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  1. #21
    The reverse is not any fun either you know....

    Be the 4k ego player at an incursion and have every boss chase you around because the other players are too low to do any damage.

    My all time favorite is the Warmaster events. Here you are high ego and end up dead to the random bull@#$% it does. Then you sit there waiting on a revive while you see some jackhole raise his pistol to level three. Yet people wonder why the Warmasters do not die most of the time.

    The simpler solution would have been to use the old multiple servers, those who can remember know there was at least 3-4 instances of all the zones. Dedicate those instances to lower ego levels and separate the lower levels from the high ones.

  2. #22
    Yeah what this game needs is EGO segregation... shove those low EGO players in their own internment... er... I mean educational vacation camps

  3. #23
    Member Cavadus's Avatar
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    Yeah, the game was much better before threat levels and EGO scaling.

  4. #24
    Quote Originally Posted by Cavadus View Post
    Yeah, the game was much better before threat levels and EGO scaling.
    nah most of the missions were so easy before we had any scaling you could literally break them to the point you could sleep walk through it by just 1 more guy showing up

  5. #25
    Member Dandrielas's Avatar
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    Quote Originally Posted by Liquidacid View Post
    nah most of the missions were so easy before we had any scaling you could literally break them to the point you could sleep walk through it by just 1 more guy showing up
    This isn't the solution though either. Now killing things is a chore. Something that should take 5 minutes now takes 15.
    The clock goes round and round.
    Where it goes nobody knows.
    Except those few who don't try and loose.
    The clock keeps ticking as fortune glooms.
    Fore those who are loose with what they choose.
    The clock keeps ticking over those bafoons while the watchful eye always looms.



  6. #26
    Member Cavadus's Avatar
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    Quote Originally Posted by Liquidacid View Post
    nah most of the missions were so easy before we had any scaling you could literally break them to the point you could sleep walk through it by just 1 more guy showing up
    That's still the case. The only difference now is that mobs eat 10x more bullets. That's significantly worse, IMO.

  7. #27
    Member Atticus Batman's Avatar
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    Quote Originally Posted by Liquidacid View Post
    Yeah what this game needs is EGO segregation... shove those low EGO players in their own internment... er... I mean educational vacation camps
    I think this is what you want!



    or this.

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  8. #28
    Quote Originally Posted by Liquidacid View Post
    nah most of the missions were so easy before we had any scaling you could literally break them to the point you could sleep walk through it by just 1 more guy showing up
    And now they are just bullet sponges; still easy, just tedious and non-rewarding.

  9. #29
    Member Bonehead's Avatar
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    Quote Originally Posted by Prin View Post
    And now they are just bullet sponges; still easy, just tedious and non-rewarding.
    I* don't disagree entirely and I will bolt if someone comes and bumps me to tl 8+ but it's no where near as bad as it used to be.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
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  10. #30
    Member Mushbeeguy's Avatar
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    Remember when playing with others was FUN? Thanks for breaking yet another positive feature of the game.

    Now we are castigated for having more than one arkhunter in an area at a time. 9/9 is on the way.

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