Just like guns, everything is situational.
Here's my outlook on all things defensive:
Dodge/roll is your friend. Know when to roll away and know when to jump in the water and swim behind a boat/pylon.
Perks need to match your shield.
If you're using a 10% recharger, then take advantage of the perks that take affect when your shield is charging.
If you're using a 9.6 second delay, then take advatage of the perks that work when your shield is down and keep blur/decoy as your power. Throw in a detachment and if your shield is orange, you should be able to stack to 6 ro 7 ablative plates for half of your shield's down time.
Ablative plates.
Plates only matter up to TL9. Once that threat level gets to 10, I don't care how many plates you have or what your shield capacity is, you will be in danger of the ol' volge one shot.
Capacity.
Like plates, mostly matters up to TL 9, then all bets are off. Up to TL9, it's situational.
For Volge, I like a respark. When it gets hairy, a dive out of LOS and then my shield's back.
For everything else, I like an Ironclad. Whith the right perk load out, I'll walk through San quenton, no dodging, and just lay waste to everything (TL6 if I'm alone) and never drop below 30% shield.
Bottom line - think about what you're doing and who you're fighting.
Using a cluster shot? Equip a blastproof
Trying to get your vehicle kills in pvp? equip a blockade
got a neat charge blade? Equip a berserker.
ect....


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(Note: slight exaggeration, still high cap stay in the fight and kill everything that moves so I don't have to worry about recharging lol)
