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  1. #41
    Member Blu's Avatar
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    one of the biggest things I have noticed, after doing a few warmaster's over the last few days, the ones that seem to end In payday is,

    when you break the locks and let him out and no one stands on the glass floor and just shoots him until he finally comes past the glass floor and starts attacking ppl,,

  2. #42
    Member SirServed's Avatar
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    Quote Originally Posted by ironcladtrash View Post
    I think there is something else we are missing for the point system too besides the armor breaking. I have got 4 million a couple times but just barely broke it. My loadout is the same i would use under the old score system (needler and ranger). When I saw the 5 mill score I was scratching my head, not sure on that one.
    This would be even more proof as to why it's an armor plate issue. I know because I was one of the first people on PCNA to experience this inflated score and realized why immediately. I just don't have it in me to spend 20 minutes in the chamber waiting for a kill squad to do WM. I don't recall as to whether or not I informed the exploiter of why it happens, but when you can simply inspect another player freely, it's not difficult to figure out.

    As for your 5 million. It is actually more beneficial when using Bio Break (unofficial exploit name) on a loss that doesn't even break the armor than a win. Every time the WM regenerates his plates with his armor up, that gives anyone using Bio Break a chance to score extra points that can't be touched by players not using it. Once the armor breaks, high crit weapons can tear away at plates causing less points to be earned by the exploiting entity.

    This effect can be duplicated by using Bio in any form, be it weapon or grenade. People have started using bio weapons for both phases of the fight AND grenades to get their scores inflated. Dark days.

  3. #43
    Quote Originally Posted by Xaat Xuun View Post
    my thoughts . . DPS
    I also think ego level plays a part

    I don't believe more players makes it easier, in fact I think it would make it worse, something about scaling, but I have nothing but personal experience, no data/facts to back that one

    in order of importance (my own )
    1. communication
    2. Weapons/DPS
    3. the right amount of players ( I personally think 16-18 is plenty)
    4. EGO level (this is more optional and not really important)
    I agree with the first two on the list but I would follow them with Perks/DPS and then EGO level.

    You're wrong about more players making it harder. While it is easier to kill the Warmaster if the Threat Level is below 10, that threshold is going to be hit with 16-18 players and probably significantly lower as well. The Warmaster scales on an overt curve. Prior to the introduction of vertical EGO scaling and dynamic scaling he had 16,392,260 health against a team of 8 and only a bit over 20 million with a team of 24. With 1.504 the devs further tuned down his health scaling so that the advantage of having a larger group increased even more. The reason why larger groups often have a harder time is because larger teams often have a larger percentage of deadweight among the players there.

    dyunan.natsuu デュナン・ナッツ - PC NA

  4. #44
    Quote Originally Posted by SirServed View Post
    As for your 5 million. It is actually more beneficial when using Bio Break (unofficial exploit name) on a loss that doesn't even break the armor than a win. Every time the WM regenerates his plates with his armor up, that gives anyone using Bio Break a chance to score extra points that can't be touched by players not using it. Once the armor breaks, high crit weapons can tear away at plates causing less points to be earned by the exploiting entity.
    Should have clarified that. It wasn't me that got the 5 Mil score and I never sniffed a score that high and that happened on a win which is why I thought there was another mechanic at play besides just the armor. Also I am pretty sure I know who eaglepowers is referring to and it isn't me. Grenades I don't have an issue with, I usually toss some fire nades at him when I am repositioning myself and can help when the armor breaks anyway. Bio weapons are needed to break the armorplates or they stay up too long and we'll loose. I almost need 2 loadouts, one with 2 SMGS, Bio and Radiation and another for when the Armor breaks for Bio SMG and a Crit weapon like wolfhound or Ranger when he is hanging.

    EdIt - duh 500k not million, get numbers confused
    EGO - 5900
    PC-NA Character Name - Dod, Account Name - ironcladtrash

  5. #45
    Quote Originally Posted by Tekrunner View Post
    The scaling curve has been made much more regular than it was initially, so I don't think the difference between 5k and 5.5k is quite that high anymore.
    You're right. I just compared two orange bio surge blasters with no mods, same dmg rolls.

    The EGO 4793 was 6152 damage. The EGO 5606 was 7663. Not as much as I thought but still not insignificant. Especially adding damage bonuses.

    Also, most players over 5K will be using orange weapons with the rarity damage bonus. Most mid-EGO players will be using greens, blues, and maybe purples since the cost in upgrading is lower. They also might be using an orange well below their current ego.

    This doesn't even count players below 2K ego that don't have the appropriate perks unlocked and skill bonuses.

  6. #46
    I do switch weapons in the fight. I have two loadouts for warmaster. The first loadout has a bio springer and fire springer. The second loadout has a bio double crit wolfhoud and a fire double crit wolfhound. Before the armor breaks I use the bio springer when the warmaster has armor plates, then switch to fire, back to bio when the warmaster drops from the hang, then back to fire. When the armor breaks I quick change (cough) to my wolfhound loadout and repeat.

    Honestly not sure why this is considered an "exploit".

    Pretty sure the mystery (hah) person is using a bio needler to get many bullets down range and have more of a chance to get the armor plate break.

  7. #47
    Quote Originally Posted by eaglepowers View Post
    A friend said this person constantly switches loadouts to milk points. I honestly don't know or care. I just know it's a problem and when others start doing it it'll completely ruin WM runs. My hats off to the person for figuring it out and I don't blame them for milking it hard. I think this is the single most impressive exploit I have seen yet.

    Our heavy hitters Kiera, Arkist, Infinity E, etc... get less than half this person's score so it's not as simple as breaking armor plates. We are talking 4mil+ on every run! and typically 2nd place is 1/3 the score. This person has thrown the gauntlet down hard.

    Tekrunner- I didn't report it but it should be looked into. Won't be hard to spot in PCNA.
    First of all I think you mean 400k not 4 million. Bio-weapons are not going to score 4 million even if the rest of the group sucks so you get to break the plates amost all by yourself after each dropshock attack.

    Second using a bio weapon doesn't hurt the group effort. If everyone else is doing so little to contribute to breaking the armor that player can get a noticeable score by doing that much damage to the armor plates by themselves they are helping the group DPS not hurting it.

    If critical damage bypassed the armor plates then this might be an issue but according to Logain's observations, with the Warmaster they do not. Whether that's intentional and unique to the Warmaster is probably a good question to put to Trick for the next Live Stream session or Q&A answer thread. Even then, it's not much of an issue if the player is using a high DPS weapon like a VOT Pulser because if the rest of the group is hitting the back with Wolfhounds and Rangers the plates are going to go down pretty quickly and the player is going to switch to the same. If a player is using a bio-nano high crit weapon then it's total non-issue.

    Third, there's not much to report. The devs made this change on purpose. They're no more likely to change it then they are to change the lopsided amount of points you get for a killshot on the end boss for a Major Arkfall since it doesn't hurt the group effort to kill the Warmaster. They clearly didn't care about the scoring system reflecting actual contribution to an event before they implemented scoring bonuses for breaking the armor so why would you think that would change now?

    dyunan.natsuu デュナン・ナッツ - PC NA

  8. #48
    Member SirServed's Avatar
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    Quote Originally Posted by UnknownHinson View Post
    I do switch weapons in the fight. I have two loadouts for warmaster. The first loadout has a bio springer and fire springer. The second loadout has a bio double crit wolfhoud and a fire double crit wolfhound. Before the armor breaks I use the bio springer when the warmaster has armor plates, then switch to fire, back to bio when the warmaster drops from the hang, then back to fire. When the armor breaks I quick change (cough) to my wolfhound loadout and repeat.

    Honestly not sure why this is considered an "exploit".

    Pretty sure the mystery (hah) person is using a bio needler to get many bullets down range and have more of a chance to get the armor plate break.
    Yeah. The person in question got hold of a Bio Needler and uses it to defile those plates. It's one thing to use it for killing the boss like you intend, and another when you do it for the sole purpose of score inflation. Also, the Bio hound is most likely a dps loss since crits ignore armor plates anyway.

  9. #49
    Quote Originally Posted by UnknownHinson View Post
    I do switch weapons in the fight. I have two loadouts for warmaster. The first loadout has a bio springer and fire springer. The second loadout has a bio double crit wolfhoud and a fire double crit wolfhound. Before the armor breaks I use the bio springer when the warmaster has armor plates, then switch to fire, back to bio when the warmaster drops from the hang, then back to fire. When the armor breaks I quick change (cough) to my wolfhound loadout and repeat.

    Honestly not sure why this is considered an "exploit".

    Pretty sure the mystery (hah) person is using a bio needler to get many bullets down range and have more of a chance to get the armor plate break.
    I am not calling it exploit per se. I have a bio needler but and haven't scored that 500k mark so I am a little jealous and trying to figure out how to score that high. My thought is there must be an additional trigger to get bonus points besides the last armor plate. I can always ask when I get in game too unless they are already a forumite under a different name. As long as people are still contributing to DPS properly I am all for breaking high scores.
    EGO - 5900
    PC-NA Character Name - Dod, Account Name - ironcladtrash

  10. #50
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    I come top quite often with a springer for his armour then wolfhound for crit. The wolfy maxes score so quick..
    Gamertag: DopedGoat
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