Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 59
  1. #41
    Junior Member
    Join Date
    Apr 2013
    Posts
    22
    I would suggest a toggle option for holding down the crouch and sprint buttons as well, I prefer to hold them rather than just pressing once. Another suggestion would be to have it so that anything that is locked out by your ego level (for instance the contracts) having it actually say so, for example you can go to the contracts screen but it has a mask over it saying you can't access it until ego level 250. I have more suggestions but these are kind of my biggest two I can think of right at the moment, excellent thread though, I agree with most if not all the previous suggestions!

  2. #42
    Change title of post to *Compilation* of issues since I think that's what you meant?

    Also, some items in the grenade and shield slots randomly become impossible to unequip.
    "Well it's apparently we're not dealing with rocket surgeons. :P"
    -HereticZero

  3. #43
    Senior Member rReves's Avatar
    Join Date
    Mar 2013
    Location
    UK, Kent
    Posts
    253
    3.Add rare or legendary weapons, shields, outfits as a reward for only the highest placing contributors in major arkfalls. (#1 being a 50% chance, #2 - 25%, #3 - 12.5%, #4 - 6.25%)
    Couldn't agree less with this one.

    1. Late at night I often find myself doing major arkfall events with 3-5 players. Last night I did all the startup crystal on my own and had 2 players jump in only by the time the Hellios spawned. Getting anywhere near those kind of drop rates would make legendaries a common commodity for me and others that play at uncommon hours and would put those who can only play during afternoons and evenings at a disadvantage.
    2. Rewarding players solely for damage done would push everyone to using the same skill and perks (overcharge+anything that pushes dps). This is not in the spirit of the game, it's not a 'max your dps'-shooter.
    3. Rewarding players solely for damage done will make everyone chase the mobs that take full damage instead of doing damage to the crystals that need to be destroyed to get the job done, instead of killing the monarchs that need to be killed to get the job done, etc.

    Bad idea. Please don't implement.

  4. #44
    Senior Member ventuz's Avatar
    Join Date
    Apr 2013
    Posts
    236
    issues:
    1. Reloading ammo keep resetting back to 0, happens often on shotgun (this needs fix asap, so unplayable with that) (LINK)
    2. shop screen on "sell" tag sometime show no value on your items
    3. if you lvl your (roller?) skill over 40, it rolls back to 1 and you lose all your bonus (LINK)
    4. On extra loadouts, sometime you can't change equipment, so you have to equip the old one then go back equip new one so it'll change (LINK)

  5. #45
    Senior Member rReves's Avatar
    Join Date
    Mar 2013
    Location
    UK, Kent
    Posts
    253
    Also, some items in the grenade and shield slots randomly become impossible to unequip.
    I've ran into the problem of not being able to change let's say shield A to shield B if that's what you mean. Shield A stays put in the slot.
    It's easily solved though by changing shield A to shield C and then you can change shield C to shield B.

  6. #46
    Junior Member
    Join Date
    Mar 2013
    Location
    Missouri, United States of America, Earth, Sol System, Milky Way Galaxy, Universe
    Posts
    17
    Quote Originally Posted by ventuz View Post
    issues:
    1. Reloading ammo keep resetting back to 0, happens often on shotgun (this needs fix asap, so unplayable with that) (LINK)
    I've had this happen to me numerous times as well (my Cluster Shotgun seems to have no trouble, but my Grinder and FRC Birdshot Pump Shotgun do). It is espeically common during arkfalls. I've also had it happen with my LMG, an FRC SAW.
    My continuing mission: to find intelligent life on forums, capable of engaging in rational discussions.
    Mission success ratio: negligible.

  7. #47
    Junior Member
    Join Date
    Mar 2013
    Location
    Missouri, United States of America, Earth, Sol System, Milky Way Galaxy, Universe
    Posts
    17
    Quote Originally Posted by RenegadeCEO View Post
    Ah, yes, should have said that Bolt Actions were hitting center dot just like the Semi-Autos before the patch on the 4th. Not sure what they did but I started noticing it when I was played after patch.
    This made me think of a situation that constantly recurs with my Cluster Shot combat shotgun: the actual projectile impact point is mid-way between the left edge of the aiming reticule and the center dot. Dropping the center dot on an enemy will produce a miss unless the enemy is a large creature, placing the dot to the enemy's right will cause a hit. This is true whether moving or standing still. As I do not experience this issue with my other shotguns (pump or combat, bird-, buck-, or slug), I believe it unique to the cluster shot type. Note that I've only ever found /one/ cluster shotgun: a white VOC model that I love, and so have no basis of comparison within class.
    My continuing mission: to find intelligent life on forums, capable of engaging in rational discussions.
    Mission success ratio: negligible.

  8. #48
    Mission for KTAM - the redhead vanishes and for the next part (antennas?) it doesn't complete after you kill the bad guys and fix the antennas. It just stops with no update or completion check in the box. I had to restart both parts of this mission several times. I quit playing because I couldn't complete it.

    Also, major server lag, which I know is not on my end as I've hosted MP for mass effect as a norm and very rarely if ever do I get lag.

  9. #49
    Junior Member
    Join Date
    Apr 2013
    Posts
    7
    Suggestion:Way to improve weapons to be better or have higher damage.
    Suggestion:Be able to add weapons to vehicles obviously not overpowered but maybe a turret for your buddy.

    EDIT:Has anybody noticed that ego rating 20 weapons can be better than an EGO rating 500? my EGO 20 FRC SAW just got beat by a lvl 500 clone because it had nano oh how i love nano. Also some of the orange guns really suck.

  10. #50
    Senior Member Slay's Avatar
    Join Date
    Apr 2013
    Location
    North Carolina, USA
    Posts
    882

    Thread patches

    Quote Originally Posted by Stick View Post
    I would suggest a toggle option for holding down the crouch and sprint buttons as well, I prefer to hold them rather than just pressing once. Another suggestion would be to have it so that anything that is locked out by your ego level (for instance the contracts) having it actually say so, for example you can go to the contracts screen but it has a mask over it saying you can't access it until ego level 250. I have more suggestions but these are kind of my biggest two I can think of right at the moment, excellent thread though, I agree with most if not all the previous suggestions!
    I will add the option to toggle sprint, but toggling crouch is impossible, because you need to be crouched to roll and if you let up on the crouch button you won't be. Dodging would be impossible. Thanks. Added.

    Quote Originally Posted by Keatts View Post
    Change title of post to *Compilation* of issues since I think that's what you meant?

    Also, some items in the grenade and shield slots randomly become impossible to unequip.
    Yeah I meant that, though I cannot fix the thread title.

    Quote Originally Posted by rReves View Post
    Couldn't agree less with this one.

    1. Late at night I often find myself doing major arkfall events with 3-5 players. Last night I did all the startup crystal on my own and had 2 players jump in only by the time the Hellios spawned. Getting anywhere near those kind of drop rates would make legendaries a common commodity for me and others that play at uncommon hours and would put those who can only play during afternoons and evenings at a disadvantage.
    2. Rewarding players solely for damage done would push everyone to using the same skill and perks (overcharge+anything that pushes dps). This is not in the spirit of the game, it's not a 'max your dps'-shooter.
    3. Rewarding players solely for damage done will make everyone chase the mobs that take full damage instead of doing damage to the crystals that need to be destroyed to get the job done, instead of killing the monarchs that need to be killed to get the job done, etc.

    Bad idea. Please don't implement.
    Hmm, thanks for the feedback. I will add these to the list and combined them into 1 suggestion that makes a bit more sense with less words, see suggestion #23, also I have my own suggestion of adding healing as a contributor to your ranks, because it seems like not enough people actually healing the players, at times it is usually 1 person.

    Quote Originally Posted by ventuz View Post
    issues:
    1. Reloading ammo keep resetting back to 0, happens often on shotgun (this needs fix asap, so unplayable with that) (LINK)
    2. shop screen on "sell" tag sometime show no value on your items
    3. if you lvl your (roller?) skill over 40, it rolls back to 1 and you lose all your bonus (LINK)
    4. On extra loadouts, sometime you can't change equipment, so you have to equip the old one then go back equip new one so it'll change (LINK)
    Thanks, added.

    Quote Originally Posted by starlitegirlx View Post
    Mission for KTAM - the redhead vanishes and for the next part (antennas?) it doesn't complete after you kill the bad guys and fix the antennas. It just stops with no update or completion check in the box. I had to restart both parts of this mission several times. I quit playing because I couldn't complete it.

    Also, major server lag, which I know is not on my end as I've hosted MP for mass effect as a norm and very rarely if ever do I get lag.
    Sorry, i'm not going to be adding mission issues on this list as they are quite extensive in description. This is just a quick jot on issues. Post a thread if you wish to let the Devs hear about this.

    Quote Originally Posted by micmou View Post
    Suggestion:Way to improve weapons to be better or have higher damage.
    Suggestion:Be able to add weapons to vehicles obviously not overpowered but maybe a turret for your buddy.

    EDIT:Has anybody noticed that ego rating 20 weapons can be better than an EGO rating 500? my EGO 20 FRC SAW just got beat by a lvl 500 clone because it had nano oh how i love nano. Also some of the orange guns really suck.
    As far as I know or have heard, suggestion #2 is called a cerberus. They are vehicles in the game with weapons on them but they aren't actually in the game yet. There are pursuits for them in the game already though. I will add suggestion #1 though.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts