Nothing you say here is in any way news. Of course I know that card reflects final damage, that's why my calculator works the way it does. Once you input card damage, dmg modifiers (weapon lv it does automatically) and nano modifer in the yellow fields it uses that information to calculate back to base damage, which it then uses to calculate modified damage based on what you put in the green fields.
This way you can just take any gun in your inventory, slap it into the calculator and see how it does with different mods, rolls, etc.
And obviously the bonuses are additive, that's as common knowledge as it gets. The exception is nano modifier, which is applied separately. A gun with a base nonano damage of 100, fire nano and 10% damage boost will have a damage of (100*0,9)*1,1 = 990, rather than (100*(1+0,1-0,1) = 100 as it would have if nano modifier worked like any other damage modifier. The nonano base damage is in my calc because I might want to add a way to check the effects of other nanos at some point, whereas base nano damage is used for modified dmg calculations.
The fact that I knew this is extremely obvious based on the screenshot if you just took 3 seconds to check it. You can for instance very easily see that the hip crit multiplier of 1.755 is the result of the hip crit modifer and weapon lv modifier added up, i.e. 1.5 * (1+0,05+0,12), not multiplied, which would have been 1.5*1,05*1,12 = 1.764. Would have saved yourself a lot of work spitting out common knowledge as if it was new if you had done that simple calculation.
As for DD, never trust it. As an example, it lists Castithan Springer base reload as 1.3, which anyone who's ever had a Springer should be able to see is wrong. The springer has a green 10% reload roll and a 5% weapon level reload roll, and displays 1.2 reload on the card, which makes the base reload 1.4. Not a huge mistake, maybe, but it doesn't take huge mistakes to screw up calculations completely.



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