    Ok, I'm seeing the same thing. The only time I get oranges from regular sieges anymore is when they're Volge battle rifles, but I think they used to have a more likely chance to pop up than the other oranges.

    Has anyone gotten an orange (non Volge Battle Rifle) from a regular siege (not incursion) since the last patch? Here we go again..

  9. #9
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    The threat level is fine, If you are high EGO.

    Who's idea was it to scale your EGO any way? It does hardly anything at all, you still are doing the same amount of DMG per shot as the same EGO you were.

    The DLC makes it so you need your gear High ego, or its useless.

  10. #10
    Quote Originally Posted by alienstookmybeer View Post
    Ok, I'm seeing the same thing. The only time I get oranges from regular sieges anymore is when they're Volge battle rifles, but I think they used to have a more likely chance to pop up than the other oranges.

    Has anyone gotten an orange (non Volge Battle Rifle) from a regular siege (not incursion) since the last patch? Here we go again..
    I got an orange BMG recently.

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