Hey Everyone!
I've noticed an increase in threads referencing how "X" weapon and "Y" perk are better than others or overpowered, posted here on the boards. I thought I'd take some time and offer some insight into how survivability and speccing into certain EGO perks may help you live a bit longer. After all, you can't kill someone when you're dead!
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Defensive Perks:
Thick Skinned = Take 1/2 Damage after your shields are taken down.
Cellular Armor = Take 6% Less Damage
Fortitude = Increase Max Health by 250
Rear Guard = Take 10% Less Damage from Behind
Regeneration = Constant Bonus Health Regeneration
Crash Test Dummy = You take less damage from Vehicles
** Below Added by Aeekto (Thanks!) **
Detachment = Take less damage after a kill 4, 8, 12% for 3 seconds
Aggressive Defense = on a melee kill recharge 5, 10, 15% of your shield
Failsafe = you take 5, 10, 15% less damage while your shield is recharging
Feedback = after your shield fully recharges you reflect 5, 10, 15% of incoming damage for 3 seconds
Fortified Stance = you take 5, 10, 15% less damage while standing still
Blast Shield = reduce the range explosives will hit you by 15, 30, 45%
Hunker Down = you take 3, 6, 9% less damage while crouched
Execution = killing an enemy with a critical hit recharges 5, 10, 15% of your shield
Juggernaut = you take 5, 10, 15% less damage after a melee kill for 5 seconds
In The Trenches = you take 5, 10, 15% less damage when lower than the enemy
Speed Buffs:
Displacement Field = you move 15, 30, 45% faster for 3 seconds when you shield fully recharges
Escape Artist = when you shield breaks you move 15, 30, 45% faster for 5 seconds
When using a Siphon (Life Steal) Weapon:
Insult To Injury = 2, 4, 6% higher chance to trigger nano effects on critical hit
Predator = 5, 10, 15% higher chance to trigger nano effects against targets that are not in combat
Longshot = 3, 6, 9% nano effect chance if you are at least 40 meters away from your target
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Now I'm sure there are more than just these perks, and I'm sure that someone will update/correct/suggest others as well, and that's good! The more strategy and input you can receive from this thread the better. The perks above are spread out over the EGO map so you won't be able to get them immediately, but the faster you get them, the better. So if you're a good PvPer, feel free to help others out here as well!
The crazy thing about EGO points/talents is you're limited by the amount of active perks you can have active at once. This limit goes up as you gain power rating. However you will only be able to have 1 "major" EGO talent active at a time. What does mean? It means that you won't be able to counter everything you come up against. But you'll have a chance at living longer if you take the perks above over some of the other available options.
There is a counter for everything in Defiance! You may not believe it, and you may want to argue with me, but I promise it's true! Tired of those pesky cloakers? Use Decoy with the ego perk "Sensor Sweep" to scan for nearby cloaked enemies. Tired of those pesky Rocket Launcher users? Snipe them down from range where their weapons are horribly innacurate.
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You may not agree with everything I've said and that's ok! But at the very least I hope it helps you to think about your choices when it comes to speccing for PvP as there are things that you may not have normally thought of when prepping to kill your fellow Ark Hunters.
Good Luck and Happy Hunting!
Gradius


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