Well I guess my request for the health info will be met with a denial lolol. Oh well. Won't be the least bit upset when I stop going to them entirely. Already not worth the meager rewards anyway XD.
Well I guess my request for the health info will be met with a denial lolol. Oh well. Won't be the least bit upset when I stop going to them entirely. Already not worth the meager rewards anyway XD.
360 NA GT X Alastar X IGN Alastar Crowley & RobinDeeBanks
Sugar House Gang
The no kill no orange loot rule is already currently in effect, if you didn't notice.
Arkbreaker Stash: This contains 3 items. 2 randomly rolled items and 1 random DLC2 specific item.
Fail: The DLC specific item will rarity roll from green to purple.
Win: The DLC specific item will rarity roll from purple to orange.
This was not incentive enough. We already get paid a lot in keys/forge from this event, no need to go and double it. I'm completely on board with removing rewards entirely for failing this encounter.
Maybe I shouldn't make jokes like that in the future XD
360 NA GT X Alastar X IGN Alastar Crowley & RobinDeeBanks
Sugar House Gang
Then it's news to you. If a Major Arkfall times out before you can kill the boss mob you still get Arkforge and Key Codes. There is just no end of event window, no additional Arkforge and Key Codes from the extra score you get from killing the boss mob and for event completion, and no loot drops. If you look in your rewards channel you will see it gives your score and your Arkforge and Key Code rewards based on that score even if the event times out.
dyunan.natsuu デュナン・ナッツ - PC NA
Well to do that I'd have to fail an event that wasn't wm and that happens..........never XD
EDIT: What in the flying **** is this rewards channel you speak of?
360 NA GT X Alastar X IGN Alastar Crowley & RobinDeeBanks
Sugar House Gang
I agree, the Warmaster chamber is a single mob encounter that will not work efficiently using the same threat level scaling system that the open world encounters (incursions and sieges, etc) use. It really needs it's own set of scaling rules and levels. They should create a separate scaling system for this single mob encounter and then apply that system to other areas like the major arkfall bosses while leaving the regular mobs in those major arkfalls to use the normal open world scaling.
I'd say no rewards widens the gap appreciably. More importantly, it removes players with conflicting agendas from attending. There are way too many players presently that really don't care about killing the Warmaster and come with a strategy geared towards a high score and a fail. If the team kills the Warmaster in spite of them that makes them all the happier. They have no problem with deliberately undermining the fight and being carried to victory regardless. Remove the rewards for failure and those players will stop attending leaving you only with players that actually use loadouts and tactics geared towards killing the Warmaster. This is why I've been advocating this position since 1.4 went live.
dyunan.natsuu デュナン・ナッツ - PC NA