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  1. #21
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    Quote Originally Posted by Shane5484 View Post
    you could also split the map, pvp zones with safe routes of passage.
    their is plently of way to figure out how to make it wrok whiout thats much problem , the highsec lowsec and nullsec sector in EVE online is the best way to do it , it will allow players to grow their own bases camps or regions unders their controles also figthing agains real players for the arkfall ressources is a trilling idea and in PVP openwold in a nullsec sector the reward as to be bigger since the risk will be bigger

    it will directly ad a way better chalenge whiout having to overbuff the Ai or make them more efficient

    There is no way to make Ai better than players i mean in strategies etc..

  2. #22
    Member Warhead's Avatar
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    I think they are doing it the right way. There is the open world aspect, shadow war (up to 48 v. 48), PvP (16 v. 16) and the instanced dungeons (4 man). Full pvp is ripe for griefing and would turn off a lot of people. If they get a really big population, maybe they can split off a server. As it stands, I would rather they concentrate on making what they have the best it can be.

  3. #23
    Senior Member Dead_Phoenix's Avatar
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    Quote Originally Posted by Warhead View Post
    I think they are doing it the right way. There is the open world aspect, shadow war (up to 48 v. 48), PvP (16 v. 16) and the instanced dungeons (4 man). Full pvp is ripe for griefing and would turn off a lot of people. If they get a really big population, maybe they can split off a server. As it stands, I would rather they concentrate on making what they have the best it can be.
    this i agree with. they have plenty of pvp large scale and small scale thats as easy to get into as an open world game would be. the only thing you dont have is the ability to gank poor sods.

    shadow war should be more then suitable given its huge scale of 96 players, random point capture locations etc.

  4. #24
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    For me it sounds like there will be open pvp, but I dont know what they mean with a "open world pvp".
    http://www.mmorpg.com/gamelist.cfm/g...oundaries.html at 0:40 - 1:00.
    And more at 1:17.

  5. #25
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    Full pvp would scare many away,me included which is why i asked about this on twitch.I have had to many bad experiances on past mmo's where pvp was forced (it just brings out the darkside in people).
    Happy Hunting!

  6. #26
    Sorry to say but it's your PvP that will mostly determine how well a game will do. Catering to PvE will only get you into trouble. Shadow War stuff isn't open world PvP, you que up for it. PvP in the form of sign ups hasn't worked since, well hell it's never worked IMO. Star Wars the Old Republic was leagues ahead of Defiance in terms of popularity this close to release. SWTOR made a great PvE game, PvP is pretty much crap..... and look what ended up happening. Nearly half their subscriber base left since release, all but 1 or 2 people who actually created the game are still working for BioWare, and it's largely considered an unsuccessful attempt. Open world PvP is better than qued up PvP, don't go the latter route.

  7. #27
    Member Meeks's Avatar
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    Shadow Wars can be up to 96 people playing. Yes you do have to opt in to it but at release when populations are high i would be willing to be on shadow wars running non stop..If you watch the live streams they kept running back to back with no down time..they also state that the pvp modes are random in the shadow war from capture and hold to death match so there is variety in what they do and where in the zone they are located. There will also be instanced pvp in set maps. The whole premise of shadow wars is based on smaller scale fights between factions which may not work with the story in a large scale

  8. #28
    Quote Originally Posted by DJTrig View Post
    Full pvp would scare many away,me included which is why i asked about this on twitch.I have had to many bad experiances on past mmo's where pvp was forced (it just brings out the darkside in people).
    Exactly. Forced PvP is what drives me away from games not pulls me to them. I absolutely agree that it brings out the worst in a large number of people and it makes the whole experience unpleasant if I'm just expecting to be shot in the back every five minutes while trying to complete a mission or just get from point A to point B. I think that they're doing this instanced PvP the right way for this sort of game.

  9. #29
    Senior Member Dead_Phoenix's Avatar
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    Quote Originally Posted by snippax View Post
    Exactly. Forced PvP is what drives me away from games not pulls me to them. I absolutely agree that it brings out the worst in a large number of people and it makes the whole experience unpleasant if I'm just expecting to be shot in the back every five minutes while trying to complete a mission or just get from point A to point B. I think that they're doing this instanced PvP the right way for this sort of game.
    from what iv seen on the live streams etc. i think they have hit the nail on the head, you get your arena based pvp, you get to pve in peace, and you get pretty open world pvp interms that shadow war is a game you can see being played out and think i want to join that a couple of clicks and your in, no mess no fuss.

    pur open world only cause a never ring of being t**t.

  10. #30
    Sorry, but Open World PvP only appeals to those who enjoy it, and have the time to hone their skills. To get a broad range of people into the game, OWPvP is a terrible idea. You want PvP? You have your shadow wars. Forcing people into it isn't fair and it isn't fun, and it doesn't inspire community or teach people to play better. It also ruins the cooperative aspect of this game. PvP at an Arkfall for instance? Sure! If you don't mind the entire thing failing every time because of zerg crews or everyone PvPing to kill other players while the arkfall counts down to failure.

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