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  1. #1

    Reloads under 1 do make a difference

    I made a video to show the difference that reloads under 1 do indeed make a noticeable difference.

    http://forums.defiance.com/showthrea...=1#post1626099


    Here are 2 couriers I have one with a .2 reload and the other with a .7 I chose them since they do not have a 0 reload



    You can see the difference in this video. I fired 2 shots with the .2 and then switched weapons and fired 2 shots with the .7


    http://youtu.be/bvwVav63q6M
    EGO - 5900
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  2. #2
    This. The devs stated multiple times that the reload animation takes one second unless its higher than 1 in which case the reload is slowed and the additional time is added. They say that this "fact" makes all the extra reload rolls redundant. They said the unbreakable "speed of light" law is already in the game, but only when you get to 0.0 does it break. So, how do they explain this?

    I cant make heads or tails of anything they say. The later posts by rashere say existing guns wont be effected. WTF? Does he mean my zagger will still have no animation? Or my zagger will still keep its rolls, but have a one sec animation? Or,.... jesus idk.

    Also, what is happening with pump reloads? I have a slugger with .3 reload per shell. I can put two shells in it in .6 sec and fire. Now with the 1 sec min it looks like I'll put 3 in per sec, nerfing my reload to 3.33333 but I wouldn't be surprised if thats wrong.

    I have other issues too but I'm tired of typing.

  3. #3
    Member Bonehead's Avatar
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    We just have to wait and see. Last time they messed with reload mechanics for something, my bonfire went to zero reload for a couple of days. That was some fun for a while. Full auto bonfire. There will be unintended consequences. I just hope they are entertaining and not too troublesome.
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  4. #4
    Isn't it that the reloads of less than 1 second were a bug affecting a number of weapons including but not limited to the Zagger and that it was going to be fixed in the next patch which is yet to be deployed but in the PTS enviroment?
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  5. #5
    Quote Originally Posted by BlackTalons View Post
    Isn't it that the reloadas of less than 1 second were a bug affecting a number of weapons including but not limited to the Zagger and that it was going to be fixed in the next patch which is yet to be deployed but in the PTS enviroment?
    I'm pretty sure that they said that the 1 second minimum had been in place for everything except guns that managed to reach 0.0 Reload. That it was only guns that reached 0.0 that were actually bugged. The other change was to make the weapon cards not show reload values below 1.0, because the weapons were already (at least supposedly) held to a 1 second minimum.

    Though what ironcladtrash says below may be the truth, that the displayed weapon card times were supposed to be in addition to the 1 second minimum.

    EDIT:
    In the Game Mechanics Update announcement, Trick said: "There’s a long-standing bug that allowed guns to be reloaded instantly if you modded it to be exactly a 0 second reload time. Anything else would properly respect the 1 second minimum reload time, though the UI could incorrectly display less than 1 second."

    In a reply in the Weapon Rarity Rolls thread, Rashere posted: "The 1 second min isn't new."

  6. #6
    What he said was any rolls that make your weapon under 1 is useless. I proved in my video that this not true as there is a clear difference between the .2 and .7 When the change goes to PTS both these guns would have a reload of 1 making all the bonuses on my legendary courier useless.

    I am hoping he actually means something different. I suspect that my reload on my Couriers are actually 1.2 and 1.7 and not .2 and .7. If that is the case the change to reinforce the 1 second should only just show that on the card now making the card say 1.2 and 1.7 and also fix the 0 reloads that skip the animation like the Zagger. Hopefully then it really doesn't change anything. Otherwise this is a giant nerf across the board on anything with reload bonuses and not just the Zagger.
    EGO - 5900
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  7. #7
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    Nice thread Ironclad. This is a perfect example of why it is so important to us to have things on PTS with ample time to test and discuss.

  8. #8
    Defiance Dev Rashere's Avatar
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    Quote Originally Posted by ironcladtrash View Post
    What he said was any rolls that make your weapon under 1 is useless. I proved in my video that this not true as there is a clear difference between the .2 and .7 When the change goes to PTS both these guns would have a reload of 1 making all the bonuses on my legendary courier useless.

    I am hoping he actually means something different. I suspect that my reload on my Couriers are actually 1.2 and 1.7 and not .2 and .7. If that is the case the change to reinforce the 1 second should only just show that on the card now making the card say 1.2 and 1.7 and also fix the 0 reloads that skip the animation like the Zagger. Hopefully then it really doesn't change anything. Otherwise this is a giant nerf across the board on anything with reload bonuses and not just the Zagger.
    Both reloads in that video are at least 1 second. It's not the time it takes to load the rounds that matters, but the time it takes from when you hit reload to the weapon being ready. If you were to hit 0 reload, it would skip the entire animation and reload instantly.

    Single shot reload weapons, like that Courier, were treated differently since the reload time was "per shot" rather than the whole mag. I want to take a keen look at them once we get PTS updated since special behaviors are usually the ones where problems come up. I'd be curious to copy your character over and try the same loadout with the updates there to see those difference in practice.

    Rashere

  9. #9
    Defiance Dev Rashere's Avatar
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    Quote Originally Posted by jay ellis View Post
    I cant make heads or tails of anything they say. The later posts by rashere say existing guns wont be effected.
    Jay, probably best to just ignore that. Those comments had nothing to do with these changes. I was referring to future changes I'm working on to update the bonus rolls with a particular eye at removing ones that don't have any effect, usually due to compounding rolls hitting some cap.

    Rashere

  10. #10
    Quote Originally Posted by Rashere View Post
    Both reloads in that video are at least 1 second. It's not the time it takes to load the rounds that matters, but the time it takes from when you hit reload to the weapon being ready. If you were to hit 0 reload, it would skip the entire animation and reload instantly.

    Single shot reload weapons, like that Courier, were treated differently since the reload time was "per shot" rather than the whole mag. I want to take a keen look at them once we get PTS updated since special behaviors are usually the ones where problems come up. I'd be curious to copy your character over and try the same loadout with the updates there to see those difference in practice.

    Rashere
    What about guns with clips? On say a vbi smg, the animation speeds up when its under 1 sec. This is particularly noticeable when using overload or single minded. Will these reloads change too?

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