
Originally Posted by
Baines
The annoying thing, beyond lag currently making parts of the game nearly unplayable, is that you often have little control over how difficult an area is.
The base TL is often too weak to be a challenge, but you can't do anything on your own to increase it. On the other hand, just because someone is passing through at the wrong time, you can see the game jump from TL 3 to TL 9 in an instant, and suddenly find yourself facing a new wave of bullet sponge enemies before it drops back to TL 4. With no other player actually in the area helping fight those stronger enemies.
For similar reasons, the advice of "Just go to a lower TL area if you find yourself outmatched" is useless. Any area can see TL seesaw, particularly when weekly pursuits and events are sending higher level players into what were presumably originally meant (before TL) to be lower level areas. You might as well ride out the higher TL and reap what extra rewards you can manage, at least as long as there are actually new players in the area fighting the same enemies, which again isn't always guaranteed with the TL system. (Heck, I'd drive around looking for higher TL areas for the extra challenge/reward, if there was any real pattern to it and anything to find actually worth playing.)
When I saw the co-op missions offered a difficulty selection, I had a hope there of some selectable challenge, but no you can only choose between Normal and Expert, and Expert is level locked anyway.