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  1. #21
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    I know you're trying to be humorous to defuse the situation, but waiting more than a week, getting some automated bs about how you're all swamped and another week and still nothing? I wouldn't work for this company or suggest it to anyone I liked, I'm FAST losing patience with Trion totally. Needless to say, if things don't start improving I won't be spending another cent and will be blacklisting this company in the future.

  2. #22
    Member Brindled's Avatar
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    It doesn't take much googling to see that other MMO's suffer from instability when large amounts of players congregate in one instance. Whether it be MMO's without zones/phases/channels to separate populations to decrease server load or MMO's with such divisions, where there are high numbers of players data has to be transmitted between all the clients in regards to players' positions.

    What I want to know is whether Trion sees a problem with how the Warmaster instances are being attempted/completed. They obviously put a timer on the locks to prevent mass raid-type occurrences from happening where too large a group shows up to defeat him. However, the player base has figured out how to do it all the same by exerting some control on grouping before his timer starts.

    Do these mass congregations have a detrimental effect on server stability?

    One would think so considering other games that behave this way. Other games where large groups congregate play havoc on respective server stability. Why would this game be any different? If, and I mean IF, this is the issue why not make him a lesser issue to defeat thereby increasing stability?

    Last night when the Warmaster was defeated by a very large group, it caused server malfunction. I was in a different phase altogether, I think, and I felt the server stop transmitting data (lag) when he was killed. In clan chat I saw the banter that comes with a quick kill, and in that instance my game stopped responding. Then, there was a flood of issues being reported in chat, both zone and clan. I have to surmise the game code/servers can't handle this load. Trion should acknowledge they've created this monster (pun intended).

    required disclaimer: I could be wrong.
    IGT: Brindled 5800+ PC-NA / 5700+ PC-EU

    "The mongoose I want under the house when the snake slithers by.”

  3. #23
    Member Egonieser's Avatar
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    I must be one of the "Defiant few" that rarely struggles with lag. There have been several instances of desynchronization issues, but not at such a scale you are mentioning here. In all my defiance playtime (~11 months) I've only had 2 disconnects total, I'm not kidding. And i do attend almost every major arkfall with loads of people being there during different times of the day and still little to no lag. Maybe i live very near EU server hub to be so lucky? Where are the EU servers located, anyone knows perhaps?

  4. #24
    There was a hellbug arkfall when I logged 1 hour ago, THE ONLY ONE in the whole map including SV.

    Went in it... lagged out after 2 minutes ......

    Relogs, teleports to clanmate at Bolinas for the contract, guess what? Lagged out as soon as I stepped on it

    Relogs again, teleports to another clanmate for another contract, guess F what? 99ers moon-walking as soon as I tried to shoot them

    Says 'bye' in clan chat and **** you Defiance
    IGN: Rizzly - PCEU @ Red Thugs.

  5. #25
    Quote Originally Posted by WanWhiteWolf View Post
    So what exactly are we supposed to do now?

    I was in San Fran at a minor arkfall (haven't done one in ages but there was nothing else to do) :

    Well I'd bet there is no lag. Glad someone posted this. 'The team' tried to pull this many months ago when there were more players but it quickly failed and set to what we had before this recent hotfix. It's always the same reasoning as it will help reduce lag. It works and it doesn't as there is not much to do plus you'll be waiting for events to spawn. This is not Defiance, I don't know what this is.

  6. #26
    Member J8 Sky's Avatar
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    Quote Originally Posted by Egonieser View Post
    I must be one of the "Defiant few" that rarely struggles with lag. There have been several instances of desynchronization issues, but not at such a scale you are mentioning here. In all my defiance playtime (~11 months) I've only had 2 disconnects total, I'm not kidding. And i do attend almost every major arkfall with loads of people being there during different times of the day and still little to no lag. Maybe i live very near EU server hub to be so lucky? Where are the EU servers located, anyone knows perhaps?
    This is an good example as to why the Devs don't know what "Lag" we are talking about, cause they are testing it from internal server connections. even Egonieser which live close to the servers have little to no lag , just think if you were connected internally?

    We (the unfortunate players) have a Major connection issue, my ping is 650 -700.
    and before the new patch yes it lags, but still playable. yes we disconnect sometimes, but still playable after re-logging.

    after the patch, this is my 4 hours of Defiance play time:
    1) queue for expert CoOp to do daily, enter map , disconnect, re-log.
    2) repeat step 1
    3) repeat step 1
    4) drive to contract zone, watch 99ers moon-walking (just as Piccola said), re-log.
    5) drive to Hellbug Major, watch other players running around Frozen Mobs, re-log.
    6) repeat step 1
    7) queue for expert CoOp to do daily, enter map, watch the rest of my team disconnect, solo Expert mode to boss, new players joined in map, shoot boss to %50 HP, boss frozen (disconnect), AFK 15 mins to cook dinner boss still Frozen, re-log.
    8) zoned out for 20 mins because there was nothing to do , cleaned my inventory a bit.
    9) Drove to Control Grid minor, watch frozen mobs, re-log.
    10) queue for expert CoOp to do daily again, ........ fell asleep on the couch.

    Thank you TW for the nice Fix in Defiance this patch, would have been a much more enjoyable experience if i couldn't login at all.
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  7. #27
    Member Atticus Batman's Avatar
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    Quote Originally Posted by Lorchra View Post
    All right, here is a short explanation:

    Black line = Latency (the time it takes for a data packet to travel between Trion's server and the client. The longer it takes, the laggier the game tends to be.) Those "skyscrapers" are usually not a good sign.

    Red vertical bars = 100% packet loss (data travels in packets between the server and the computer. These packets carry information about your position in the game world, your target, the damage you inflicted on it, etc. When it's 100% packet loss, it means that those data packets are lost, i.e. the flow of information is interrupted between your rig and the server. If the server is unable to catch up and update its data records according to your current state, you will be de-synced from the server = mobs running in place, critical timeout, etc).

    I'm not a network engineer, so my explanation is probably very crude: if there are any network gurus out there they are most welcome to correct it.
    That did help clear some of it up. Thanks.
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    That's because Batman is the best.
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    Batman is boss. He will never lose because he is the best. That's that. Oh yeeeah

  8. #28
    Member Bonehead's Avatar
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    Quote Originally Posted by Egonieser View Post
    Where are the EU servers located, anyone knows perhaps?
    Amsterdam.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
    "Daredevil"

  9. #29
    Member Egonieser's Avatar
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    Quote Originally Posted by Bonehead View Post
    Amsterdam.
    Ah good, i have ~ 55 ping with Amster.

  10. #30
    Quote Originally Posted by Egonieser View Post
    Ah good, i have ~ 55 ping with Amster.
    Does it really matter? You would still suffer from lags and disconnections...
    IGN: Rizzly - PCEU @ Red Thugs.

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