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  1. #1

    Bloodhound and the 2.106 patch

    Wow just when you got to thinking what a waste of time, these have 2 feature values restored.

    I havent got a bloodhound yet but Im sure this has just made them more appealing for many. Thumbs up.

    Base reload time has been restored to 1.5
    Critical damage has been restored to 2.

    Im delighted at the move and may well go get one now if only to try it on pvp chasing Tom about the place

  2. #2
    Quote Originally Posted by Vash Arrok View Post
    Wow just when you got to thinking what a waste of time, these have 2 feature values restored.

    I havent got a bloodhound yet but Im sure this has just made them more appealing for many. Thumbs up.

    Base reload time has been restored to 1.5
    Critical damage has been restored to 2.

    Im delighted at the move and may well go get one now if only to try it on pvp chasing Tom about the place
    No. The gun wasn't much good before they nerfed it. Those changes were unintended which is why they've been patched. The fact remains that they are literally completely useless outside of 40 meters. There's no value in using them inside of 40 meters because there are plenty of SMGs that will outperform them either by use of falloff barrels or by simply running and gunning to targets and AR's and LMG's have them beat hands down outside of 40 meters. They're explosion radius is too small to provide any substantial group damage bonus. Oh but they do use homing rounds though so I suppose players that miss when they aim at the sky can perform better using a Bloodhound instead of another SMG or other fully automatic weapon. >^^<

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  3. #3
    Member duction's Avatar
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    Quote Originally Posted by Vash Arrok View Post
    Wow just when you got to thinking what a waste of time, these have 2 feature values restored.

    I havent got a bloodhound yet but Im sure this has just made them more appealing for many. Thumbs up.

    Base reload time has been restored to 1.5
    Critical damage has been restored to 2.

    Im delighted at the move and may well go get one now if only to try it on pvp chasing Tom about the place

    Lol we will see.
    Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
    Defiance - EU XBOX 360 | Clan: Ark Legion Elite | GT: mech | ign: tom

  4. #4
    Quote Originally Posted by Vash Arrok View Post
    Wow just when you got to thinking what a waste of time, these have 2 feature values restored.

    I havent got a bloodhound yet but Im sure this has just made them more appealing for many. Thumbs up.

    Base reload time has been restored to 1.5
    Critical damage has been restored to 2.

    Im delighted at the move and may well go get one now if only to try it on pvp chasing Tom about the place
    you do realize they announced almost immediately after the nerf this was unintended and was going back to what it was before which is all this patch did, restore it to it's original stat, right?

    anyway the bloodhound was of almost no use before, except in events like incursions as a novelty, in PVE and there are much better weapons for PVP as well. The big stink that was made about it I think was people confusing the gang banger abilities for the bloodhound. such a shame with it's original distance and fire rate it still needed a dmg buff to be used as a primary weapon, but would've been good for a long range/ back up. oh, well
    IGN: Severous 5881, Txxx McGee 1135, JJ Fad 743
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  5. #5
    This gun wasnt OP before the nerf and the fixed mistake still didnt make it useful in PvE.

    It really is a shame this game has PvP..

  6. #6
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    I played last night and the reload was taking it`s sweet time...so i don`t know about this fix.

  7. #7
    Member Cavadus's Avatar
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    Quote Originally Posted by Chump Norris View Post
    This gun wasnt OP before the nerf and the fixed mistake still didnt make it useful in PvE.

    It really is a shame this game has PvP..
    No one in PvP was really complaining about the Bloodhound to begin with. It was the Gangbuster that was nuts due to the projectiles clipping through everything including terrain. The Bloodhound was sub-par prior to the nerf.

    PvPers at fault? Go check the PvP forum. Oh look, not a single thread or post complaining about the bloodhound.

    You PvEers ruined it for yourselves. In 17 months we PvPers have gotten one map and a cloak fix. Whoopdy-doo. Clearly we run this entire game though! Everything is our fault!
    • Grenade change? PvPers.
    • Turret-less Raptor? PvPers.
    • EGO scaling? PvPers.
    • Lockboxes? PvPers.
    • Arkforge? PvPers.
    • New Cooper voice? Definitely PvPers.
    • Crappy hemi engine sound on the Challenger? Oh yeah, we PvPers hate good engine sounds and we're gunning to nerf the Durango's engine sound FYI.
    Yup, we're behind it all. Trick gets all of his ideas from us. Well, except any ideas about PvP but everything outside of PvP? Schyeah, that's all us

  8. #8
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    i think i said this befor somewhere. but . ill repeat my self. for the people that keep swaying it was pvp or pve and keep pointing to the forums for the " un seen not here posts " that might of forced the changes.

    there is a saport desk in game under the settings tab , any number of players pvp or pve could of easaly gone there and intered a complante/report/issue. to the trion team.

    so the forum has nothing to do with why the guns got nerfed it could of all been done via the ingame option. witch is much faster then closeing ur game and haveing to repoen it to post on the forums.

    just puting this out there. thought some people would like to know befor all out war between pvpers and pvers started up agine.

    my personal beleafe on why it got nerft is becuse of some in game trolls that didnt like the fact that the bloodhound A : didnt shoot though walls, that was the gange buster and B: didnt like the fact that it messed up there little cloak and zagger game that is now also geting fixed come the 5th.

    cloak now shimmers like a dark matter snipers. witch measn PVP is now going to be an overly level playing field AGINE like it should be. no more hiddeing and no more infa cloak.

  9. #9
    Member RAGEFIGHTER's Avatar
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    bloo hound is useless i was disapointed well ill try afther patch it but don t think it will help dont know other defiant few weapons also sux so bad?
    i decided to tefresh my signature we have to walk along with time
    in game star : BLAMING TRION (nickname was changed i was CRIMEFIGHTER USER befre trion made mk2 patch sleep tight in grave cf ( it does not means i will not use it it means its imposible to farm cf ))
    clan name due to respect ( whats left of it ) to trion ill not post it in forum how ever if anyone dares to be brave to bring around our clan name we always culd use some fresh meat

  10. #10
    Quote Originally Posted by Cavadus View Post
    No one in PvP was complaining about it outside of the fact it could shoot through terrain, buildings, any physical object, et cetera.

    PvPers at fault? Go check the PvP forum. Oh look, not a single thread or post complaining about the bloodhound.

    You PvEers ruined it for yourselves. In 17 months we PvPers have gotten one map and a cloak fix. Whoopdy-doo. Clearly we run this entire game though! Everything is our fault!
    • Grenade change? PvPers.
    • Turret-less Raptor? PvPers.
    • EGO scaling? PvPers.
    • Lockboxes? PvPers.
    • Arkforge? PvPers.
    • New Cooper voice? Definitely PvPers.
    • Crappy hemi engine sound on the Challenger? Oh yeah, we PvPers hate good engine sounds and we're gunning to nerf the Durango's engine sound FYI.
    Yup, we're behind it all. Trick gets all of his ideas from us. Well, except any ideas about PvP but everything outside of PvP? Schyeah, that's all us
    Let the Holy War commence!!!

    I try to be polite and nice to my fellow players (lead developers, deservedly not). However I am starting to get a little tired of the constant PVP blaming. All most of us ever wanted was balance. Trion just can't seem to do that though.

    We also don't want separate standard load outs. One big appeal to this game was to take your PVE loot in this game to PVP. Otherwise it has no advantage over any other shooter and would be significantly worse than it is. Brining in your earned PVE loot was a selling point before the game launched and Destiny is stating the same thing now. http://gamingphanatic.com/2012/10/16...vp-shadow-war/
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