+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    Senior Member watsbeef's Avatar
    Join Date
    Jan 2013
    Location
    Arizona
    Posts
    58
    I am going to venture to guess that there is going to be some sort of scaling system. Main reason for it just as you said, the game would get boring for a lot of people. I imagine that the devs would have something in place to address this seemingly obvious issue.

  2. #12
    Senior Member War Master Degan's Avatar
    Join Date
    Jan 2013
    Location
    London
    Posts
    248
    Quote Originally Posted by watsbeef View Post
    I am going to venture to guess that there is going to be some sort of scaling system. Main reason for it just as you said, the game would get boring for a lot of people. I imagine that the devs would have something in place to address this seemingly obvious issue.
    Yeah, I mean it would be simple to make more enemies spawn if there is x amount of players in the area and spawn harder enemies.
    There is no emotion, there is peace.
    There is no ignorance, there is knowledge.
    There is no passion, there is serenity.
    There is no chaos, there is harmony.
    There is no death, there is the Force.


    XBox 360 GT:WarMaster Degan
    Guild Wars 2 Info: Name:Artan Spirit Shield World:Borlis Pass
    ALPHA & BETA TESTER

  3. #13
    Senior Member watsbeef's Avatar
    Join Date
    Jan 2013
    Location
    Arizona
    Posts
    58
    This is true. Although it would be nice to see them put in something more intricate. Instead of more spawns or harder enemies, maybe a whole different type of enemy altogether? Or possibly include the environment (i.e. more advantageous for the enemy or it now has hazards, something along those lines)

  4. #14
    Senior Member IGears's Avatar
    Join Date
    Jan 2013
    Location
    Virginia, USA
    Posts
    1,371
    Quote Originally Posted by watsbeef View Post
    This is true. Although it would be nice to see them put in something more intricate. Instead of more spawns or harder enemies, maybe a whole different type of enemy altogether? Or possibly include the environment (i.e. more advantageous for the enemy or it now has hazards, something along those lines)
    Wouldnt that be more like a dungeon like thing?
    Reflexive Fire: Failure Drill

  5. #15
    Senior Member watsbeef's Avatar
    Join Date
    Jan 2013
    Location
    Arizona
    Posts
    58
    I suppose. But it does not have to bespecifically like that. All I am saying is it might kind of nice to see some type scaling systems that is a little bit more then just harder enemies lol it could very well be that I am just getting my hopes up

  6. #16
    Senior Member War Master Degan's Avatar
    Join Date
    Jan 2013
    Location
    London
    Posts
    248
    Quote Originally Posted by watsbeef View Post
    I suppose. But it does not have to bespecifically like that. All I am saying is it might kind of nice to see some type scaling systems that is a little bit more then just harder enemies lol it could very well be that I am just getting my hopes up
    It's more of a question of ease of implementation. I wouldn't mind both honestly.
    There is no emotion, there is peace.
    There is no ignorance, there is knowledge.
    There is no passion, there is serenity.
    There is no chaos, there is harmony.
    There is no death, there is the Force.


    XBox 360 GT:WarMaster Degan
    Guild Wars 2 Info: Name:Artan Spirit Shield World:Borlis Pass
    ALPHA & BETA TESTER

  7. #17
    Senior Member IGears's Avatar
    Join Date
    Jan 2013
    Location
    Virginia, USA
    Posts
    1,371
    yeah same here. just endless possibilities
    Reflexive Fire: Failure Drill

  8. #18
    Senior Member JustinD92's Avatar
    Join Date
    Jan 2013
    Location
    Mississippi
    Posts
    285
    Guild Reputation and rewards? Mr. 666 also made a good point on XBL about maybe a guild Emblem on our vehicles and suits. Guild Transport unit. Maybe a guild Building with a armory/treasury. Where you can create your own flag or symbol. In order to get these cool things you would have to have a guild with so much reputation and make a guild contribution to unlock it. Maybe even Guild Levels? Where when players do something to contribute to their guild they get Guild Exp. to go towards unlocking something.... Just some thoughts and opinions of mine.
    Community Manager of Forgotten Star
    Community Manager of Anook.com

  9. #19
    Senior Member Guknowit's Avatar
    Join Date
    Jan 2013
    Location
    My mothers basement.
    Posts
    164
    Quote Originally Posted by JustinD92 View Post
    Guild Reputation and rewards? Mr. 666 also made a good point on XBL about maybe a guild Emblem on our vehicles and suits. Guild Transport unit. Maybe a guild Building with a armory/treasury. Where you can create your own flag or symbol. In order to get these cool things you would have to have a guild with so much reputation and make a guild contribution to unlock it. Maybe even Guild Levels? Where when players do something to contribute to their guild they get Guild Exp. to go towards unlocking something.... Just some thoughts and opinions of mine.
    Sounds very much like GW2 guild system, but GW2 did do a really amazing job with so much of that game.

    But yeah those are all great ideas IMO, it doesn't hurt to borrow ideas from something that works.

  10. #20
    Senior Member IGears's Avatar
    Join Date
    Jan 2013
    Location
    Virginia, USA
    Posts
    1,371
    Quote Originally Posted by JustinD92 View Post
    Guild Reputation and rewards? Mr. 666 also made a good point on XBL about maybe a guild Emblem on our vehicles and suits. Guild Transport unit. Maybe a guild Building with a armory/treasury. Where you can create your own flag or symbol. In order to get these cool things you would have to have a guild with so much reputation and make a guild contribution to unlock it. Maybe even Guild Levels? Where when players do something to contribute to their guild they get Guild Exp. to go towards unlocking something.... Just some thoughts and opinions of mine.
    That would be cool too. Guild/Clan paint job on your quad. but the contribution thing could also lead into crafting. like making custom weapons that your Guild/Clan can use.
    Reflexive Fire: Failure Drill

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts