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Thread: New WM timers

  1. #131
    Well I guess my request for the health info will be met with a denial lolol. Oh well. Won't be the least bit upset when I stop going to them entirely. Already not worth the meager rewards anyway XD.
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  2. #132
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    Quote Originally Posted by Big Jack Shepard View Post
    What game was Trick talking about? Because I don't think he is familiar with Defiance.
    I was going to say this but you beat me to it, too bad he didn't leave when the first group got let go in june of 2012

  3. #133
    Member SirServed's Avatar
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    Quote Originally Posted by Maida View Post
    I don't think they need to remove all rewards but they definitely need to increase the incentive for defeating the WM. Something like doubling the keys (or halving them for failure) and no kill no ojs would be nice.
    The no kill no orange loot rule is already currently in effect, if you didn't notice.

    Arkbreaker Stash: This contains 3 items. 2 randomly rolled items and 1 random DLC2 specific item.
    Fail: The DLC specific item will rarity roll from green to purple.
    Win: The DLC specific item will rarity roll from purple to orange.

    This was not incentive enough. We already get paid a lot in keys/forge from this event, no need to go and double it. I'm completely on board with removing rewards entirely for failing this encounter.

  4. #134
    Maybe I shouldn't make jokes like that in the future XD
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  5. #135
    Quote Originally Posted by SirServed View Post
    The no kill no orange loot rule is already currently in effect, if you didn't notice.

    Arkbreaker Stash: This contains 3 items. 2 randomly rolled items and 1 random DLC2 specific item.
    Fail: The DLC specific item will rarity roll from green to purple.
    Win: The DLC specific item will rarity roll from purple to orange.

    This was not incentive enough. We already get paid a lot in keys/forge from this event, no need to go and double it. I'm completely on board with removing rewards entirely for failing this encounter.
    Thought that might be the case but I don't recall getting an oj from a wm in a long time. It doesn't have to be half the main point is to make the difference in loot enough to make people really care about killing it. that may not be possible.

  6. #136
    Quote Originally Posted by Atticus Batman View Post
    Says You. The game DID have scaling for a little while during the alpha/beta tests and were removed.
    This is totally irrelevant to the fact that the Warmaster wasn't developed with vertical scaling in mind so I'm not sure what your point is.

    dyunan.natsuu デュナン・ナッツ - PC NA

  7. #137
    Quote Originally Posted by Alastar View Post
    @ Deunan I wasn't talking about no rewards currently. I was jokingly stating the next fix would be no rewards. Unless you're saying that other events offer rewards on failure currently. And if that's the case its news to me lolol.
    Then it's news to you. If a Major Arkfall times out before you can kill the boss mob you still get Arkforge and Key Codes. There is just no end of event window, no additional Arkforge and Key Codes from the extra score you get from killing the boss mob and for event completion, and no loot drops. If you look in your rewards channel you will see it gives your score and your Arkforge and Key Code rewards based on that score even if the event times out.

    dyunan.natsuu デュナン・ナッツ - PC NA

  8. #138
    Well to do that I'd have to fail an event that wasn't wm and that happens..........never XD

    EDIT: What in the flying **** is this rewards channel you speak of?
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  9. #139
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    I agree, the Warmaster chamber is a single mob encounter that will not work efficiently using the same threat level scaling system that the open world encounters (incursions and sieges, etc) use. It really needs it's own set of scaling rules and levels. They should create a separate scaling system for this single mob encounter and then apply that system to other areas like the major arkfall bosses while leaving the regular mobs in those major arkfalls to use the normal open world scaling.

  10. #140
    Quote Originally Posted by Maida View Post
    Thought that might be the case but I don't recall getting an oj from a wm in a long time. It doesn't have to be half the main point is to make the difference in loot enough to make people really care about killing it. that may not be possible.
    I'd say no rewards widens the gap appreciably. More importantly, it removes players with conflicting agendas from attending. There are way too many players presently that really don't care about killing the Warmaster and come with a strategy geared towards a high score and a fail. If the team kills the Warmaster in spite of them that makes them all the happier. They have no problem with deliberately undermining the fight and being carried to victory regardless. Remove the rewards for failure and those players will stop attending leaving you only with players that actually use loadouts and tactics geared towards killing the Warmaster. This is why I've been advocating this position since 1.4 went live.

    dyunan.natsuu デュナン・ナッツ - PC NA

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