+ Reply to Thread
Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 91
  1. #31
    Member ConcreteSnake's Avatar
    Join Date
    Apr 2013
    Location
    Michigan
    Posts
    5,412
    Quote Originally Posted by Nefarious View Post
    Yeah if you where only doing Ark Falls and getting 5 Ark Forge from each one it would take 100 Ark Falls.

    Now add 10 Ark Forge from Chimera daily every day if you choose.

    Then add spending Chimera rep to buy Ark Forge if you choose.

    Now add the Ark Forge grated in the Dailey Reward from having the DLCs if you have them.

    Now add the 50 Ark Forge from the Weekly Reward.

    Then assume you get 20 to 50 Ark Forge from a couple of Lock Boxes using keys or from buying Rep Vendor Cache's.

    Everyone is looking at the whole Ark Forge drop rate so singularly. Also have to take into account that because of Encryption that the use of upgrading gear has been cut. There are not nearly as many weapons or shields to upgrade as there once was before. So it makes sense to cut down on Ark Forge rewards since players are not going to need it as much as before.
    most of my arkforge is spent on remastering weapons to get something useful and at 75 arkforge a pop that can add up quick. Now lets say i get 12 arkforge from a daily box, do chimera for 10 af, open 1 lockbox after playing for a few hours to get 64 keys and get 20 af (still havent seen a 50 drop in a T4) and earn 25 arkforge doing 5 major dark matter arkfalls, thats 67 arkforge for a few hours a game play and actually cant even reset 1 mastery on 1 weapon of the 5-15 i use on a daily basis. To anybody that doesnt already have 100 oj and good guns like i do it basically impossible to EARN the arkforge to even play with abilities theyvev given us in the salvage matrix. At the end of the day the reward they give me is not worth MY effort, therefor no reasone to play the game....the chase is over. Good luck on all your endevors Nef, keep the chase alive.
    Quote Originally Posted by Scapes View Post
    Yes, one million scrip. Why? We wanted to create an additional path to these weapons and their synergies for dedicated players who didn't want to purchase the Corporate Espionage Lock Box via the Bit Store.

    GT: ConcreteSnake

  2. #32
    Quote Originally Posted by ConcreteSnake View Post
    most of my arkforge is spent on remastering weapons to get something useful and at 75 arkforge a pop that can add up quick. Now lets say i get 12 arkforge from a daily box, do chimera for 10 af, open 1 lockbox after playing for a few hours to get 64 keys and get 20 af (still havent seen a 50 drop in a T4) and earn 25 arkforge doing 5 major dark matter arkfalls, thats 67 arkforge for a few hours a game play and actually cant even reset 1 mastery on 1 weapon of the 5-15 i use on a daily basis. To anybody that doesnt already have 100 oj and good guns like i do it basically impossible to EARN the arkforge to even play with abilities theyvev given us in the salvage matrix. At the end of the day the reward they give me is not worth MY effort, therefor no reasone to play the game....the chase is over. Good luck on all your endevors Nef, keep the chase alive.
    The chase was over when every player expected to earn the best versions of guns easily as it was before.

  3. #33
    Member
    Join Date
    May 2014
    Location
    Above my Feet
    Posts
    589
    Quote Originally Posted by Nefarious View Post
    The chase was over when every player expected to earn the best versions of guns easily as it was before.
    Still angry because they "broke" trading, preventing people from earning useless currency ?
    PC EU 5.666 [Blood Oath Brotherhood] -Revived
    PC NA 5.556 [Death on Wheels] on hold
    Does not play Defiance at the moment, forums are way more entertaining

    Could stubbornness prolong life, then I'd be immortal

  4. #34
    Member ConcreteSnake's Avatar
    Join Date
    Apr 2013
    Location
    Michigan
    Posts
    5,412
    Quote Originally Posted by Nefarious View Post
    The chase was over when every player expected to earn the best versions of guns easily as it was before.
    I do not expect to earn the best version of every gun with no work. That being said I also don't want to have to play 6-10 events over the course of an hour to get just enough keys to open a T4 lockbox and receive 4 blues and a grenade. Just like when I played the warmaster, it was not about getting a legendary or the rewards, it was about how I felt after beating him. Now that he's pretty much impossible I just stopped going, the reward I received was not worth my effort. I actually like playing entire events and although sometimes I felt my reward was a little high and it could've been less, I do not think reducing rewards by 80% was a good change by any means. A reduction of 20%-50% would've been more reasonable. Is there any purpose to playing minor arkfalls or emergencies now? No I think not. I would've been ok with some change, but I had the rug pulled from underneath me. You may continue to assume what players want and need just like Trion does.....but I don't have to play a game that I don't feel rewarded by. I'm not asking for everything to be handed to me, I just don't want to work for half of minimum wage.
    Quote Originally Posted by Scapes View Post
    Yes, one million scrip. Why? We wanted to create an additional path to these weapons and their synergies for dedicated players who didn't want to purchase the Corporate Espionage Lock Box via the Bit Store.

    GT: ConcreteSnake

  5. #35
    Quote Originally Posted by ConcreteSnake View Post
    I do not expect to earn the best version of every gun with no work. That being said I also don't want to have to play 6-10 events over the course of an hour to get just enough keys to open a T4 lockbox and receive 4 blues and a grenade. Just like when I played the warmaster, it was not about getting a legendary or the rewards, it was about how I felt after beating him. Now that he's pretty much impossible I just stopped going, the reward I received was not worth my effort. I actually like playing entire events and although sometimes I felt my reward was a little high and it could've been less, I do not think reducing rewards by 80% was a good change by any means. A reduction of 20%-50% would've been more reasonable. Is there any purpose to playing minor arkfalls or emergencies now? No I think not. I would've been ok with some change, but I had the rug pulled from underneath me. You may continue to assume what players want and need just like Trion does.....but I don't have to play a game that I don't feel rewarded by. I'm not asking for everything to be handed to me, I just don't want to work for half of minimum wage.
    Sorry man, but you and your "Commonsense" are not wanted or needed here. We WANT a harder more fulfulling chase. I want lockboxes to cost 100 keys, and have a 20% chance to destroy the rarest weapon in your inventory. I want enemies that can steal your ego levels if you lose the event, and 1500 ego points sounds fair. The warmaster should be able to use stims and spikes, there are clans STILL out there able to beat him, this HAS GOT TO STOP. The game is TOO easy, like neffy said if you're playing EVERYDAY at least 10hrs a day this game is EASY as hell!!

  6. #36
    Member
    Join Date
    May 2014
    Location
    Above my Feet
    Posts
    589
    Quote Originally Posted by ConcreteSnake View Post
    Is there any purpose to playing minor arkfalls or emergencies now? No I think not.
    It's not even a matter of opinion. As it stands now, emergencies will earn you only scrip but never even a single key. Minor arkfalls may earn you one or two keys but never any arkforge. Other activities will earn you half the keys and something like 1/4 to 1/3 arkforge they used to.

    That's radical to the point it would make sense to remove the upgrade features (both rarity and ratings) and arkforge altogether. As it apparently seems, loot quantities has also been severely reduced which means lockboxes remain the only real option to gear yourself up. And those have become much harder to come by unless you're willing to grind ressources ... or buy them in the store.

    The chase for gear has never been fulfilling in Defiance, but it always has been long.

    One thing should be cleared here. We, long standing players, are the less hurt ones. All the F2P newcomers have been offered a pine cone to sit on and spin around.

    Quote Originally Posted by Raico Sansin View Post
    I want enemies that can steal your ego levels if you lose the event, and 1500 ego points sounds fair
    So basically after 4 failures you would have 0 EGO (well actually you would have negative EGO), and no way to gain any rating until further content is added ? Which means you couldn't use your gear anymore and would be screwed unless you kept your starter weapons and shield.

    That's brilliant man.

    Besides, a "longer" or "harder" chase is only fulfilling if there are some prospects for success ... which Defiance doesn't offer.
    PC EU 5.666 [Blood Oath Brotherhood] -Revived
    PC NA 5.556 [Death on Wheels] on hold
    Does not play Defiance at the moment, forums are way more entertaining

    Could stubbornness prolong life, then I'd be immortal

  7. #37
    Quote Originally Posted by Nefarious View Post
    The chase was over when every player expected to earn the best versions of guns easily as it was before.
    You are using the rarity nerf to try to justify the reward nerf? The flexibility of the upgrades created a system where endgame players could mold the perfect weapon which did a bit more damage.

    The reward nerf makes it that any modifcations you want to make on your current weapons will be an intense grind. Whether it is upgrading EGO or rarity. You want to grind a full month to upgrade 1 weapon, enjoy.

    And you know it's not about making "the chase" harder for us. It's about making us buy lockboxes and arkforge from the bitshop. Guess what? That just aint gonna happen, because the prices are too damn expensive.

    You are trying real hard to make sense of something that isn't making any sense. Try again, please, because no, you aren't making any sense. This will effectively drive away players who were still grinding for weapons.

    This change will throw us back in the time where a good blue is worth more then a bad OJ. Is upgrading a few purples worth the grind for me now? I guess I will go back to trying to get lucky on a good OJ on T4 boxes.

    Will it make me buy more from the itemshop? Hell no. I will just log on to do my pursuits and log off. Probably to the point that I don't care anymore, don't log on to do them and finally uninstall Defiance alltogether.

    P.S.: It also increases the gap between the haves and have-nots with all their unicorn OJ's.
    Signed off. See you with the next DLC.

  8. #38
    Quote Originally Posted by ConcreteSnake View Post
    I do not expect to earn the best version of every gun with no work. That being said I also don't want to have to play 6-10 events over the course of an hour to get just enough keys to open a T4 lockbox and receive 4 blues and a grenade. Just like when I played the warmaster, it was not about getting a legendary or the rewards, it was about how I felt after beating him. Now that he's pretty much impossible I just stopped going, the reward I received was not worth my effort. I actually like playing entire events and although sometimes I felt my reward was a little high and it could've been less, I do not think reducing rewards by 80% was a good change by any means. A reduction of 20%-50% would've been more reasonable. Is there any purpose to playing minor arkfalls or emergencies now? No I think not. I would've been ok with some change, but I had the rug pulled from underneath me. You may continue to assume what players want and need just like Trion does.....but I don't have to play a game that I don't feel rewarded by. I'm not asking for everything to be handed to me, I just don't want to work for half of minimum wage.
    For the War Master they introduced to be able to port to clan member. Along with clan message of the day popping up when users sign on. All the tools for being able to rally and kill the WM are there. Easy as a Clan Message of the day saying "8pm est Warmaster" and when the time comes a Clan Officer can post a clan message saying "WM Port on me".

    The days of expecting to go in with randoms and just easily zerging the WM for a Win are over.

    And nothing says that Minor Ark Falls or Emergency rewards are not subject to change. And the reason as it to do them is to rank up Clan Rating which add %s towards over all rewards.

  9. #39
    Quote Originally Posted by DeadEye68 View Post
    One thing should be cleared here. We, long standing players, are the less hurt ones. All the F2P newcomers have been offered a pine cone to sit on and spin around.
    This, right here. It's to the point where I (EGO 3726) literally do not want to level up. I'll play PVP because the fun hasn't been sucked out of that yet (And with most of the veterans gone, it's a lot easier!), but I really do not want to increase my EGO, because I just can't afford to keep my weapons at my rating. I'm glad I don't use OJs; purples are bad enough. My principal PVP weapon is actually green. Don't really want to upgrade it- not enough Arkforge, and it'd make keeping my semi-good stuff at my rating nearly impossible. Gambling with 75 Arkforge to try to reroll stats? Maybe when (if) I get to max level!

    No, Trion, I will not be paying you money to do the things I was able to do before. Instead, I informed my friend (who played until about EGO 800 then stopped) that the game had gone full P2W and that he was right for leaving. You're not getting rewarded for pulling this.

  10. #40
    Quote Originally Posted by Nefarious View Post
    For the War Master they introduced to be able to port to clan member. Along with clan message of the day popping up when users sign on. All the tools for being able to rally and kill the WM are there.
    If this is your definition of a raid interface you must be easily satisfied. I guess you like to take it, huh?


    Quote Originally Posted by Nefarious View Post
    And the reason as it to do them is to rank up Clan Rating which add %s towards over all rewards.
    That's the best reason you can come up with? If that is the only incentive, once clan rating is maxed, nobody will go there.
    Signed off. See you with the next DLC.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts