At first when they implemented it I was like COOL! Now, months after I realize why this thing sucks so badly. Before, when the leaderboard was damage based everyone tried their best to kill the hellion (example) targeted its weakpoint for maximum and critical damage. Now everyone is trying to keep certain bosses or enemies alive so they can do the least amount of damage to get he maximum score using teamwork points. Really doesnt feel as satisfying as the damage based score.



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