Lag so bad at Incursion just now that I had to log off game. Totally unplayable. Again. Worst week ever!
Lag so bad at Incursion just now that I had to log off game. Totally unplayable. Again. Worst week ever!
I doubt it's their provider. The provider cannot hold data packets for 5-20 minutes and the then just spit them all at your client to catch up. They would be all timed out already. And the provider cannot be so much selective so that when you have two computers at the same router with players at the same event and one is lagging and the second one plays absolutely normal. And next time the other way around. It's more likely some database queries for some players get postponed for a prolonged time when they are randomly put on a back-burner to ease the server overload. Why it's actually overloading — could be almost anything.
It's almost unplayable when it's like this. If you are lucky you get to play without lag for an hour and then suddely lag bursts the size of the moon..
Platform: PC
Character: Blackwolfe (EU)
Rolling with the Red Thugs!
A few nights ago I was at a Silicon Valley arkfall alone while the shards were unstable and mobs (and one other player from a different shard) were phasing in and out at random. It turns out that not only was I soloing the arkfall, there was someone else soloing the same one in a different shard (we ended up both in the same shard after the arkfall was over).
What is the sense in creating multiple instances with only one person in each? It makes me wonder how many other shards are sitting there empty or nearly so but still using system resources when they could be combined into one less laggy instance. They seriously need to do something about their load balancing routines in the game itself as well as take a look at it at network level.
Silicon Valley is almost always nearly deserted so contracts like the current Defiant Few one that require high level kills there are almost impossible to do without a clan large and active enough to find the people to get the TL high enough. If people are being separated into different shards with only a few rattling around the area to begin with it is a waste of resources as well as boring wandering around looking for targets that are not there but might be if everyone was in the same instance.
Even with nearly empty maps, the game is still breaking badly on PC.
I'm in a really low travel area. There is one player near me. I summon a car, get in, drive down the road a bit, car despawns.
I log off and come back later in the evening. I'm alone again in a low traffic area, doing a side quest, blasting Raiders. I get the phantom enemy glitch, where the game continues to render the model of a dead enemy, but there is no actual interaction with that model. I notice the threat level has jumped up by 5 points. A player drives through the area, not stopping. I go to interact with a panel to continue the quest, but the prompt won't appear. I walk away, clear an adjacent instance, walk back, panel still won't activate. Combat seemed to work, but the game is lagging a second on picking up some items from the ground, but not others. Fast travel away and then drive back, phantom raider is still there but the panel now works. (For extra fun, I took a hit of damage immediately after fast travelling, despite there being no enemies where I arrived. And indeed, there were no enemies alive for 10-20 seconds before I even activated fast travel. As I'd cleared the enemies, ran around grabbing items, and then ran back to the panel first.)
Really? The game is now flaking out when a second player is in an area?
great now after this god damn latest patch I can't get into any expert coops for the last 2 days
PS3 NA
PSN the_vondruke
EGO 6000
IGN SAVAGE NECKBEARD
Officer: Defiance Terminators
Lag is pretty bad on NA PC ATM. guess i will try again tomorrowGoing to watch movies all night and play some other games
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I tried doing a main story mission today which wanted me to go into Downtown San Fran... was doing alright until another person arrived and... can't interact, can't switch weapons, phantom hits, lag killed, can't revive or extract.
Although its not that big a deal... it cost me scrip to log in again because of the extraction fee kicking in on relog.
Server: PC NA
Originally Posted by Ruby Rose
Logged in. Did a weekly contract solo. That went well. Then I drove to a Major Hellion Arkfall (final stage).
Lagged out within about 10 seconds. (I managed to fire a single burst into the Hellion, then every mob froze, players were still running around like crazy. I was receiving status updates (loot, BMG bubble, etc.) about 10 minutes after I interacted with originator of the 'input'.
Logged out and uninstalled Defiance. I'll check the forums from time to time but I'm done with this game until they fix the lag (which may be forever and never).
PC - EU![]()
Phasing a person during a siege/arkfall/event to try to handle server load is complete BS. It disrupts a player's ability to coordinate with others. Our clan has seen it many times. Yesterday, I was phased to what looked like my own shard 3/4 of the way through a Volge Swarm. All players on the map and on my screen disappeared. In addition to not being able to lend fire support to others, there is also no one to rez or heal you and you can't rez or heal others. We have also run into the problem where our group was split into parts and put in separate instances in Warmaster fights, even though we entered simultaneously. Obviously Trion can't make the concept of phasing function properly. Once a player enters a an event, he should be locked to that shard until the event finishes.