considering the coming of the new warmaster changes and the (fairly offensive) way in wich veterans/ lock keepers were reffered to recently I wanted to post a pro/con style approach to helping vets like myself deal with things or maybe see a new and possibly better way of doing things.
Personally I have learnet to do the WM both ways and for good reason so let me get to it.
Lock keeping: this method is best when there is a relatively high number of people playing. it reduces your chances of beating the warmster significantly because of the way the event scales and the number of players you get who don not have or will not use the weapons necessary in order to beat the WM when the event is half way full or more. but despite this this is still the best method during high population days/hours because the TL increases so quickly with a relatively few players that the zerg rush method is more effective.
Now. lock breaking: this method is best during relatively low population days/ hours because 1-5 players (up to 8 if every one has significant enough skill and weapons) because the WM's threat level remains low enough that the scaling allows him to actually be beaten quite quickly and reliably producing ensured rewards of a slightly better nature than not beating him. however this methods flaw is in the freaquency that people tend to show up after the WM arkbreak has begun. just one too many people and the TL quickly exceeds what is doable as a small group even with significant skill and equipment.
so here is the problem: there are two methods both of which are reliable if done correctly however they both quickly become undoable if the certain quite easily met conditions occur. which breakdown as follows:
Eitheir you fight with a lot of people and fail to beat the WM because a signigficant portion will not or Can not cooperate due to poor skill or equipment.
OR
You fight with only a couple of people and try to finish the WM before too many people show up which increases the TL too much VS the relative potential of the now larger group.
This outlines the significant problem of the WM which is this it is do able but only in two extremes of the scaling system. between 8 and 20 people the WM is nearly undoable in a public group which is the vast majority of WM groups......(95% or more I would say) so until Trion addresses the scaling issues of the WM instance this lock breakers/keepers issue is going to escalate..... until the 14 at which point the Wm will become nearly undoable due to the new timed nature of the instance. notice I said nearly undoable. at this point the only method that will work is the 1-5 person method and that is the best chance of beating the warmaster at that point.... until trion addresses the scaling again which may be 6 months to never.
I hope this will help the rest of you guys tackle this issue and the way in which you pursue WM instances.
So in the eternal words of Master Splinter " In this you must never lapse. Even those who would be our allies would not understand. Our domain is the shadow. Stray from it reluctantly. For when you do you must strike hard and fade away.... with all the loot"


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