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  1. #1
    Member Slayer Slayn's Avatar
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    Pros and cons of WM/arkbreak styles. lock keep VS. Break.

    considering the coming of the new warmaster changes and the (fairly offensive) way in wich veterans/ lock keepers were reffered to recently I wanted to post a pro/con style approach to helping vets like myself deal with things or maybe see a new and possibly better way of doing things.

    Personally I have learnet to do the WM both ways and for good reason so let me get to it.

    Lock keeping: this method is best when there is a relatively high number of people playing. it reduces your chances of beating the warmster significantly because of the way the event scales and the number of players you get who don not have or will not use the weapons necessary in order to beat the WM when the event is half way full or more. but despite this this is still the best method during high population days/hours because the TL increases so quickly with a relatively few players that the zerg rush method is more effective.

    Now. lock breaking: this method is best during relatively low population days/ hours because 1-5 players (up to 8 if every one has significant enough skill and weapons) because the WM's threat level remains low enough that the scaling allows him to actually be beaten quite quickly and reliably producing ensured rewards of a slightly better nature than not beating him. however this methods flaw is in the freaquency that people tend to show up after the WM arkbreak has begun. just one too many people and the TL quickly exceeds what is doable as a small group even with significant skill and equipment.

    so here is the problem: there are two methods both of which are reliable if done correctly however they both quickly become undoable if the certain quite easily met conditions occur. which breakdown as follows:

    Eitheir you fight with a lot of people and fail to beat the WM because a signigficant portion will not or Can not cooperate due to poor skill or equipment.
    OR
    You fight with only a couple of people and try to finish the WM before too many people show up which increases the TL too much VS the relative potential of the now larger group.

    This outlines the significant problem of the WM which is this it is do able but only in two extremes of the scaling system. between 8 and 20 people the WM is nearly undoable in a public group which is the vast majority of WM groups......(95% or more I would say) so until Trion addresses the scaling issues of the WM instance this lock breakers/keepers issue is going to escalate..... until the 14 at which point the Wm will become nearly undoable due to the new timed nature of the instance. notice I said nearly undoable. at this point the only method that will work is the 1-5 person method and that is the best chance of beating the warmaster at that point.... until trion addresses the scaling again which may be 6 months to never.

    I hope this will help the rest of you guys tackle this issue and the way in which you pursue WM instances.
    So in the eternal words of Master Splinter " In this you must never lapse. Even those who would be our allies would not understand. Our domain is the shadow. Stray from it reluctantly. For when you do you must strike hard and fade away.... with all the loot"

  2. #2
    I agree with most of what you posted. i want to point out I am ego 5300 on the 1st floor by myself tl is 2 i drop down to wm it's 5 one person over 4000 drops down it becomes tl 10 and probably unbeatable. for me to have 5 ppl in the lower lvl they would all have to be under 1k ego making it tl7 and something I'm willing to try, but they usually aren't. most i've had in the wm chamber without i being tl 10 was 7 tl was 8 and they were all below 2k ego non were willing to give it a go.
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  3. #3
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    I honestly don't see any benefit to breaking the locks early other then what you described. The rare instance of say a group of four against the WM with the luck of a low threat level. This is why I find this sudden LBs vs LKs funny. What exactly is it that lock breakers are fighting for? And why did Trion create an even deeper polarizing rift between its players in regards to the WM??

    It's pretty simple. More time equals better organization equals better chances.

    Besides that the WarMaster needs a lot of work, but this 3.5 minute time limit helps nothing and I'm sure the rage amongst players will continue. Even worse they've left it so that the locks can still be broken even before the 3 minutes expires. *Face Palm*

  4. #4
    Just did a warmaster some minutes ago. I called all people i could, about 4 of them came in time.
    We didnt even manage to get the armor broken. Out of the 9 or 10 people, 3 were crawling half the time, and one was blurring everyone's vision with a Spanner Protector.
    One of the people i called, even complained to me for inviting him to such a fail run.

    So, in conclusion: It's even worse than before the "fix". Good job, Trion.

    Oh by the way, T2 lockboxes dont seem to drop arkforge anymore. Spent 72 keys, not a single arkforge drop.

    Again, good job, Trion. Good job.

    PC NA: Ivan Danko - Danko's Weapon Shop

  5. #5
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    Well then my ONLY plan (other than playing something else tonight) is to try and solo a WM as planned. I'm going to encourage you all to try it as well. See how it goes. Maybe that's how this can work?

    OK yes I doubt it but it's an idea.

  6. #6
    Member dwej1973's Avatar
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    Why Because it is so they can shut the servers down and move on to something else. They say they are losing money by keeping defiance up and running. For instance lets take the fact that they stated for a while the game would never go free to play why always moving to make it free to play. They also stated the game would never be pay to win but if you they keep nerfing the orange drop rated so you get less and less oranges and have to farm ark forge so you can make oranges. Well now they are nerfing the orange ark forge drops so you have to pay for it.

    They only want you to pay for the game and we did. We paid to beta test it for them. So now in the end we get screwed as veteran players. One last thing Why is the president of the company basically calling us all dumb?

    We aren't the ones who can not program a patch because we fired the people who did the game programing.
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  7. #7
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    Quote Originally Posted by hiban View Post
    Just did a warmaster some minutes ago. I called all people i could, about 4 of them came in time.
    We didnt even manage to get the armor broken. Out of the 9 or 10 people, 3 were crawling half the time, and one was blurring everyone's vision with a Spanner Protector.
    One of the people i called, even complained to me for inviting him to such a fail run.

    So, in conclusion: It's even worse than before the "fix". Good job, Trion.

    Oh by the way, T2 lockboxes dont seem to drop arkforge anymore. Spent 72 keys, not a single arkforge drop.

    Again, good job, Trion. Good job.
    Sounds like I'm DEFINITELY playing something else tonight. Pity I completed The Wolf Among Us after one sitting last night... perhaps it will be a PS3/PS4 evening for me.

  8. #8
    Broken game event needs to be ignored until it's fixed.

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