i giggled !
If they ever make a gun called the gang banger i will apologize to trick for what i said to him in the liestream yesterday. I got a bloodhound yesterday because i liked the silly huge look of it, like some sort of novelty item or children's toy, but it was weak ! Deunan said it best. And from what i understand it is the first gun in a long time that was really new, not just a retexture, too bad.
No Cavadus your wrong the thread responsible for the nerf was started by duction and there were plenty of other people who do pvp who chimed in with " nerf everything " , I know i was involved in trying to stop it.
The truth is pvp should have a set of standard weapons because yes its always someone from pvp saying its OP.
I agree with deunans post he said it best , it still underperforms other guns and has become a brand new nice looking novelty.
The dev that executed the changes needs to look at this gun again. She said she had no problem reviewing the gun again after the nerf , Well the playerbase is agreeing it underperforms and needs a buff.
It's Trion's fault for introducing a gun with out even bothering to test for balance. An SMG that shoots rockets would be cool but they probably should have just removed the lock on target ability.
If they make standard PVP load outs they should just remove it altogether. I know most PVE players wouldn't care and would be happy. But farming your loot in PVE for your PVP gear was a big appeal before.
EGO - 5900
PC-NA Character Name - Dod, Account Name - ironcladtrash
You obviously didn't bother reading any of the threads in there. Shakk and I were discussing the Bloodhound in one of the most recent threads there. In general, PvP players were posting in this forum asking for a rebalance not in the PvP forum. You had to have been absent for several days while it was going on to have not noticed it as the thread was pretty long and players were posting in it several times a day. There were plenty of complaints in the forums about the Bloodhound in PvP even if you aren't aware of it.
The Bloodhound's rounds didn't pass through objects. Only the Gangbuster's grenades did (and still do) that. A general complaint about both weapons was that they required no skill to hit a target and could lock on to a target from extreme distances. The former part of the complaint was basically a recycled one that has been made constantly about Infectors. The latter part holds true for other weapons which have not been nerfed for it and can kill a player much faster (e.g. just about any sniper rifle). Another complaint was that the pyrotechnics of the rounds made it extremely difficult for players to acquire the player shooting as a target. Combined with the distance they couldn't even determine the general direction of the player in some situations until it was too late (pretty much echoing the complaint about perfect invisibility provided by Cloak).
Unlike the Gang Buster, which was hilariously overpowered if for no other reason than the ability to shoot through objects at great distances, there was no consensus among the PvP community that the Bloodhound needed a nerf. Other players in PvP didn't see the need for it and posted to that effect in the discussions about it.
The sad pathetic thing about the nerf is that the devs didn't adopt a single solution suggested by the players asking for a rebalance of the weapon, all of which were infinitely better suggestions than what they actually did. They asked them to change the locking mechanic so that it only worked at medium ranges or shorter. They asked them to tone down the particle effects. They did not ask them to render the weapon completely useless outside of 40 meters. It was a poorly thought out change among a litany of poorly thought out changes by the devs for the game. I don't blame PvP for the change. I blame the devs. If they had bothered to listen to the suggestions made by the PvP players we wouldn't even be having this discussion. Unfortunately we're all quite painfully aware that this isn't an isolated situation regarding their actions.
dyunan.natsuu デュナン・ナッツ - PC NA
Name them.
I wasn't around for some of them but from what others have posted the SAW nerf occurred because of its dominance in PvE not PvP. I know for a fact that the Surge Bolter was nerfed for its dominance in Volge Sieges and not PvP. The only nerfs that I'm aware of before this for PvP were one for one of the infectors because it was literally breaking one of the PvP maps with its high spawn rates and the elimination of damage resistance perk stacking, which, while making some of the PvP players happier, wasn't even what they were asking for (they were asking the devs to close out shield glitch/invulnerability exploits and to hold the cheating players accountable).
dyunan.natsuu デュナン・ナッツ - PC NA