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  1. #51
    Member Mushbeeguy's Avatar
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    Quote Originally Posted by Momaw View Post
    If only. I don't think I've EVER had this problem with playing solo, rarely in coop maps, and an order of magnitude more likely during sieges and arkfalls where there's a lot of players. It's like there's a thread sending player updates and an instanced thread processing game logic at each event; the logic thread skips a beat because it's being slowed down by all the stuff going on and then the network thread kind of goes haywire since it's not getting the attention it wants.

    Just random guessing. I'm not familiar with intimate workings of MMOGs. But I think it's more plausible than the crosstalk/line noise theory :P
    First of all I'm a hardware guy, so I tend to find hardware problems.

    Your observation doesn't null my 'dream'. It just speaks to the robust intentions of the system. Think of a one way 4 lane road and close down 2 lanes for repair. Off peak traffic and overnight isn't getting held up..more lanes are available than needed. Get closer to rush hour and now you get intense backups.

    In the problems we are having retries are making it through fast enough that the client doesn't see appreciable lag/delays. Get in a crowd and the amount of data that needs to get to everyone's client increase greatly. Consider the act of joining a War Master the map change must quickly be sent to a large number of people along with the data for all the other players..In the mornings/off peak with fewer people it's a little slow but you get in. Closer to peak times and it's crit out time.
    Regardless I'm sure once the infrastructure geeks lock on the problem they will find a fix. What we have to hope is that the fix is economic to Trion.

    And never forget I might be so wildly wrong that I will be the talk of Trion's breakroom for years to come.

  2. #52
    i hope they fix it soon. I spent all morning today, 6-16, just trying to have fun. I've had the freeze up, data stall, vehicle despawn, 3 second lagg, and all before but never to the degree that I have to shut the client down 6 times in a row and still not get anything from any event.

  3. #53
    Yep that's what I would experience during the monolith arkfall, it would use its EMP blast then the whole server would buckle same would happen in the WM fight so I stopped going to WM arkfalls because I have the thought of "will the server stay stable and risk it?"

  4. #54
    Quote Originally Posted by UnknownHinson View Post
    All of my disconnects yesterday were during a warmaster or darkmatter monolith and occurred right after an EMP blast. Thinking back I think all of my disconnects since 2.0007 have been the same.
    Yep that's what I would experience during the monolith arkfall, it would use its EMP blast then the whole server would buckle same would happen in the WM fight so I stopped going to WM arkfalls because I have the thought of "will the server stay stable and risk it?"

  5. #55
    is Frustrating tho. My Disconnects are related to what UnknownHinson said. In Addition to that . Madera Incursion is the worst for me then San Francisco at minimum there.

    Marin / Diablo Perfect for me. Scrapper Arkfall Perfect for me.
    Darkmatter Last night The Monolith did the EMP Blast thing and it Disappeared. No Wait. It was like 100 Feet above ground with his Tachmac Drive expose. The weirdest thing last ngiht also for me is When the Monolith Finally Dead. The Lags were gone and Game was back to normal lol

    For Hellion Major Bug Arkfall, I got lag during the event. I ran all over then When i saw the area Lighted up i know the Hellion Dead, The Game was back to normal

    Crazy I tell u. Seriously Frustrating
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