
Originally Posted by
Ned Kelly
Well, IMO after this, polish, tune up re-customisation of yet another perk should convince whats left of the player base to spend up big and stay around. I have played this game since day one and my hope for this game is akin to sand through the fingers now.
I'm yet to really see any implementation of players wants in all of that time. The original devs left the current bunch a monstrosity to fix. But instead of fixing client issues and making the game gell as a whole, they seemingly have no foci.
One dev is changing rolls on weapons whilst some other part of defiance team are creating weapons that shouldn't be released. Will another part is introducing pay to win elements into the bit store and not creating an access point from within the game.
Then seemingly (again entirely my opinion) the company as a whole appears to have dropped support or a want for the product to be a long term success and instead are concentrating on things like trove and archage (yes I can see the denials coming) but with the emails you receive etc how can you spin it any other way, when all it is, is just spin.
The beautiful diamond in the rough the was.... WAS defiance is being polished by someone with a sledgehammer that has no willingness to concede on some points or accept they are doing things, that may not be considered wrong, but against what the vast majority want, not just the vocal minority on the forums.
Some highlights for me have been:
Grenades (took many many many..... hours to get a legendary and then ruined it with the current system) just because?
Taking an absolute age to fix broken side missions?
DLC's - need I really comment about warmaster or others
It seems like everytime I hunt and hunt (you know, the longer more fulfilling chase etc) for something and then finally get it, it's nerfed.
I feel burnt out with this, there is no create with this game, no blossoming of well crafted idea's and direction. It seems the only flair is in the way to frustrate and alienate the player base, or the ability to zero in on the things people enjoy about the game and take them away, reduce the rewards to nothing or repack it and call it a DLC.
Are you trying to make an american game that is world renowned for being a grindfest? You want to be able to say "we are not reducing the rewards", but you cannot say " we are taking away the tools for you to get rewards"
To "The Company" This post IMO is both constructive and needed!!! You need to take this criticism, read it, take a step back and assess the direction the game has taken since release. Assess the changes in player numbers alongside dlc releases and the gameplay mechanic changes you have made and see whether it was all worth it. Assess the way idea's are processed and implemented into the game. Think about if you hadn't taken all these things away from the players whether the numbers would have plummeted to the extent they have?
The transmutation of the diamond to rock salt is almost complete.