now that someone mentioned PVP. what if they made the WM like PvP where you have to que for it. Once 24 people que you can start a wm. then have the 4 min after the last volge to get as many people in as possible, but you already have the 24 base. wait..did I just make a suggestion? was it a decent one?
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Yeah, i think it's a decent one. Problem is integrating it with the "calling it with spikes" system, which is done to integrate it as a real-time event in the game. But overall...
But it could be done so once you go into the arkfall through the openings, the queue starts, and the arkfall gates remain open until the instances are filled with 24 people.
Problem of a queue is that it's also "waiting time", so although it fixes the "not enough people to kill him" problem (provided they scale the difficulty in a proper way), it doesn't fix the "have to wait" problem.
But then, if they fix the difficulty scale problem, then people wouldn't have to wait for so much people, so the "have to wait" problem would automatically fix itself.
So IMO the only way they can fix the warmaster is by fixing the way it scales the difficulty. All the other WM related issues are derived from it.
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Hear! Hear! Bravo and totally agreed!
I absolutely agree that groups should not be waiting for others to finish whatever piece of content they are playing at the moment. However, being part of a big clan that regularly coordinates these events, I can say that it can take a few minutes alone just to make sure everyone is getting to the same instance (as noted in the quoted post above).
The bottom line is that we shouldn't have to jump through hoops to coordinate groups to begin with. Adding a timer to this event just makes the problem worse for the players who truly want to try and succeed. As much as I dislike saying it, between this decision and the whole 1.5 fiasco, I have to concede that there are certain people working for The Company that just don't understand the Defiance playerbase. The game has gotten a lot worse in many aspects because of it. That's truly a shame.
I remember that very well. Biggest hint for me was the skitterlings. On soloing them in the area they were VERY easy to kill. When many players started to show up then the skitterlings's health increase. (Few Bullets More) To kill one. That was when i realized the enemies scaling in game increased by some % of health to them
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Too bad he couldn't see it our way and add a 3 minute timer that the locks couldn't be broken. I knew the warmaster was doomed after repeatedly asking for some solution and we got told by scapes that the words ego said would not be changed because they help maximize rewards per time spent, which just supports trollish behavior....and not to mention if I didn't want to beat the warmaster I would just visit a minor arkbreak and get warmaster weapons to upgrade to legendary.
The next fix for the WM. No rewards for failure. I mean we don't get anything for failing a dark fall right? Why should WM be any different?![]()
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Implement whatever you want no rewards for failure like alastar said i dont care im never doing these again. This game is not about what we like to do to have fun we being the players , Its about what the developers think is good and they dont care about us. The company does whatever they think is good to make it look like they want us to stay and they do for our money.
I remember someone telling me they saw somewhere trick said he doesnt like people going to each other to get large amounts of people in , well he implemented what he wanted to do to remedy that and tried to make it sound like it will help us. Its a lie, its about what TRICK wants and not US.