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  1. #51
    Member Ned Kelly's Avatar
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    Quote Originally Posted by Scapes View Post

    With our Aftermath update, we will be making modifications to the behaviors of some beloved-yet-broken features surrounding reloading weapons. Reloading contributes significantly to the rhythm of a gunfight and contributes the rest and fermatas that keep things interesting. However, there have been some long-standing inconsistencies in how reload works, and we’re going to even those out.

    In Defiance, there has always been a functional minimum reload time. This one-second reload acts as an unbreakable barrier, like the speed of light, preventing players from getting lightning fast reloads. “But wait!”, you say, “what about the zero-reload Zagger!” And you would be right to ask! There’s a long-standing bug that allowed guns to be reloaded instantly if you modded it to be exactly a 0 second reload time. Anything else would properly respect the 1 second minimum reload time, though the UI could incorrectly display less than 1 second. This led to extremely overpowered weapons that others could never compete with. With the Aftermath update, we’re fixing both of those issues.

    ...

    Read the full article on the website.


    Why does this even exist then??????? I know, it was a typo (respark) and you've just picked it up.......

  2. #52

    Wtf?

    Hey Trion, how about fixing the game-destroying lag before taking on any more whiny pvp player nerfs?

  3. #53
    Quote Originally Posted by Ned Kelly View Post


    Why does this even exist then??????? I know, it was a typo (respark) and you've just picked it up.......
    I cant wait to salvage my courier for its T5 mods. I have many weapons under 1.0 reload that I wasted forge and time on that are probably going to be screwed up. At least PvP will finally be balanced though!

  4. #54
    Member Ned Kelly's Avatar
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    Not only that it's the admission that even though you have collected weapons along the way with less than a second reload they have been limited to one second reload except for a few that fell through the cracks, way to go Trion

  5. #55
    Member Lucent's Avatar
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    I thought I would come back to play for Aftermath, but you guys are really doing your best to ensure that this disc never makes it back into my system, huh? I hasn't even played since the other reload nerf, but the idea that my beloved QM triple reload Bonfire will never be the same me very sad. I do not at all feel compelled to play your game anymore. It's sad to me because I loved Defiance so hard.
    Why kill Preparedness after all this time?
    Ah, I'm so over the nonsense and disappointment of this game.
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  6. #56
    Member duction's Avatar
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    This is hilarious, killing scrubs in pvp is going to be so much easier. Way to go with more nerf's we already know you want this game dead.
    Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
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  7. #57
    Member adrokier's Avatar
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    Quote Originally Posted by Scapes View Post

    With our Aftermath update, we will be making modifications to the behaviors of some beloved-yet-broken features surrounding reloading weapons. Reloading contributes significantly to the rhythm of a gunfight and contributes the rest and fermatas that keep things interesting. However, there have been some long-standing inconsistencies in how reload works, and we’re going to even those out.

    In Defiance, there has always been a functional minimum reload time. This one-second reload acts as an unbreakable barrier, like the speed of light, preventing players from getting lightning fast reloads. “But wait!”, you say, “what about the zero-reload Zagger!” And you would be right to ask! There’s a long-standing bug that allowed guns to be reloaded instantly if you modded it to be exactly a 0 second reload time. Anything else would properly respect the 1 second minimum reload time, though the UI could incorrectly display less than 1 second. This led to extremely overpowered weapons that others could never compete with. With the Aftermath update, we’re fixing both of those issues.

    ...

    Read the full article on the website.
    Regardless the Zagger, this will make Veterans to leave Defiance...

    Farming for good Weapons? Makes no sense everything will have a nerf to dust ^^
    Paying Money for Weapons? Makes no sense what u buy as a good weapon will have a nerf to dust.

    We have big impact on Full Reload Effects (for all Weapons) and Reload Times and Bonusses (on all Wepons) ... PVE and PVP

    I really dnt like that..


    My opinion

    archon aka adrokier

  8. #58
    Member stoodakiss's Avatar
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    Quote Originally Posted by jay ellis View Post
    Someone got lost along the way. This looks like a game I'd really like to play.
    i like buffets of deliciousness

  9. #59
    Member MJS's Avatar
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    Quote Originally Posted by Scapes View Post

    With our Aftermath update, we will be making modifications to the behaviors of some beloved-yet-broken features surrounding reloading weapons. Reloading contributes significantly to the rhythm of a gunfight and contributes the rest and fermatas that keep things interesting. However, there have been some long-standing inconsistencies in how reload works, and we’re going to even those out.

    In Defiance, there has always been a functional minimum reload time. This one-second reload acts as an unbreakable barrier, like the speed of light, preventing players from getting lightning fast reloads. “But wait!”, you say, “what about the zero-reload Zagger!” And you would be right to ask! There’s a long-standing bug that allowed guns to be reloaded instantly if you modded it to be exactly a 0 second reload time. Anything else would properly respect the 1 second minimum reload time, though the UI could incorrectly display less than 1 second. This led to extremely overpowered weapons that others could never compete with. With the Aftermath update, we’re fixing both of those issues.

    ...

    Read the full article on the website.
    Sure thing pal, glad to see your screwing the Prepardness Perk when it works great and bothers no-one. So you need to make it exact same thing as the purple roll of reload stowed clip. Glad to see your working on the important stuff at Trion instead of making our cars stop disappearing or the fact that when you walk over ammo you see it being picked up but doesn’t add anything at all, or how about the 15 second lag spikes that have been happening on a daily basis? A year and a half later and all you do is screw with things rather than fix what needs it. Take a hint already since the game is a ghost town now that most people went to Destiny!

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  10. #60
    Member Fuzzy's Avatar
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    Quote Originally Posted by MJS View Post
    [...]
    So you need to make it exact same thing as the purple roll of reload stowed clip. Glad to see your working on the important stuff at Trion instead of making our cars stop disappearing or the fact that when you walk over ammo you see it being picked up but doesn’t add anything at all, or how about the 15 second lag spikes that have been happening on a daily basis?
    Prepardness is 50% instead of 25%. Also, the purple roll is "25% ot stowed weapon clip reloaded on a kill" not on full reload

    A fix for disappearing cars is on the PTS. It might be the complete fix for every case of disappearing cars there is. AFAIK, this fix requires a client side change though, that's why it's not on live servers yet

    Phantasie was on live NA servers yesterday to look into lag. They're actively trying to solve the lag problem(s), as they've said multiple times

    Not every dev or engineer is working on the same things... While some work on making changes, some work to resolve the lag problems.

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