Kiwi and Scapes,
You guys have been doing a great job this evening with a lot of upset people.. keep up the good work.
Now.. that being said.. you should NOT HAVE to jump through every hurdle in the known and unknown Defiance-Verse to get things that are "patched in" fixed for players. And players shouldn't have to deal with a buggy patch and all the stress over pixels.
So.. that being said.. I'm going to re-iterate a suggestion I made back in Alpha Testing.. and Beta Testing.. and a couple of times after the game went live..
Defiance NEEDS an open-world test server. A lot of these bugs just won't happen in a world where you've got people running around "testing" things with all the developers tools running. This is normal for any game, not just Defiance. "In the Wild" is where things happen the most frequently.
These issues CAN be picked up on and fixed BEFORE launch by having a live test server. Most games that I've ever played DO have a live test server where patches are put up and COMMUNITY TESTED for weeks before they go to the live server. Bug reports are taken and investigate, characters are "cross generated" so you get to do things at all different levels and in all different respects without loosing anything (other than playing time on the live server).
I've suggested this before, which was not very well received by Sledge at the time. But it's the reality of the game world. Call it bugs, call it ghost in the machine.. heck.. call it whatever you want. But.. don't call it ready for deployment until it's been tested on a live test server.
I'm sure that with the proper attitude, and a willingness to listen and investigate any issues found, many of us from Alpha and Beta testing days wouldn't have any problem jumping onto a live test server for a few hours within the weeks before a patch or DLC goes live to really get into testing it and check for all sorts of things. I know I sure wouldn't mind.


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