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Thread: 2.013 Feedback.

  1. #1
    Member Bonehead's Avatar
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    2.013 Feedback.

    Okay how about some info on peoples experience with the newest patch?

    I just timed out twice at an incursion siege at towers quarry. PC/NA

    That hasn't happened in a while for me. I'll play some more tonight and see how it goes.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
    "Daredevil"

  2. #2
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    Terrible lag spikes, feels like playing while being high at times. Quite the psychedelic experience.

    We had WYSIWYG back in the old days, now we have YANWYSTB ... you are not where you seem to be.
    PC EU 5.666 [Blood Oath Brotherhood] -Revived
    PC NA 5.556 [Death on Wheels] on hold
    Does not play Defiance at the moment, forums are way more entertaining

    Could stubbornness prolong life, then I'd be immortal

  3. #3
    Lag is horrible on 360 right now. Every time they put an patch in it always makes it so much worse. Ahhhhhh

  4. #4
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    Not more lag than usual on PS3. Not better, not worse.

  5. #5
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    Had some issues at one of the conflict sites with stuff fading in and out of phase on me. There was a lot of loot on the ground so I do not know if that was contributing or not. Haven't gotten to an incursion, siege, or ark fall yet today.

    Platform: PC | Server: NA | Clan: none
    Toons: Aellura (EGO 5551) | Zhedda (EGO 600+)

  6. #6
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    Quote Originally Posted by Bonehead View Post
    I just timed out twice at an incursion siege at towers quarry. PC/NA
    Been there too, took up to 10 seconds for spikes to show any effect, changing weapons took forever. Ran a hellbug major right after that, pretty much more of the same.
    PC EU 5.666 [Blood Oath Brotherhood] -Revived
    PC NA 5.556 [Death on Wheels] on hold
    Does not play Defiance at the moment, forums are way more entertaining

    Could stubbornness prolong life, then I'd be immortal

  7. #7
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    One hulker at stage 7 of Kenn Farm incursion vanishes at the end of the stage if he's not already dead. I started a separate thread about it. The other 2 will stay. I don't know how this is possible but there it is. Witnessed it twice.

  8. #8
    Member Fuzzy's Avatar
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    I've had some weird NPC movement (though that may be related to 2.012).
    Haven't really played the last few days because I had not much time.
    The Grid when killing them are always floating a bit in the air, move sometimes weird.

    In a Co-Op, I had a clanie of mine behaving weird one time (zapped from Place A to B), but since it didn't happen more often I don't know if it was just a one time thing.
    I was not around of a lot of people, so don't know how player movement is... (and then again, it's in the middle of the night here, not much players online anyway)

    PC EU - GT: Fuzzy12 - EGO LvL: 6.000

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  9. #9
    Member hardy83's Avatar
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    Makes me wonder if they should just get rid of ammo in this game period.
    I bet all the ammo on the ground by all the players is part of the problem, all that information being shot back and forth from the servers to the client.

    I mean I look around and see dozens of ammo on the ground. At least with salvage and scrip I can pick it up eventually, but ammo will just sit there if I am maxed out.

  10. #10
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    Quote Originally Posted by hardy83 View Post
    Makes me wonder if they should just get rid of ammo in this game period.
    I bet all the ammo on the ground by all the players is part of the problem, all that information being shot back and forth from the servers to the client.

    I mean I look around and see dozens of ammo on the ground. At least with salvage and scrip I can pick it up eventually, but ammo will just sit there if I am maxed out.
    I've had similar thoughts. Increase ammo pools, add a passive ammo regen perk, and call it a day. That and take scrip and salvage straight to inventory. Dunno why they insist on cluttering up the ground with token loot.

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