I just need to vent a bit about the state of defiance PC NA and general gameplay - the lags and crits have seemingly calmed down somewhat after the maintenance this morning, although there is still about a .25 - .5 second of delay on most actions. But the bugs and the way threat level "works" right now is terrible.
I know it isn't new but the mechanics of threat levels are awful. I just left a volge siege with 3 people at it, I was first to arrive at ego 2567 and TL was 3... Not bad, one other arrives and starts the event TL is now 4. First volge appear and are quickly dispatched and 1 more player arrives pushing TL up to 6. Round 2 starts and before the round is 5 seconds in TL moves up to 8 with no new visible players. Since there are only 3 players it's easy to draw volge fire from lots of targets and wind up dead in very short order even using cover, stims etc. So now though it's only round 2, there are volge everywhere with no one able to kill them, and players chain dieing at the extraction point.
I realize these events are meant to be completed with far more players but with almost no one around, people would be waiting for quite awhile before starting an event. So I can understand why players (esp those at higher ego) will start events with the expectation that they can solo them. Unfortunately due to threat levels this creates a horrible experience for anyone below 5k. Also if it's so important to wait for more players why is one person of any ego able to start the event, why not 5 or 10 players all standing at the pillar or clicking something before starting. Or even better, don't massively inflate the TL when only 3 players are present?
I'm sure this has probably been said before but I didn't see any threads in the first few pages talking about it, and I'm mainly wondering if the mechanics are supposed to function this way, or if it's something the devs (dev? doesn't seem like many ppl working on this game) realize is in dire need of an overhaul.
Does one 5k player = TL 10 right off the bat? What ego levels correspond to TL 3-9? Why does it push the TL so high with so few players at an event?
Frustrating, rage-inducing and still unplayable is the way I would describe defiance right now. Oh and the reward changes are awful too.


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