...and those that don't don't meet par. Decoy/Blur.
Seen too many people using overcharge and frankly, why the hell wouldn't you? More damage = Killing enemies faster which means that everything else is a non-issue. Worse yet, imo, it's the most boring. But that's the thing that gamers suffer from.
We will ALWAYS take the easiest (or quickest) path no matter how boring it may be, and then ***** about it like there's no tomarrow. And overcharge is the easiest path. The ability itself and surrounding abilities offer good damage, efficiency AND survivability. All around awesome.
Stealth's abilities are extremely situational in comparison, but the ability itself is without peer in PVP. The ability to instagib someone point blank with a shotgun and then dissapear again is pretty awesome and has virtually no counter.
Now before you start raging THIS IS NOT A NERF THREAD
Did I make that large and obvious enough? Probably not, but anyways, the idea is that these two abilities are awesome (Albiet boring on overcharge's behalf) so I should hope the other abilities could be made to be as effective and fun.
Blur:
Pretty dismal. You run faster, Maybe viable with the damage addition perk, but you need at least 2 other perks in order to even start on that one. Some sort of melee addition aside from "Do as much against shields" should be integrated, or accessible right off the bat. Alternatively, A higher speed boost might do wonders for it.
Decoy
Being the "Tanky" ability, it would be nice to see something like 50% of damage taken by you goes to your decoy instead, and that swapping to your decoy would put the decoy where you once were, making things more confusing for enemies. In PVP, your decoy should look exactly like you (not sure if it does or not currently) to confuse them slow minded bunny hopper types.
TL: DRBuff or change Decoy and Blur to be as effective as overcharge and stealth. Tweaking overcharge to be more fun than a damage boost+graphical effect would be nice as well.


Reply With Quote
