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  1. #81
    Member Odessa's Avatar
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    Quote Originally Posted by Midori Oku View Post
    I still don't see how it's egotistical. How does liking a harder difficulty make anyone egotistical? It's just how they like to play. Just as others like to play on lower difficulties. Does that mean they suck? Absolutely not!
    I agree. If a game has a harder difficulty achievement I cringe. I play for the story, for the fun. To me its casual and enjoyment. That being said, I have actually enjoyed the ramped up difficulty. Not the extent (nor the doubling of enemies) but there was a moment where it was challenging and yet doable in most situations (minor arkfalls and volge sieges the exception). It gave me a reason to actually care about the Nanos and what what works well on enemies. I'm still trying to fine tune that one. So count me in as a casual player who actually has been enjoying the game's difficulty. I am hesitant to give it a thumbs up simply because they have a ways to go to make it enjoyable in anything volge related.

    I've played as a lower level toon and have been leveling up like crazy. This is good and bad. Good in that my weapons are being kicked up quickly to 20. Bad in that it's an artificial boost, which takes away from the gradual progression of the learning curve as well as taking away the new player experience and creating a new player hell.

  2. #82
    Originally Posted by Deunan
    99.9% of statistics are made up. Thanks for proving that point.
    And you thought I put up those numbers knowing that I Made those up??. Well Of Course!!!!. Do I have the specific stats of who likes the game the way it is right now who doesn't like the way it is right now??? Of Course Not!!! . I don't work for Trion to have access to that kind of information.Do you have them?? Do you work for Trion?? .. I'm just trying to make a point of how the VAST majority of players don't like the mechanics of the game as they're right now. And That's an irrefutable FACT, whether the numbers are right or wrong it doesn't matter.

    Engaging in hyperbole by calling a player's suggestion egotistical doesn't magically make it so, particularly when that assertion is only supported by fabricated statistics and false assumptions about allocation of server resources.
    Like, Seriously??? You're making it sound like I had an Evil purpose or a hidden agenda behind it. And yes. I still think it's an egotistical statement. Whether was intentional or not, consciously or unconsciously. I don't know. And If it wasn't I already apologized. But it sounded egotistical nonetheless and you prove my point in your next quote.


    I don't think it's a good idea to divide MMO populations by difficulty level though. Good MMO design brings players of all ranges "TOGETHER" to the same open world. It's part of what makes a great MMO experience. The norm is to simply level gate map areas within the same virtual world supported by the servers but that would require dramatically changing a relatively small open world map, and it's not workable because all the mission story lines take you all over the map.
    Exactly.....


    The devs need to find a balanced approach to dynamic scaling that is acceptable to the entire spectrum of players that they have yet to achieve. I honestly don't have a lot of faith that they can do that but maybe they'll get it right after a few more tries. If they don't, it's highly probable that the free-to-play launch will be a disaster.
    Agreed 100%. And That's a very, very accurate number.
    XB1 NA GT- Yoninrod


    "I liked The Movie "Titanic". My favorite character was "The Iceberg"- The Grumpy Cat

  3. #83
    Member Riz's Avatar
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    Something actually went right this time with patch 1.509. I logged on a good 2 hours after the servers went offline today and found myself almost alone on the PS3/EU-server. Waiting for the contracts to renew i looked at the map to see what to do in the meantime.

    VOLGE SIEGE in the Mutant District. Nice! Haven't played a Volge Siege in ages! Well... Since DLC 5 only once + a few stages after which i cowardly but logically fled away. Volge were going to be nerfed right? So let's see how they managed to fook this up this time. And drove off to Mutant District.

    Man, i was wrong!

    At arrival i was all alone, TL 5 and i started. Didn't bother to wait for others, after all it was a test. Volge were nasty, mean, challenging and persistant to kill me. But at no point i found the fight unfair and frustating. My bullets did damage, and although i was greatly outnumbered i managed to avoid most hits by keeping in motion. This time Troopers took their turns to launch those ground pounding moves and there were 4 bombers instead of the usual 8. And not all 4 were able to hit me when out of sight, i only had to face 2 at the time. Which is fine since Bombers are the ones that hit hardest, but are also easiest to kill. Then 2 other guys arrived. Probably low EGO, they died fast and a lot and although the TL went to 10 i could still lay some Volge down and was feeling like my bullets actually had impact. After a minute or 2 those guys left again and the TL dropped to 5, worked fine. I finished the siege with 34k points and 2 downs. I had a challenging time and had to be sharp the whole 15 minutes as i was being chased by 2 Viscera's at the time (is fine), about 6 Troopers taking their turns on hitting me instead of all at the same time (is fine) and only 2 Bombers to deal with (is fine). I had a blast, Trion! Thanks for bringing back good and exciting Volge Sieges and getting rid of that ridiculous bulletsponge that required 2 magazines for 1 single Viscera!

    I enjoyed it

  4. #84
    Looks like with the new patch it added... * Hitting enemies in their weak spots now avoids the regular damage reduction from Armor Plates.*

    If that doesn't relieve the difficulty for some players then I don't know what will.

  5. #85
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    Quote Originally Posted by Nefarious View Post
    Looks like with the new patch it added... * Hitting enemies in their weak spots now avoids the regular damage reduction from Armor Plates.*

    If that doesn't relieve the difficulty for some players then I don't know what will.
    Did a world of good for me, I'm 5 for 7 with most weapons
    onPCintheUSA


  6. #86
    not that difficult to turn on damage numbers right? Fairly certain mine was on day one before I even shot anything.
    GT: Dan0245
    Xbox One: North America

  7. #87
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    One of the weapons that i`m leveling, (i wont say the name) was doing critical damage around 200K on the Hellion.
    I was insta killing Hellbug warriors most of the times and sometimes with 2 to 3 shots at best.

    I LOVE IT

  8. #88

    Run from high ego players

    Very simple, unless there are a ton of people, I leave the arkfall , swarm or whatever when high ego players push the threat level up. My effectiveness drops, deaths increase and rewards can zero out. What's the point of staying?

  9. #89
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    Quote Originally Posted by Metaxan View Post
    Very simple, unless there are a ton of people, I leave the arkfall , swarm or whatever when high ego players push the threat level up. My effectiveness drops, deaths increase and rewards can zero out. What's the point of staying?
    You know, the sentiment is mutual. We the high level players also want to do our business without wasting precious time.

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