+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Member rev's Avatar
    Join Date
    Jun 2013
    Location
    Chattanooga, TN
    Posts
    110

    Can we get an INVITE ONLY Warmaster Arkfall option please

    Newbs who don't read chat waste peoples ArkBatteries by shooting the locks with only 8 people in the room. Can we add some feature to locks out some arkfalls?

    This way maybe when people get tossed out they will start paying attention to the game?
    Defiance: Windows 10 Enterprise x64 | Character: triniti | EGO: 6000 | Clan: Chaos Crew
    Video: EVGA GeForce GTX 980 Ti 6GB CLASSIFIED GAMING ACX 2.0+
    CPU: Intel Core i7-3930K Hexa-Core Processor @ 4500Mhz
    RAM: Corsair Dominator 64GB DDR3 1600 MHz



    .rev - part-time internet superhero (revpixel.com)

  2. #2
    Member
    Join Date
    Oct 2013
    Posts
    823
    while many players (and clans) want it badly, i doubt trion would implement it any time soon(if at all) - too much coding, basically rewriting entire DLC2 from scratch, i think.
    server: PC EU
    Chars: DSW & Syna Olmai, EGO 6000. Red Thugs

  3. #3
    Member
    Join Date
    Jan 2013
    Location
    MO
    Posts
    1,298
    I can get behind this, if you agree say as much, it may help.

    But then, grenades.
    onPCintheUSA


  4. #4
    Member
    Join Date
    May 2013
    Location
    Fairfax, VA
    Posts
    4,969
    I dont think invite only is good considering there are noobs who do listen and dont know anyone to invite them in.

    BUT

    If there is a group kick feature then there should be a team kick feature where everyone votes on them to be booted/majority of votes gets you booted.

  5. #5
    This and a kick feature won't happen unless they change their minds. Trion has said before that the warmaster is a public event and that they don't want to enable veteran players to exclude new players.

    What they need to do is make the locks strong enough that more than a few people are needed to break them : Give them a lot of health or a regen that requires multiple people to overcome. Both of these have been suggested before.

  6. #6
    Member
    Join Date
    Mar 2014
    Location
    -8 gmt
    Posts
    1,574
    I would like something like that

    I still have not been in a winning WM, since 1.5, and it's the same story . . not enough damage, too many Infectors and BMG's ... though I can't report these characters using such . . as griefers, I do consider them as such

    lately I just do Major Arkbreaks, if I have an invite, I don't bother looking for majors, if I lay an spike .. it's for a minor.
    No disappoints from minors, even if others are using Infectors or BMG's in the minors

  7. #7
    Member Griffix8's Avatar
    Join Date
    Jul 2013
    Location
    South
    Posts
    1,359
    I kind of prefer someone's previous statement where the locks would regenerate so quick it'd take a large lobby to be able to break them. That or the locks would automatically regenerate if all 4 locks weren't broken after 6 seconds.
    GT: FTG Griffix
    Xbox Characters: Naomi Ryder and Denri Talak
    Clan: Dawn Patrol

    PTS: Griffix
    PTS Characters: Naomi Ryder and Sage Winters

  8. #8
    Member
    Join Date
    Oct 2013
    Posts
    823
    Quote Originally Posted by Xaat Xuun View Post
    I would like something like that

    I still have not been in a winning WM, since 1.5, and it's the same story . . not enough damage, too many Infectors and BMG's ... though I can't report these characters using such . . as griefers, I do consider them as such
    just did two succesful WMs in a row with right teams on pc-eu. i think most of people hadn't seen this timers in a while

    server: PC EU
    Chars: DSW & Syna Olmai, EGO 6000. Red Thugs

  9. #9
    Member Bonehead's Avatar
    Join Date
    Jul 2013
    Location
    seattle wa usa
    Posts
    7,161
    Quote Originally Posted by Manstan View Post
    I can get behind this, if you agree say as much, it may help.

    But then, grenades.
    Yep .
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
    "Daredevil"

  10. #10
    What about adding a feature that makes the locks immune to damage until a certain amount of players are in the instance?

    I havent played WM that much, so I am a noob by default, but this seems like it might not be a bad way to handle it.

    One of the issues I can see is if a clan wanted to try to tackle it with a limited number of players, but I am not sure its current implementation is conducive to that in the first place. Could add a "hardcore" opt-in instance accessible through the co-op menu or something though, regardless. If there isnt one already, not even sure.

    Another is if there arent enough players, but I think the limit could be set in a way to get around this. Basically just allow for enough players to pass a "threshold" before the locks can take damage.

    I could see it maybe being time based as well.
    -Cosmic Radiance- VBI Specialist Unextraordinaire

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts