- format and phrasing / transparency of recent news article
- perception of low lockbox usage due to rarity upgrade availability
- how this will affect future reroll bonus features
- thoughts and justification and lessons learned on the acknowledgement of the mistake to allow unlimited upgrades originally
- Do you guys think that Arkforge will be used less since upgrades are limited?
- perception of low lockbox usage due to arkforge removal or drop chances
- arguement that rarity isn't the end of the chase, as desired rolls are still based on chance
- the desire for encrypted items to receive some other ( or additional) bonus to the 3% DMG, such as ability to rename or set model.
- will we be seeing an option in the salvage matrix to remove encryption for arkforge,
- what about prerolled weapons such as mission rewards or vendors?
- origin or lore for the name encrypted?
- impact on the arkforge item upgrade service from players
- potential penalty for newer players compared to existing
- response to players concerns about upgrading rarity destroying loot chase before it was implemented
- ability for player traded arkforge
- any plans to increase rarity drop rate in lock boxes
- will the arkforge required to upgrade rarity be reduced because of the new limitation?
- can outfits and unlocks be purchased for the entire account?
- will encrypted items have any other restrictions for example future rerolls of bonuses or synergies or nano?
- what is the chance of dropped weapons being encrypted?
- will all legendary weapons that drop after this change be encrypted?
- could mission rewards rarity be increased allowing us to upgrade to legendary?
This threads about to get hot lol.
Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
Defiance - EU XBOX 360 | Clan: Ark Legion Elite | GT: mech | ign: tom
I know this has been asked and answered with a generic response already, but I'm going to ask anyway.
Will we see any additional uses for Ark Salvage? As it stands now after a certain ego level Arksalvage becomes worthless and begins to accumulate in mass.
With the team working on additional features such as naming weapons and re-rolls. Could they consider using Arksalvage as the currency nessesary for some of those rolls and the naming instead of Arkforge. As things are now Arkforge is difficult to accumulate and already has many uses. (Just a suggestion.)
(Copied from other thread)
Player name: Alexis Hassinger | EGO:6000 | Clan:CRONUS | Platform: PC | NA
Player name: Josh Firebrand | EGO:2100+ | Clan:CRONUS | Platform: PC | NA
Is their an end to the game altering anytime soon? It seems you have "bad news" for us weekly now. Its beginning to drive some people away.
Player name: Alexis Hassinger | EGO:6000 | Clan:CRONUS | Platform: PC | NA
Player name: Josh Firebrand | EGO:2100+ | Clan:CRONUS | Platform: PC | NA
*How will upcoming roll rerolls be affected by the encryption system? Will you not be able to reroll an encrypted item? Will you only be able to do it once? Etc
*How many aspects of a gun will be rerollable once that feature is implemented? Synergy, nano, rolls?
*Why is the rating downgrade system being scheduled for release with roll rerolls after september and not immediately? I don't see any reason why the infrastructure for that feature shouldn't already by there with rating upgrades, making it very easy to implement a downgrade, and the encryption system screams for that feature more than ever to avoid creating a bigger gap between new and old players than is already inevitable.
*Why was the encryption model chosen over a system that would add a chase after orange, such as would be possible by moving up roll reroll release, adding a stupidly expensive rarity upgrade beyond orange, adding custom textures, etc.
*Will the Tarr family rep vendor ever sell anything useful, not just titles and vehicles?
1. If they are working day and night on new expansion, when are they working on the console F2p?
2. Will the perk "Sucker Punch", a day 1 perk, ever actually work?
3. Will the disappearing enemies issue ever be addressed? (Often at end boss in co-op maps, explosions 101 and soleptor excavation)
4. Why do I clear the outside of a War Master instance with 15+ friends, only to have 5 people get critical errors and the other 10 people thrown into a War Master instance that is 30 seconds from completion?
5. Does the "majority" enjoy their War Master instances now and are the constant failures at the War Master instances consistent with Trick Dempsey's vision?
A possible way would be spike shields, where on break it activates like a spike, but maybe with a lower capacity or effect time.