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Thread: New WM timers

  1. #31
    Member EdenMarie's Avatar
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    I agree Alastar

  2. #32
    Member Bonehead's Avatar
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    Quote Originally Posted by Alastar View Post
    Don't forget getting everyone into the same instance and losing half your team on the way in to DCs XD
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  3. #33
    Member rhmckendree's Avatar
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    Quote Originally Posted by cmpowell View Post
    after I watched the recorded live stream last night I was surprised there wasn't a dedicated thread about this yet.

    WM will soon have 1 min and 3 min timers. after killing all enemies on 1st level you get 1 min to open trap doors or they open themselves. after those doors open you get 3 min before the WM is automatically released.

    They say this is so you have to coordinate before and to prevent the excessive wait times, name calling and lock breakers.

    I think, at least for a while this will make WM impossible or ppl will completely lose interest, at least on PS3 as we can barely coordinate where to shoot much less get ppl in there to begin with.

    what are your thoughts?
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  4. #34
    If these timers stop the people who insist that they NEED 40 people before they start the warmaster and then spend 30 to 45 MINUTES forcing everyone to wait while they exploit the glitch to go over room cap and trickle their clannies and friends in, then I'm all for it.

    I am getting extremely sick and tired of going into a WM to have some idiot preach to everyone else that WM is not beatable until you put 40 people in that room and then berates anyone who says other wise or even touches the locks when the room is full of 24 people. I have literally sat in the WM room for over a half hour while everyone waited for this guy to get to his lovely 40 mark. Waiting for his clannie to finish an arkfall. Waiting for his friend to finish a co-op. And On And On And On. Until he finally fill the room with so much dead weight that even though he exploited the room to past capacity they still couldn't break a single piece of his armor.

  5. #35
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    Kind of curious as to why -- like some others have suggested -- they don't require the bulk of the raid to shoot out the locks. Would be a great DPS check, to see if the raid even has the required numbers/ego levels/firepower to take out the monkey. If you can't take out the locks to start the event, then you know you don't have the raw numbers or firepower to complete it either.

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  6. #36
    Member DEATHBRINGER210's Avatar
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    you cant even get in to a warmaster . you get the good ole boot trying to get in

  7. #37
    If they attached a minimum player # in the instance before the countdown, I would feel better about it. As it stands the instance could only have a few people before the warmaster breaks free with all of the disconnects in that instance.
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  8. #38
    Member Quebra Regra's Avatar
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    Possibly the dumbest fix suggestion I've heard yet.

    Here's an idea TRION, just remove the WM altogether if you can't implement a proper fix. #halfarsed.
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  9. #39
    If these timers stop the people who insist that they NEED 40 people before they start the warmaster and then spend 30 to 45 MINUTES forcing everyone to wait while they exploit the glitch to go over room cap and trickle their clannies and friends in, then I'm all for it.

    I am getting extremely sick and tired of going into a WM to have some idiot preach to everyone else that WM is not beatable until you put 40 people in that room and then berates anyone who says other wise or even touches the locks when the room is full of 24 people. I have literally sat in the WM room for over a half hour while everyone waited for this guy to get to his lovely 40 mark. Waiting for his clannie to finish an arkfall. Waiting for his friend to finish a co-op. And On And On And On. Until he finally fill the room with so much dead weight that even though he exploited the room to past capacity they still couldn't break a single piece of his armor.




    I totally agree with this. The few times I've been able to get inside a wm ark fall without dc problems, I was surrounded by people just standing around doing nothing. I know I p**sed off a bunch of them because I WAS THE LOCK BREAKER. And I'll continue to do this. I DON'T GIVE A S**T ABOUT WAITING ON YOU'RE FRIENDS TO GET IN ON THE MATCH. IF THEY WANTED TO BE THEIR THEY WOULD HAVE BEEN THERE FROM THE START. Time to get organized? THIS IS A RP SHOOTER GAME. THE ONLY ORGANIZATION YOU NEED TO KNOW IS SNOOT THE BIF F***ING THING IN THE ARMS OR BACK UNTIL IT DIES. I love the idea of timers. When I go into a wm I go in ready from the get go. I WILL ALWAYS BE THE LOCK BREAKER. GET OVER IT.

  10. #40
    Member Festival's Avatar
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    Quote Originally Posted by Griffix8 View Post
    If that's the case then its not going to really help cause after the 3 minutes the lock breakers will break the locks anyways.
    It will at least give the people that know what they're doing a little more time to type out the plan (wait for enough people, agree where to target, what weapons are best, to extract instead of waiting for a rez, and other WM "best practices").

    Then when noobs or griefers blow all that off and open fire on the locks with Volge weapons and ten people in the room, it's just that much more justification for abusing them so horribly in chat that you risk being banned.
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