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  1. #1

    just wondering about some of the nano effect perks

    Edit: Still no answers atm...

    What I kow:
    I know the Bio nano removes armor plates the fastest and that radiation ignores 2.5 plates.

    Bio has the following perks:
    -Increase damage to armor from bio(up to 30%)
    -Increase armor penetration from bio (up to 15%)
    -Reduce incoming bio damage

    and

    Radiation has the following perks
    -Increase your armor penetration from radiation (up to 30%)
    -Increase your damage from radiation (up to 15%)
    -Reduce incoming radiation damage

    My assumptions:
    -The armor penetration from radiation adds to the 2.5 plates ignored
    -The damage to armor from bio removes armor even faster
    -The increased damage from radiation is a direct damage boost to radiation attacks (it may have crossed my mind that this adds to the secondary effect of radiation that makes the subject under effect of radiation take 25% more damage from anything that hits it, but that seems a bit far fetched)
    -The reducing is just reducing (and no questions about this one)

    My questions:
    -Are any of my assumptions wrong?
    -What does the armor penetration perk from bio actually do

  2. #2
    Member Quebra Regra's Avatar
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    Inquiring minds would like to know...

    Further, how about an actual explanation about how armour plates work in the first place. Exactly how much damage does it take to break an armour plate? Is it a scaling system with the TL (ie. takes 1000 dmg times "x" TL to break a plate)? Can we see the formula?

    Further, I've been thinking that maybe the BIO armour penetration perk is counter productive? If 15% of dmg "penetrates" (bypasses?) the armour, then is that reducing the total dmg applied AGAINST armour damage (ie. is the dmg that penetrates being subtracted from armour dmg?)? This would result in less dps overall inflicted with BOTH perks enabled.

    Why is NOTHING in this game ever explained clearly by the dev team? You'd think maybe even they don't know? Comon, can we get some light on this stuff?
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  3. #3
    Quote Originally Posted by Quebra Regra View Post
    Inquiring minds would like to know...

    Why is NOTHING in this game ever explained clearly by the dev team? You'd think maybe even they don't know? Comon, can we get some light on this stuff?
    I'll take They Don't Know for $1000, Alex. My second choice is that they do know but can't figure out a way to explain it that doesn't make them look foolish. Think "Top Hat".

  4. #4
    Quote Originally Posted by fluor View Post
    What I kow:
    I know the Bio nano removes armor plates the fastest and that radiation ignores 2.5 plates.
    While that's what we were told, I tested over the weekend and Radiation does not work that way anymore. Instead, it makes Armor Plates cause a 5% reduction in damage instead of 10%.
    My assumptions:
    -The armor penetration from radiation adds to the 2.5 plates ignored
    My guess is that it makes you ignore either 80% or 65% of plates (depending on how they stack with the base Nano), but I haven't bought the DLC to test yet.
    -The damage to armor from bio removes armor even faster
    Seems like a safe assumption.
    -The increased damage from radiation is a direct damage boost to radiation attacks
    I believe this is correct, but again I cannot test (sadly)
    -What does the armor penetration perk from bio actually do
    My guess is that it adds a slight Radiation-esque Armor Ignore effect.

    This seems like as good a place as any to dump some test results:

    Fire: 50% Shield, 150% HP, .9x Card Damage
    Elec: 150% Shield, 50% HP, .9x Card Damage
    Bio: 75% Shield, 100% HP, .9x Card Damage
    Rad: 75% Shield, 100% HP, .95x Card Damage
    Siph: 75% Shield, 100% HP, .75x Card Damage
    None: 75% Shield, 100% HP, 1x Card Damage

  5. #5
    Quote Originally Posted by Quebra Regra View Post
    Why is NOTHING in this game ever explained clearly by the dev team? You'd think maybe even they don't know? Comon, can we get some light on this stuff?
    Are you saying you didn't find the hat metaphor illuminating and enlightening?

    To be fair, they do confirm things that we figure out on our own, and sometimes Trick does simply volunteer information if you run into him in game. He explained to us exactly what was going on with the Warmaster's armor plates when he drops off the wall when he was poking around on the PC NA server when DLC 5 went live, and he told us on the test server that the armor penetration for radiation weapons was ~2.5 plates.

    dyunan.natsuu デュナン・ナッツ - PC NA

  6. #6
    Member Quebra Regra's Avatar
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    because top hats, is the new because grenades?

    So, rad natively ignores 2.5 plates worth o' dmg reduction? So the RAD perk fully specd, pushes this further?

    Too many questions remain on the field unanswered... Can we get Mr. Trick sequestered to a cell in Gitmo to answer the remaining questions? Seriously, "tops hat"?!?!? You'd think there was a language barrier with the TRION team, no?
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  7. #7
    Member Bonehead's Avatar
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    Quote Originally Posted by 3rdpig View Post
    I'll take They Don't Know for $1000, Alex. My second choice is that they do know but can't figure out a way to explain it that doesn't make them look foolish. Think "Top Hat".
    1.05 shotgun mag boost? REALLY?
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  8. #8
    Member Atticus Batman's Avatar
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    Quote Originally Posted by Bonehead View Post
    Lol good thing I quit drinking my soda once I realized you probably replied in this thread.

    Anyway I didn't pay much attention when checking intel, but I did notice that they DID update the help menu in the intel section of the menus quite a bit. Check there and see what they actually put in there with a recent update.
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  9. #9
    Mechanism on armor damage and health damage is separate.


    that's why you only use bio weapon hit 10 armor target still can break it's armor

    "Increase damage to armor from bio" and "Increase armor penetration from bio" perks have no conflict.





    Plz do test before you post these Data Information post, nub are easier get influenced.

  10. #10
    Quote Originally Posted by fluor View Post
    -The increased damage from radiation is a direct damage boost to radiation attacks (it may have crossed my mind that this adds to the secondary effect of radiation that makes the subject under effect of radiation take 25% more damage from anything that hits it, but that seems a bit far fetched)

    To YOUR radiation damage (which is both each individual bullet and the proc DoT).

    They've already said (since 1.5 dropped) when a Nano procs, anyone hitting the same enemy gains the extra effect of said nano.

    For example: if you are shooting an Ark Viscera with 7 AP, and he's got the Bio "poopshoes" and he's glowing green, your Electric shots will 1st damage his Armor Plates, 2nd Bypass them (once they get to 2 AP) and do extra damage to his shields (ignoring the 20% reduction from the 2 AP).

    So, if four people are hitting the same Viscera and Bio, Raditation, Electric, and Fire nano procced on him, everyone's damage is getting each layer of bonuses. (Not likely to happen, but there you go.)
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