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  1. #41
    Member crazyged's Avatar
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    Quote Originally Posted by Atticus Batman View Post
    The main points are:
    1: I WILL use my bullrush in Wm if I feel like it, so
    2: Our snipers need atleast 1.5 x more ammo
    3: Snipers need a crit multiplier buff badly!
    Totally agree - It took me forever to level my snipers to 20 and a fraction of the time to do pistols. Some weird game logic there...

    Just had a thought though... maybe it's because you generally have to get up close and personal with a pistol - sort of a reward for the the risk thing...

  2. #42
    Member Atticus Batman's Avatar
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    Quote Originally Posted by crazyged View Post
    Totally agree - It took me forever to level my snipers to 20 and a fraction of the time to do pistols. Some weird game logic there...

    Just had a thought though... maybe it's because you generally have to get up close and personal with a pistol - sort of a reward for the the risk thing...
    That would be why some pistols do a ton of damage, not including the crit multiplier. Look at a magnum. It may be slow as hell but hits like 2 tons of bricks. The bullrush, hits like a ton of bricks and does knockback damage, and it is balanced by VERY crappy bloom. Most of the pistols have plenty of risk versus reward. The snipers nowadays (charge guns excluded) just shoot nerf darts compared to most other weapons.
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  3. #43
    Member crazyged's Avatar
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    Quote Originally Posted by Atticus Batman View Post
    The snipers nowadays (charge guns excluded) just shoot nerf darts compared to most other weapons.
    Yeah, in the real world, it doesn't matter WHERE you get hit by a sniper rifle - you are going down! Hydrostatic shock is an ugly thing...

  4. #44
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    Quote Originally Posted by maverick07 View Post
    Unless they changed them again... last time I used an FRC Particle Repeater it counted as a Semi Auto. It was also labeled one and it counted toward leveling my Semi Auto snipers up.

    But seriously... it's about time snipers (Bolt Action and Semi Autos) get an ammo increase. If Sawed-offs can have 250 shots I don't see it being too game-breaking if both Sniper types have at least 100.
    Well, that was my point though. If you want to level semi-auto up fast use the particle rifle. If you want to level bolt up fast, use a Volge Lightning Rifle. Same concept, except a lightning rifle is explosive so it can kill multiple enemies at once. Also a good weapon for getting the 5,000 bolt action sniper kill pursuits, due to its explosive round.

  5. #45
    Quote Originally Posted by Cavadus View Post
    Hey, you'd be surprised! Radioactive and incendiary projectiles are very real and in common use by most first-world militaries
    OK, Can someone throw out a name for a Real-World Radioactive round? I know about Incendiaries, but Radioactive?? The only thing I know that might be concidered radioactive is a depleted uranium round, and thats very low rad, used primarily for the density. If there's a real "rad" round I'd like to read up about it.

  6. #46
    Just because I didn't see it mentioned yet. Assassin's Cache Perk. It doesn't solve the problem of not enough rounds, but it does help a lot.

  7. #47
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    Quote Originally Posted by Atticus Batman View Post
    I figured that. On Xbox you get ridiculed for using a psitol unless it is a wolfhound or wildcat. IT is believed that they are the greatest pistols in game and therefore the ONLY ones anybody should ever use or keep. I have a wildcat, but prefer Wolverines and Bullrushes. Besides my bullrush has a higher crit than my current wildcat. And I am NOT a cookie cutter player like all those elitists want everyone who does Wms and PvP to be. I will use what I want when I want. No I don't use coldfire weapons or Bmgs in warmasters, but everyone who has the game does have a right to use what they want where they want, even if others don't like it or feel screwed by it. IT is their right. I do however have a problem with exploiters and glitchers doing that in random groups. If you exploit or glitch group with friends who are ok with it so legitimate players don't have to deal with it, but that is a different topic for a different thread. lol

    The main points are:
    1: I WILL use my bullrush in Wm if I feel like it, so
    2: Our snipers need atleast 1.5 x more ammo
    3: Snipers need a crit multiplier buff badly!
    I've seen a bullrush with a 6.6 crit before T5 mods were available. Pretty sure it had a blue crit barrel as well.

  8. #48
    Member Zugo's Avatar
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    Bolt action snipers need something.

    They start off with higher base crit than Semi's but the base damage is way too similar. I decent rolled semi will out DPS a bolt action in almost every scenario currently in game.

  9. #49
    I'd like to see the SASR's turned into something like a designated marksman rifle or battle rifle, but to be honest those roles are already filled with the Heavy Assault Carbine. Duplicate that gun in the SASR class, but remove the built in scope, raise the accuracy, damage, crit, and reload time by 25%, lower the RoF by the same amount and double the spare ammo capacity and we'd have the perfect SASR. IMO of course.

  10. #50
    Quote Originally Posted by Zugo View Post
    Bolt action snipers need something.

    They start off with higher base crit than Semi's but the base damage is way too similar. I decent rolled semi will out DPS a bolt action in almost every scenario currently in game.
    This exactly. I have a really good double crit FRC Bolt action from Top Notch with Prepared synergy. I love the Prepared synergy on it because I will almost never run out of ammo. However even in PVE I will never use it over my Rangers or Quick Repeaters.
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