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  1. #1
    Senior Member Jesse's Avatar
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    Side Mission: Project Aegis, Part 1 - BUG?

    There's a side mission called Project Aegis, Part 1 where you're supposed to go down this raider infested road on the west coast and reboot four turrets to make it safe. However, I was only able to reboot the second turret, the other three you can't interact with. I tried moving all around them, crouching, jumping, etc... and the option to interact doesn't show up.

    I ran into a fellow ark hunter as I moved onto the fourth and he/she wasn't able to reboot them either.

    Has anyone been able to complete this side mission? Thoughts?

    EDIT: I'm on PC version.
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  2. #2
    Senior Member
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    For me I managed to boot the first one. the other 3 I cant touch.

  3. #3
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    Quote Originally Posted by Ralifur View Post
    For me I managed to boot the first one. the other 3 I cant touch.
    I got 2 done, this quest is bullsh*t.

  4. #4
    bump.........................................


    1 hour questing <bug appears>

    1 hour questing <bug appears>

    1 hour questing <bug appears>

    1 hour questing <bug appears>

    1 hour questing <bug appears>

    1 hour questing <bug appears>

    1 hour questing <bug appears>

    yawn

  5. #5
    Junior Member
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    I got passed this, the best way i found especially with the turret getting attacked by the giant mutant and the matriarch bug is to kill the matriarch, lead the big mutant away and then get your car out and drive back quick while he tails you. The turret wont be click-able while its firing. Hope this helps. Ps I bug reported this myself, if you lead it too far it will reset and they both respawn again.

  6. #6
    Junior Member
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    yeah pretty much same, I could complete first 3 but not the last :/

  7. #7
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    Same here.

    Even without the endless hellbugs, raiders and the oft-respawning Hulker, the turret is stuck in a "aquiring target" animation - on my end, at least.
    Tried 4 - 5 times now to run the whole gambit of killing off all the hellbugs - including Matriarch, every raider that runs in, and the Hulker - only me and the turret left, no enemies on radar, and the bug still persists.

    Urgh.

  8. #8
    Senior Member Myst's Avatar
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    Had the same problem before work and abandoned it. Was going to do some more but ended up questing with some people so never got back to it. So it seems the consensus is about touching one but the others can't be which is what happened to me as well. Able to activate the first ( which was already activated ) but couldn't do anything about the second...
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  9. #9
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    Just did a little research on the mission to see if there was a way around it - since I've both seen others complete it while I was trying, and that it's been stated here that some have been able to complete it while others haven't.

    I abandoned and retook the mission multiple times, each time with variable degrees of success. Sometimes I was able to get up 2 turrets, other times none at all.

    What I found was, that the crux of the matter is the mission seems to not only be about the turrets - it also involves the enemies that spawn there.
    So the "real" objective should be to clear the area of hostiles first, and then reactivate the turrets.

    Unfortunately, it seems that if a previous spawn is already present - not the "base" spawn, but later stage spawns at each turret - the turrets bug and you can't activate them.
    Seeing as the turrets can be activated if someone lures the spawn far enough away, they will eventually return and stay there untill someone comes along and clears them - at which point the turret becomes bugged for that person.

    The best bet to complete it would seem to be to clear all the stages first - without the mission active - and then drive around all the turrets and pick up the mission again, and hope someone doesn't trigger any further spawns - I haven't tested it, and it's one hell of a hassle, but if anyone's adament on completing it before a patch is released, I'd recommend trying that.

    EDIT:
    Alright, I tested the proposed solution above.
    First off, I was only half-right. It is somewhat connected with the spawn stages of hostiles near the turret, but mainly because the turret itself is constantly bugged one way or another.

    If the turret has any target to fire upon when you get there (except "base spawns" - see below), it will bug out - "it's already active".
    So to increase the chance of success, complete every wave first before you attempt the mission:
    1st turret: Untill the Burrowing APC's retract
    2nd turret: Kill the Tanker that spawns in the distance
    3rd turret: Kill both the Tankers that spawn.
    4th turret: Kill the Hulker.

    Each time I did this, I'd be capable of activating all 4 turrets when I got there - unless someone had engaged the turret and triggered the subsequent spawns before I did.
    Note that if you die (as in, not being able to revive yourself-dieing), the turret you died near will bug out, and you'll have to start the mission over - including clearing any previous spawns.

    The method is by no means a sure-fire way of completing the mission - but as long as turrets are firing at the base spawns, it doesn't seem to cause them to bug out.

    Also, it's worth mentioning that the "activate" shimmer effect sometimes isn't visible untill you leave your vehicle.

    Either way, this is the way I finally completed the mission.

    Hope it helps ;s

  10. #10
    Member Philip017's Avatar
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    maybe this bug can be fixed with a simple turrets aren't active until you turn them on??? similar to other missions where you must join a phase and turn them all on?

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