The Immunizer used to be a fully auto weapon without a Strain Reducer. I pulled a baller epic one that wasn't modded at all and had a nice roll on it (when there weren't 4 rolls guaranteed back when I pulled that beast). Then they made it burst and I junked it cuz it was no longer useful for much of anything...
And arkfalls aren't the only events that combat shotguns are useless in, I'd never use one in a co-op, incursion, siege or basically any other PvE event. There are just so many better weapons that could be used...
Either way, there are too many useless variants of many different weapon types (the FRC Innoculator, Spanner Trapper, PS Slugger, VBI Sniper, FRC Sub-Carbine, just to name a few that cross various weapon categories). They could get rid of a ton of weapons and just focus on the synergies/nanos of far fewer since no one ends up really keeping those weapons anyway. Instead of clogging up the game with useless junk, yet another way they drastically mismanage the game.
Immunizer was never full auto on its own, it needed the "+3 burst mod". And for sure a lot of weapons need better separation to stand out more and that's something that can be done. And Im pretty sure they will.
And idk how you say combat shotguns are not worth anything. For sure they are weaker then Pump Actions but make up for it for having way faster reloads. Pumps have to load in shells while Combats are mags. Its either one or the other. Cant load fast and be strong.
Cluster shots are good. VBI Auto Shotguns are good. Surge Nano Fraggers are very good in that they guarantee nano proc on full charge. Auto Fraggers are good. Auto Scattergun (shoots slugs) is good.
Berserker is real good but not out of the box. Get one with a lot of rounds in it and its just constant no let up dense fire with fast reloads.
The Particle Scattergun is slow but very strong and accurate.
The only one I think that sucks is the EMC Auto Shotgun, the one that shoots in a flat line. Its very weak but its just the faster counter part for the Pump Action Heavy Scattergun.
Anything to make Combat Shotguns stronger then they are now could very well lessen the idea to ever use the slower but then slightly stronger pumps actions. Pump Actions could very easily be weapons of diminishing returns in comparison to buffed Combats.
Nef, you are doing it again. lol.
Sorry, I shouldn't have lumped all combat shotties into the useless category, forgot the Berserker was a combat shotty (I'm rather fond of the Berserker)...and I promise you the Immunizer, at one point, was fully auto. It was the first bug gun I ever got (and I had been on the lookout for a bug gun, was so stoked when I got it). It was full auto without any mods (I barely knew what a mod was when I first started), and I loved it. You always remember your first![]()
Immunizer was never full auto, it is/was auto burst (continues firing in bursts as trigger is held, does not require a trigger pull per burst.)
Before the strain reducer was FR, it was a 3 shot burst & that eliminated the burst delay, and turned the auto burst into full auto.
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Mad Kain "Pale Wars Ronin" created- launch day
A developer is only as good as the last thing they released.
-Rift- was why i was willing to spend $160 pre-ordering the ultimate edition of Defiance a couple weeks before launch.
-Defiance- is why i won't buy another Trion title at full price if at all.
Serious question here if defiance was made and controlled by bungie with everything remaining the same would anyone be complaining at all. If destiny was made by trion worlds instead would everyone be sucking their metaphorical male genitalia about destiny being "so good".
All the changes were to balance and you know what if you want to tell me what specifically ruined the game go tell me what it is because it is nothing compared to games where it is valid to complain about the problem.
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