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  1. #11
    Quote Originally Posted by Logain View Post
    *snip*

    Nothing you say here is in any way news. Of course I know that card reflects final damage, that's why my calculator works the way it does. Once you input card damage, dmg modifiers (weapon lv it does automatically) and nano modifer in the yellow fields it uses that information to calculate back to base damage, which it then uses to calculate modified damage based on what you put in the green fields.

    This way you can just take any gun in your inventory, slap it into the calculator and see how it does with different mods, rolls, etc.

    And obviously the bonuses are additive, that's as common knowledge as it gets. The exception is nano modifier, which is applied separately. A gun with a base nonano damage of 100, fire nano and 10% damage boost will have a damage of (100*0,9)*1,1 = 990, rather than (100*(1+0,1-0,1) = 100 as it would have if nano modifier worked like any other damage modifier. The nonano base damage is in my calc because I might want to add a way to check the effects of other nanos at some point, whereas base nano damage is used for modified dmg calculations.

    The fact that I knew this is extremely obvious based on the screenshot if you just took 3 seconds to check it. You can for instance very easily see that the hip crit multiplier of 1.755 is the result of the hip crit modifer and weapon lv modifier added up, i.e. 1.5 * (1+0,05+0,12), not multiplied, which would have been 1.5*1,05*1,12 = 1.764. Would have saved yourself a lot of work spitting out common knowledge as if it was new if you had done that simple calculation.

    As for DD, never trust it. As an example, it lists Castithan Springer base reload as 1.3, which anyone who's ever had a Springer should be able to see is wrong. The springer has a green 10% reload roll and a 5% weapon level reload roll, and displays 1.2 reload on the card, which makes the base reload 1.4. Not a huge mistake, maybe, but it doesn't take huge mistakes to screw up calculations completely.

  2. #12
    Member Logain's Avatar
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    Quote Originally Posted by Alexri View Post
    Nothing you say here is in any way news. Of course I know that card reflects final damage, that's why my calculator works the way it does. Once you input card damage, dmg modifiers (weapon lv it does automatically) and nano modifer in the yellow fields it uses that information to calculate back to base damage, which it then uses to calculate modified damage based on what you put in the green fields.
    Which if they are bonuses on guns. Are already on the card. No need to go back and calculate.

    Now for added perks I agree it takes little more calculation. But not the initial point of the DPS calc. Was trying to provide to community a keep it simple guide.

    Quote Originally Posted by Alexri View Post
    As for DD, never trust it. As an example, it lists Castithan Springer base reload as 1.3, which anyone who's ever had a Springer should be able to see is wrong. The springer has a green 10% reload roll and a 5% weapon level reload roll, and displays 1.2 reload on the card, which makes the base reload 1.4. Not a huge mistake, maybe, but it doesn't take huge mistakes to screw up calculations completely.
    Fixed. Thanks for pointing it out. Point of base guns originally was to show that a fav volge gun of a poster did not measure up to some non volge weapons.

    Quote Originally Posted by Alexri View Post
    And obviously the bonuses are additive, that's as common knowledge as it gets. The exception is nano modifier, which is applied separately. A gun with a base nonano damage of 100, fire nano and 10% damage boost will have a damage of (100*0,9)*1,1 = 990, rather than (100*(1+0,1-0,1) = 100 as it would have if nano modifier worked like any other damage modifier. The nonano base damage is in my calc because I might want to add a way to check the effects of other nanos at some point, whereas base nano damage is used for modified dmg calculations.
    Speaking of math errors 100*0.9*1.1 = 99 but I understand that you misplaced a decimal point. No need to be a jerk or an @$$ with your comments.

    Quote Originally Posted by Alexri View Post
    This way you can just take any gun in your inventory, slap it into the calculator and see how it does with different mods, rolls, etc.
    Awesome. Come share it. A weakness of my DPS calculator is that it uses stated card stats but can compare if you added on a reload or mag mod and manually adjust it in another column. Not taking into account specific perks (or shooting situations i.e. sheilds etc.), the math in my calculator is correct.

    If your calculator is better, which it looks like you can compare added mods/perks before you add them to a gun please feel free to share it. The community always need good resources and I would share your link.

    Cheers!

  3. #13
    Member Etaew's Avatar
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    Quote Originally Posted by Alexri View Post
    As for DD, never trust it. As an example, it lists Castithan Springer base reload as 1.3, which anyone who's ever had a Springer should be able to see is wrong. The springer has a green 10% reload roll and a 5% weapon level reload roll, and displays 1.2 reload on the card, which makes the base reload 1.4..
    It's almost like I've entered everything by hand, by myself. Having to collect each weapon, and do some calculations to figure out the base values from all the bonus rolls and mods. Some mistakes will be made, but wouldn't it be lovely if people were happy to point out corrections needed instead of just claiming things on it are wrong.
    Defiance Data the community resource site, Databases, Tools, Guides and News

  4. #14
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    Quote Originally Posted by Etaew View Post
    It's almost like I've entered everything by hand, by myself. Having to collect each weapon, and do some calculations to figure out the base values from all the bonus rolls and mods. Some mistakes will be made, but wouldn't it be lovely if people were happy to point out corrections needed instead of just claiming things on it are wrong.
    + 10 for you and Logain, for the great work you`ve been doing.

  5. #15
    Quote Originally Posted by Logain View Post
    Which if they are bonuses on guns. Are already on the card. No need to go back and calculate.
    It needs to calculate base values in order to be able to calculate changes done in the green section. Let's say you have a Pulser with a 5% blue dmg rool, weapon lv 20. You want to know whether to put damage or crit barrel on it. To do that you can't just take card value dmg, you need the damage before weapon lv and 5% bonus. By inputting card damage and modifiers in the yellow section, it gives the calculator base values to work with when you start playing with the green section.

    Nano modifiers etc isn't overly important in the current iteration, but if you wanted to see how a gun would be with a conversion mag, the calculator would need to use that value as well.

    Not going to share the calculator because I don't particularly like the defiance community so anyone who wants a calculator can go make one themselves. It's all simple math that takes 5 min to reproduce.

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