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  1. #11
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    This doesn't make sense. Isn't it almost impossible to kill the monkey without 24 people? Seems lock keepers(as you put it) are doing it RIGHT then!...Right? You designed the WM to be played as a group, but you want us to break the locks prematurely because some want to move on to the next thing. That is quite the paradox. Cooperative boss battle being rushed because we have our OWN things to do...As for being pigeonholed in one group or the other, Breakers vs. Keepers, thats also counterproductive. Once people learn WHY we wait, they certainly will want to wait also. Who doesn't want the best reward possible? It doesn't have to be something specific for me, I'm not a weapon snob, but I do think it's prudent to wait to maximize the possibilites.

  2. #12
    The War Masters threat level scaling needs to be looked into. As of now Players 'strongly advise' waiting for more players because that's whats needed to win. Anything more then 2 players makes the War Master a T10 which then at minimum needs 30+ players to get enough fire power to beat him with the exception of very few instances of having a group of All Star known name players, then its a givin the WM is going to get beat, but that's hardly the case. With any group of randoms if you don't have a large enough team to break one of the WM's crystals at the 4 minute mark then that's a tell all sign that the team is not pushing out enough fire power and you are not going to come close to defeating him.

    And for sure that there are a slew of unused strategies and tools that players never had to go about using against the WM since over whelming numbers was the easy key to winning. But this is a player base that had an imposable time in trying to rally together and kill Apex Afflicted Hulkers for the Snake Bite pursuit. Even if the community does devise a strategy against the WM with some kind of success rate the rewards of getting anything good from slaying the WM are slim to none. Its not going to be worth the chance or the hassle in trying to defeat it if that stays the case.

    The WM has to be balanced out to accommodate the casual players aka 'Lock breakers' if the hardcore players 'Lock keepers' are going to be taking out of the equation. Because the Lock keepers have been the only thing ever standing between losing or ever having a chance at winning against the War Master.

  3. #13
    Quote Originally Posted by Scapes View Post
    Players aiming to maximize their chances to earn legendary gear or Warmaster kills now have the onus put on them to organize their teams before entering the event. They need to prepare their plans, leader designations, and group/friend invites such that they can execute them quickly.
    Well, that may sound very good in a non-critical discourse. However...

    Quote Originally Posted by Griffix8 View Post
    Yet groups/friends can get separated upon entry or crit upon entry. Yay.
    Yes...

    Tell us, Mr. Dempsey. How do you propose maxers/farmers should prepare/coordinate without the tools used in other MMOs for large scale events. We don't have raid size group options. Game is still too wonky for a run without technical problems. The warmaster is essentially an end-game boss, but the way people attend the event makes it impossible to guarantee, that everyone shares motivation and level of skill.

    THAT's the problem, and timers are not going to solve it. Work on stability/optimization and try getting a raid group option into the game.

    Quote Originally Posted by Nefarious View Post
    The War Masters threat level scaling needs to be looked into. As of now Players 'strongly advise' waiting for more players because that's whats needed to win. Anything more then 2 players makes the War Master a T10 which then at minimum needs 30+ players to get enough fire power to beat him with the exception of very few instances of having a group of All Star known name players, then its a givin the WM is going to get beat, but that's hardly the case. With any group of randoms if you don't have a large enough team to break one of the WM's crystals at the 4 minute mark then that's a tell all sign that the team is not pushing out enough fire power and you are not going to come close to defeating him.

    And for sure that there are a slew of unused strategies and tools that players never had to go about using against the WM since over whelming numbers was the easy key to winning. But this is a player base that had an imposable time in trying to rally together and kill Apex Afflicted Hulkers for the Snake Bite pursuit. Even if the community does devise a strategy against the WM with some kind of success rate the rewards of getting anything good from slaying the WM are slim to none. Its not going to be worth the chance or the hassle in trying to defeat it if that stays the case.

    The WM has to be balanced out to accommodate the casual players aka 'Lock breakers' if the hardcore players 'Lock keepers' are going to be taking out of the equation. Because the Lock keepers have been the only thing ever standing between losing or ever having a chance at winning against the War Master.
    And this. The threat scaling mechanic makes it even harder to tweak difficulty levels, making them either too hard or too easy.

    Again, timers solve NOTHING! It's like relying on a tourniquet to stop the bleeding. Not a viable option in the long run.
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  4. #14
    Member ironmetal's Avatar
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    i like the new changes to wm. lets hope it will stop all the childness drama and maybe teach ppl how to organize a wm with friends and or clanmates or even pugs groups and iam little confused that he said they will be 3mins timer before the locks break themself but they still let you break anways i guess i will check it when the patch is release and see how it works
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  5. #15
    idk about this. "Lock keepers --- constitute a small minority of players"

    Whenever I have ever been in a WM event its like 1 to 3 players at most trying to break the locks while there are dozen/s of players in chat telling them to stop and players melee hitting them in attempts to have them to stop.

    So you could flip it and say "Lock breakers constitute the minority of players." instead of saying majority.

    Then again a lot of War Master participants are reoccurring Lock Keeper players who do one War Master event after another. None the less they are still the majority of the ones who show up to the event. Deter them away from participating in the event as frequently as they do because of the up and coming changes to the War Master will just end up leaving the event to have even smaller groups consisting of 'Lock Breakers'... now there is really no chance in hell in defeating the War Master.

  6. #16
    Member Cyripax NeoPrime's Avatar
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    This has crushed what little sliver of give a fu*k I had left in this game moving in a progressive direction. Way to go trion. Just shut the servers down and flush the code down the digital toilet. Or leave it as it is and forget any future updates. Its always non progressive updates or pander to the ppl who cry nerf/etc..

    The best similarity I can equate this to at this point is like trying to clean up diarrhea on a bathroom floor with a wet sponge. The intent is to clean the mess, yet you just smear it around everywhere untill it becomes such a mess you dont even want to look at it.

    your hearts are in the right place, (hopefully) but like others have said. 1 step forward, 10 steps back.

    the bitc*h of it is, ill still play the game, and trion most likely knows that, lol. No matter how big of a sloptart defiance becomes, ive been a huge fan since beta to launch to now. Because to me its still a unique and fun game for what it is.
    My hope of progression is crushed. But the game is what it is. The fact trions changed the whole selling point of the original game and entire model defiance was based on, to this whole ego scaling nightmare is enough to turn off a lot of hardcore launch fans. Everyday all I can say is this...........there is no better time than now to pick up and play defiance...because its got nowhere to go but downhill with every future update. Not once since this game launched has a single update been properly tested before bieng applied to the games code and going live.

    Why didnt they work a bit harder and give ppl an option when entering wm to have the locks breakable or have a 24 player reserve before they can be broken. Have which type of wm instance it is reflected to each player before or upon entering so they know what they are getting into?

  7. #17
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    I love the timer idea. What I didn't love was people trying to force everyone to wait a half hour or more to have a SLIGHT chance at getting a legendary. Also, to all the "I quit" people, thank you.

  8. #18
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    Quote Originally Posted by Scapes View Post
    From Creative Lead Trick Dempsey:

    Lock keepers seek to prolong the lock-breaking step until the number of players inside the Warmaster event meets or exceeds 24 players, often using chat and weapon intimidation to dissuade others in the instance. These players value resources over time and aim to earn the legendary weapon drops from the Warmaster at all costs. Additionally, these players tend to have an extremely limited scope for value on items; anything that is not part of a predetermined list is deemed entirely worthless. These players are extremely active on the forums and in-game, but still constitute a small minority of players.
    Creative Lead Trick Dempsey
    ... Was just about to but bits (honestly, wanted one of the new masks, was going to buy the keycode increase the last loadout etc, (was going to buy the ($89 AUD) pack for 6500 bits ( you know the one we pay double the exchange rate for) , but this stopped me in my tracks, WOW never again nothing to do with the changes to wm i don't care there broken enough to ignore now i have the pursuit finished, i'd rather farm and not get kicked every 30 minutes, but insulting the people who have payed for your game to stay afloat? who do you honestly think buys the bits for your game?

    you honestly think f2p players will spend anywhere near the amount that the players that you just insulted and reprimanded our actions in comparison to the 1 or 2 people per server that break locks and whinge cos it took 20 minutes to kill it instead of 5 to lose?

    what next too many shields so we will make them like grenades, oh orange too high powered noobs complaining we better nerf them, sigh, this path your on, it will not end with money trion, it will end with a shell of a great game ruined by nerfing and complaining

  9. #19
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    Quote Originally Posted by Scapes View Post
    Lock keepers seek to prolong the lock-breaking step until the number of players inside the Warmaster event meets or exceeds 24 players, often using chat and weapon intimidation to dissuade others in the instance. These players value resources over time and aim to earn the legendary weapon drops from the Warmaster at all costs. Additionally, these players tend to have an extremely limited scope for value on items; anything that is not part of a predetermined list is deemed entirely worthless. These players are extremely active on the forums and in-game, but still constitute a small minority of players.
    So basically Veteran players and any other player (or "Lock keepers" as you call them) who take the WM seriously get the middle finger....
    And if someone wants a specific weapon what's the problem? The whole point of chasing a weapon is to get the exact one you want, not something close to it.

    This entire section is rude IMO.

    Quote Originally Posted by Scapes View Post
    Players aiming to maximize their chances to earn legendary gear or Warmaster kills now have the onus put on them to organize their teams before entering the event. They need to prepare their plans, leader designations, and group/friend invites such that they can execute them quickly. We are not, at this time, removing the exploit that allows players to exceed the event’s 24-player maximum, but we are requiring teams that wish to do so to achieve this in a timely fashion.
    Easier said then done due to disconnects and groups/clans ending up in different instances.

  10. #20
    Quote Originally Posted by Scapes View Post
    From Creative Lead Trick Dempsey:These players tend to have an extremely limited scope for value on items; anything that is not part of a predetermined list is deemed entirely worthless. These players are extremely active on the forums and in-game, but still constitute a small minority of players.
    Yeah its our fault we have a limited scope. It has nothing to do with garbage weapons like I dunno the Blast Fragger maybe?

    Quote Originally Posted by Scapes View Post
    From Creative Lead Trick Dempsey:

    We’ll continue to monitor feedback about the Warmaster event and this latest change, so please share your constructive experience-based insights with us on the forums.

    Good hunting,

    Creative Lead Trick Dempsey
    Why bother? We are the minority and have given many constructive ideas that have been ignored.

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