I figure it will be about as much landmass and new enemies as there is content in the DLCs.
I figure it will be about as much landmass and new enemies as there is content in the DLCs.
onPCintheUSA
Seriously? Alcatrazz with mutant prisoners?
Go find my : DLC Season 2, "The Season Of The Witch" thread.
Nah, here - I dug it up from page 33 for ya:
http://forums.defiance.com/showthrea...The-Witch-quot
I gave "The Company" five sweet DLC idea with territories and beasties and everything - they just need to "add" the fast travel to them and slamma lamma DING dong!
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"THIS FATAL CIRCUS needs a few less clowns...."
GT: CRIXDA CLAN: DAWN PATROL
Website : http://dawnpatrol.enjin.com
"Have Cool, Will Travel"
DAWN PATROL every saturday A.M., Run and Gun on XBL NA!
I have read your thread and agree that we need some real new content, I was just simply saying that with Trion's past record with content on this game it will be minimal at best. Re-skinned enemies and minimal new landmass.
Gamertag: monkeyflasher
Character: Wild Liza
Ego: 5746
Clan: Sigmia
platform: X-box
region: EU
And I am agreeing with You, Liza.
I just found it ironic that you said a prison with mutated prisoners.
No offense intended.
Minimal offering on the programming side seems to be standard operating procedure at "The Company", at least where Defiance is concerned.
The issue in my mind is that Defiance could be such a cash maker if some effort is put into it.
![]()
"THIS FATAL CIRCUS needs a few less clowns...."
GT: CRIXDA CLAN: DAWN PATROL
Website : http://dawnpatrol.enjin.com
"Have Cool, Will Travel"
DAWN PATROL every saturday A.M., Run and Gun on XBL NA!
Now you mention it I do see the irony LOL.
I did leave a suggestion on a thread a while ago about Alcatraz and clan bases. Here is the link.
http://forums.defiance.com/showthrea...854#post943854
Gamertag: monkeyflasher
Character: Wild Liza
Ego: 5746
Clan: Sigmia
platform: X-box
region: EU
You know what would be nice? Open, conversational, connectivity with the devs.
I don't know what happened where, maybe game companies got fed up with players holding them to their word, or companies just stuck their foot in there mouth too many times, but there used to be an open dialog with devs/mods/players in most games. It made you feel like part of a community.
This is good both ways. If you feel like you are an active member of a developing game community when a "friend" makes a mistake on a patch you are less likely to go ballistic. Knowing what the community thinks of changes is what you want to know BEFORE you make them. And when players don't feel like mushrooms they don't act like fungus.
More over suggestions that could have made a change better should have been made before the change. Saves money and grief.
When did this all change to "We are the developer and we will tell you what you like and want in a game".
onPCintheUSA
Here you can find some screenshots from my Clan adventure to outside the borders of map![]()
http://steamcommunity.com/id/dekofi/screenshots/
At the edge of map you can see only plain, inifinite field of texture.
"Nothing reveals humanity so well as the games it plays."