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Thread: Lag

  1. #1

    Lag

    I don't know if you're using Pentium IIIs as servers or if the devs have some sort of competition to see who can write the code that finally sets them on fire, but this is ridiculous... I can't remember the last time I played a game this laggy. Anarchy Online came close a couple of times, but not every time I logged on.

    It's a shame - I tried it out, because I've been curious about the game for a while. I don't like the fact that certain things - important things - must be bought for real money, but I liked the game enough to tolerate that. That's unusual, by the way: I never play games based on the "free" to play model where you have to spend more cash on in-game stuff than you'd ever spend on a subscription, but I was prepared to make an exception. Until I ran face first into a wall of lag, that is.

    Is this a problem you intent to fix? It's annoying enough to be kicked out of the game on a regular basis, but experiencing such massive lag that it makes the game unplayable several times a day, every single day, is too much. It would be nice to know if the game is worth investing time and money in, and if this insane lag goes in the "it's not a bug, it's a feature" box, I'm out.

    P.S. I don't have much of a problem with any of the other bugs - I've run into several quest bugs and found workarounds, which have taken me a few hours. I can deal with that. I don't think it's too much to ask that the game doesn't lag so much that it regularly becomes literally unplayable (lagging out and refusing to let me back in).

    P.P.S. I'm playing on a pretty hefty gaming PC with a line to match, and the game doesn't even make a dent in system resources or bandwith. The problem's not on my end.

  2. #2
    right now you aren't the only one suffering from lag issues. we are all having this problem and it's been since the patch done on 09-04-2014. during the really big fights where there are tons of explosions it's even worse. Just try a closed space battle with 4 or 5 bomber type mobs or a team of players all using rocket launchers of some sort. that causes the game to take 2 or 3 seconds for each action to happen IF at all and like you i agree something needs to be done about it. i can't say for certain if it's a software problem of a network problem but i am thinking it's a network problem caused by the software or the communications between the two which their own network manager should know exactly what i am referring to when i say that.

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