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Thread: New WM timers

  1. #111
    Quote Originally Posted by Amack View Post
    In the end, I think, hope, and pray that they have a larger more fulfilling vision of the warmaster encounter. It would be nice if adding these timers are the first step in making that vision a reality...

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  2. #112
    now that someone mentioned PVP. what if they made the WM like PvP where you have to que for it. Once 24 people que you can start a wm. then have the 4 min after the last volge to get as many people in as possible, but you already have the 24 base. wait..did I just make a suggestion? was it a decent one?
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  3. #113
    Quote Originally Posted by cmpowell View Post
    now that someone mentioned PVP. what if they made the WM like PvP where you have to que for it. Once 24 people que you can start a wm. then have the 4 min after the last volge to get as many people in as possible, but you already have the 24 base. wait..did I just make a suggestion? was it a decent one?
    Yeah, i think it's a decent one. Problem is integrating it with the "calling it with spikes" system, which is done to integrate it as a real-time event in the game. But overall...



    But it could be done so once you go into the arkfall through the openings, the queue starts, and the arkfall gates remain open until the instances are filled with 24 people.

    Problem of a queue is that it's also "waiting time", so although it fixes the "not enough people to kill him" problem (provided they scale the difficulty in a proper way), it doesn't fix the "have to wait" problem.
    But then, if they fix the difficulty scale problem, then people wouldn't have to wait for so much people, so the "have to wait" problem would automatically fix itself.

    So IMO the only way they can fix the warmaster is by fixing the way it scales the difficulty. All the other WM related issues are derived from it.

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  4. #114
    Member Atticus Batman's Avatar
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    Quote Originally Posted by Deunan View Post
    No it wasn't. The Warmaster was designed before the game had vertical scaling.
    Says You. The game DID have scaling for a little while during the alpha/beta tests and were removed.
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  5. #115
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    Quote Originally Posted by Deunan View Post


    I just got finished watching that part of the Friday live stream video session. I don't think I've ever encountered a lead developer that is so out of touch with the player base as Trick. Putting aside that he basically said that the new timer features are there to justify the behavior of early lock breakers, he comes off as completely ignorant about the fact that the mechanics of the Arkfall Wreckage queue frustrate and prevent players from preparing for the instance in the manner he is suggesting.

    You can't guarantee that a pre-organized group of 24 can even queue into the same instance. What part of that is he not getting? You're stuck with creating 6 groups. On top of not being able to guarantee that all 6 groups go to the same instance, it's not even guaranteed that all four players in the group go to the same instance. So time gets spent using the group movement commands to gather in the same instance, where some other players may have already started breaking locks. Also, apparently for console players you often get disconnects by trying to go to the instance using the group movement features so now you have to add on the time it takes for the player to relog and then get grouped again and try and enter the instance again.

    What is his major malfunction about making development decisions to support trollish behavior? First the adamant refusal to restore publication of damage lists for the group and now implementation of timers to justify trolling Arkbreaks. Apparently he has some kind of lovefest going on with Defiance trolls.
    Hear! Hear! Bravo and totally agreed!

    Quote Originally Posted by rebtattoo View Post
    I mentioned this in another thread of similar topic.

    When I get into WM, I invite ppl. If they chose to join they do. If they're busy, they don't.

    I have seen on team chat ppl asking to wait because someone they were inviting was in a co-op and we NEEDED to wait for them to finish. This is ********.

    It should not take more than 2 minutes to fill the room with ppl that are "ready" to play.
    I absolutely agree that groups should not be waiting for others to finish whatever piece of content they are playing at the moment. However, being part of a big clan that regularly coordinates these events, I can say that it can take a few minutes alone just to make sure everyone is getting to the same instance (as noted in the quoted post above).

    The bottom line is that we shouldn't have to jump through hoops to coordinate groups to begin with. Adding a timer to this event just makes the problem worse for the players who truly want to try and succeed. As much as I dislike saying it, between this decision and the whole 1.5 fiasco, I have to concede that there are certain people working for The Company that just don't understand the Defiance playerbase. The game has gotten a lot worse in many aspects because of it. That's truly a shame.

  6. #116
    Quote Originally Posted by Atticus Batman View Post
    Says You. The game DID have scaling for a little while during the alpha/beta tests and were removed.
    I remember that very well. Biggest hint for me was the skitterlings. On soloing them in the area they were VERY easy to kill. When many players started to show up then the skitterlings's health increase. (Few Bullets More) To kill one. That was when i realized the enemies scaling in game increased by some % of health to them
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  7. #117
    Member ConcreteSnake's Avatar
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    Too bad he couldn't see it our way and add a 3 minute timer that the locks couldn't be broken. I knew the warmaster was doomed after repeatedly asking for some solution and we got told by scapes that the words ego said would not be changed because they help maximize rewards per time spent, which just supports trollish behavior....and not to mention if I didn't want to beat the warmaster I would just visit a minor arkbreak and get warmaster weapons to upgrade to legendary.
    Quote Originally Posted by Scapes View Post
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  8. #118
    The next fix for the WM. No rewards for failure. I mean we don't get anything for failing a dark fall right? Why should WM be any different?
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  9. #119
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    Implement whatever you want no rewards for failure like alastar said i dont care im never doing these again. This game is not about what we like to do to have fun we being the players , Its about what the developers think is good and they dont care about us. The company does whatever they think is good to make it look like they want us to stay and they do for our money.

    I remember someone telling me they saw somewhere trick said he doesnt like people going to each other to get large amounts of people in , well he implemented what he wanted to do to remedy that and tried to make it sound like it will help us. Its a lie, its about what TRICK wants and not US.

  10. #120
    Quote Originally Posted by Alastar View Post
    The next fix for the WM. No rewards for failure. I mean we don't get anything for failing a dark fall right?
    You still get Arkforge and Key Codes. It's no different than checking out of an event early. You lose the loot drops and other event completion rewards.

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