The chances for legendary items is much much smaller on the tier 3 lockbox vs the tier 4 (less than 1%), so if you found one grats! Lucky you!
The chances for legendary items is much much smaller on the tier 3 lockbox vs the tier 4 (less than 1%), so if you found one grats! Lucky you!
just open three tier 2 lockboxes and got 5 greens and 1 blue this morning i open a tier 4 lockbox and got 1 orange 2 purples and 1 green now going to save up and open three tier 3 and see what i get
bought multiple Tier 3 boxes and got blues at most, bought one Tier 4 and got an orange Shotgun, curious if rarity increases with each tier?
agree, we really need an official post on this. At the moment it appears that there is no beneift to opening anything other than Tier 2 lockboxes due to the cost.
We need an official post clearly stating what hidden stats are behind the different lockboxes (if any) and a more clear in game description rather than the cut and past text that is presently identical for each lockbox.
This has already been talked about (I'm too lazy to find all the threads).
Higher tier boxes have a higher chance for rarer loot.
Travel Teaches how to see.
yeah rarity increases with tiers... but... this far T4 boxes have been rather dissapointing - may not be worth investign before ... liek 500 ego or so.
Im at 750 now and I still only get trash from them tbh.
People who are actually qualified to test things like this know about sample sizes. They do not test 5 of each box and expect anything other than a random result.
A sample size of 5? Imagine doubling that and reducing the potential outcome from the various combinations of rarities and items to just 2 potential outcomes... i.e. the coin toss.
10 coin tosses wouldn't even be enough to get a reliable 50/50 rate of heads vs. tails.
If you can't get reliable data with twice the volume of data and significantly less variables, how can you expect to judge the lockboxes based on just 5 tries?