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  1. #1
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    Maximum EGO Calculations as of Dec. 7, 2014 for Etaew and Whomever Else is Interested

    This information is now out of date. To see new information as of the Alcatraz update, see the following thread: New Maximum EGO Calculations (Post-Alcatraz)

    So, since launch, I've played Defiance on PS3. I usually don't bother with Platinum Trophies or getting EVERYTHING done in a game, especially one as big as Defiance in terms of the amount of "stuff to get done." When I found myself getting more done than I expected, I made a point of plowing through what was left, and I've kept up since. I've found myself somewhat obsessive about completing all that Defiance throws at us, and that has made me somewhat obsessive about the concept of "maximum EGO rating."

    Etaew's great Defiance Data site is my go-to site on anything Defiance, but when it comes to the maximum EGO rating, I've found some contradictory and out of date information (here and here), so I'm hoping that this thread can (a) help me and others track what the "real" maximum EGO rating would be, absent the level cap, and (b) provide information for Etaew to perhaps update Defiance Data without having to do yet another bunch of researching himself, given that I'd imagine the DD workload is huge.

    ------------------------

    We all know that the original EGO cap was 5000, then it was removed, and now it has been reinstated with a bump up t 5900 as the EGO cap. However, we also know that this was intended as a means of getting to the cap without needing to do every single pursuit, which, by definition, means that the "real" maximum EGO is actually beyond 5900. We've also been told that when the EGO cap is raised again someday, we will get credit for the EGO we have earned beyond the cap. (That remains to be seen, as I've repeatedly asked for information on this EGO tracking and if there is a way to confirm our "real" EGO in some way, and these questions always result in no response whatsoever.)

    Non-Pursuit EGO

    One can level up with XP until having obtained enough EGO Points to completely fill the EGO Grid. There are a total of 80 original perks on the grid, plus 15 that were added with Arktech Revolution, all of which have three levels. There are also the four EGO Powers, each of which has five ranks. Each time one gains an EGO Point toward any of these, our EGO Rating goes up by 10.

    Therefore:

    (80 original perks + 15 DLC perks) x 3 levels each x 10 EGO each time = 2850
    4 powers x 5 levels each x 10 EGO each time = 200

    Thus, the EGO Grid can provide 3050 EGO by itself.

    Meanwhile, there are 13 weapon types, which can level up 19 times (between 1 to start and 20 maximum), and we earn 4 EGO each time a weapon levels up.

    13 x 19 x 4 = 988

    The same goes for the 3 vehicle types, giving us:

    3 x 19 x 4 = 228

    Add those all up (3050 + 988 + 228), and we find that without considering a single pursuit, the non-pursuit EGO available right now is a rather huge 4266.

    Pursuit EGO

    There are 108 pursuits for Season One, once we count in the Arkbreaker, dueling, and clan pursuits that were added after the game launched.

    6 for Mt. Tam give us 65.
    6 for Madera give us 65.
    7 for Marin give us 70.
    6 for Sausalito give us 65.
    6 for San Francisco give us 65.
    7 for Co-Op Maps give us 105.
    4 for Arkfalls give us 65.
    6 for Enemy Groups give us 30.
    14 for Competitive Multiplayer give us 195.
    6 for EGO Evolution give us 95.
    17 for Combat give us 180.
    9 for Vehicles give us 100.
    8 for Reputation give us 80.
    6 for Social give us 50.

    So, Season 1 gives us 1230.

    The 16 Episode pursuits from Season 1 that are still in the game each give us 5 for a total of 80.

    The Castithan Charge Pack gives us two new pursuits worth 55.

    Arkbreaker gives us three new pursuits worth 15.

    The 7th Legion gives us five new pursuits worth 35.

    Gunslinger Trials gives us six new pursuits worth 30.

    Arktech Revolution gives us six new pursuits worth 60.

    Thus, the DLC gives us a total of 195 EGO.

    There were also seven pursuits from Season 1 episodes that were removed from the game that each granted five EGO each. (For the record, those were: Peacekeeper; Shadows Over Defiance; Thinning The Herd; Unconventional Methods; Silencing the Piper; Contract Killer; and Competitor.) This adds 35 EGO to the maximum, but only for those who were around to actually do those pursuits before they were removed from the game.

    So, going into Season 2, we have the following:

    4266 from non-pursuit EGO + 1230 from "Season 1" + 80 from Season 1 episode pursuits + 195 from DLC + 35 removed from Season 1 = 5806 EGO (or 5771 for those who didn't do those removed Season 1 episode pursuits).

    Season 2

    As of Dec. 7, 2014, we have had 24 pursuits for Season 2.

    10 for Silicon Valley give us 125.
    7 for Episodes give us 105.
    5 for The Grid give us 45.
    2 for Reputation give us 20.

    Thus, so far, Season 2 gives us 295 EGO.

    Totals

    Once we add in Season 2's pursuits so far, we get a "real" maximum EGO of 6101 for those who played early enough to do those removed pursuits, or 6066 for those who did not. So . . .

    Real Maximum EGO Rating (with Removed Pursuits): 6101*
    Real Maximum EGO Rating (without Removed Pursuits): 6066
    Real Maximum EGO Rating Without Any DLC (with Removed Pursuits): 5906
    Real Maximum EGO Rating Without Any DLC (without Removed Pursuits): 5871**

    And as a special subsection for those who absolutely loathe PVP, here are those numbers without a single PVP pursuit, which means missing out on 195 EGO from Competitive Multiplayer, 20 EGO from Reputation (because of needing Echelon rep), and 20 EGO from Social (for not doing Competitive Multiplayer in full clan groups and thus missing out on both "In the Inner Circle" pursuits). You've thus lost out on 235 EGO.

    Without Any PVP:
    Real Maximum EGO Rating (with Removed Pursuits): 5866*
    Real Maximum EGO Rating (without Removed Pursuits): 5831
    Real Maximum EGO Rating Without Any DLC (with Removed Pursuits): 5671
    Real Maximum EGO Rating Without Any DLC (without Removed Pursuits): 5636**

    * Maximum EGO Rating "From Day One"
    ** Maximum EGO Rating for Free-to-Play (for those literally playing free, no DLC at all)

    Conclusions

    Things I find interesting in the numbers here:

    A player spending no money at all on the game can't hit the EGO cap, but can come very close.

    A player from the early days that never bought any DLC can indeed hit the EGO cap now, but only if they did at least six of those removed pursuits.

    There is now a "buffer" of 201 for early players and 166 for later players between the "real" maximum EGO and the EGO cap, meaning that you can indeed hit it without doing every pursuit, allowing you to pick and choose pursuits to deal with.

    However . . .

    It is still mathematically impossible for a player to hit the 5900 level cap if he or she never plays a bit of PVP. (We need 34 more EGO worth of pursuits before that claim becomes true for early players, or 69 more EGO worth of pursuits before it is true for players who didn't do those removed Season 1 episode pursuits.)

  2. #2
    Member Atticus Batman's Avatar
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    Quote Originally Posted by nathanpbutler View Post
    {SNIP}


    Non-Pursuit EGO

    One can level up with XP until having obtained enough EGO Points to completely fill the EGO Grid. There are a total of 80 original perks on the grid, plus 15 that were added with Arktech Revolution, all of which have three levels. There are also the four EGO Powers, each of which has five ranks. Each time one gains an EGO Point toward any of these, our EGO Rating goes up by 10.

    Therefore:

    (80 original perks + 15 DLC perks) x 3 levels each x 10 EGO each time = 2850
    4 powers x 5 levels each x 10 EGO each time = 200

    Thus, the EGO Grid can provide 3050 EGO by itself.

    Meanwhile, there are 13 weapon types, which can level up 19 times (between 1 to start and 20 maximum), and we earn 4 EGO each time a weapon levels up.

    13 x 19 x 4 = 988

    The same goes for the 3 vehicle types, giving us:

    3 x 19 x 4 = 228

    Add those all up (3050 + 988 + 228), and we find that without considering a single pursuit, the non-pursuit EGO available right now is a rather huge 4266.

    Pursuit EGO

    There are 108 pursuits for Season One, once we count in the Arkbreaker, dueling, and clan pursuits that were added after the game launched.

    6 for Mt. Tam give us 65.
    6 for Madera give us 65.
    7 for Marin give us 70.
    6 for Sausalito give us 65.
    6 for San Francisco give us 65.
    7 for Co-Op Maps give us 105.
    4 for Arkfalls give us 65.
    6 for Enemy Groups give us 30.
    14 for Competitive Multiplayer give us 195.
    6 for EGO Evolution give us 95.
    17 for Combat give us 180.
    9 for Vehicles give us 100.
    8 for Reputation give us 80.
    6 for Social give us 50.

    So, Season 1 gives us 1230.

    The 16 Episode pursuits from Season 1 that are still in the game each give us 5 for a total of 80.

    The Castithan Charge Pack gives us two new pursuits worth 55.

    Arkbreaker gives us three new pursuits worth 15.

    The 7th Legion gives us five new pursuits worth 35.

    Gunslinger Trials gives us six new pursuits worth 30.

    Arktech Revolution gives us six new pursuits worth 60.

    Thus, the DLC gives us a total of 195 EGO.

    There were also seven pursuits from Season 1 episodes that were removed from the game that each granted five EGO each. (For the record, those were: Peacekeeper; Shadows Over Defiance; Thinning The Herd; Unconventional Methods; Silencing the Piper; Contract Killer; and Competitor.) This adds 35 EGO to the maximum, but only for those who were around to actually do those pursuits before they were removed from the game.

    So, going into Season 2, we have the following:

    4266 from non-pursuit EGO + 1230 from "Season 1" + 80 from Season 1 episode pursuits + 195 from DLC + 35 removed from Season 1 = 5806 EGO (or 5771 for those who didn't do those removed Season 1 episode pursuits).

    Season 2

    As of Dec. 7, 2014, we have had 24 pursuits for Season 2.

    10 for Silicon Valley give us 125.
    7 for Episodes give us 105.
    5 for The Grid give us 45.
    2 for Reputation give us 20.

    Thus, so far, Season 2 gives us 295 EGO.

    Totals

    Once we add in Season 2's pursuits so far, we get a "real" maximum EGO of 6101 for those who played early enough to do those removed pursuits, or 6066 for those who did not. So . . .

    Real Maximum EGO Rating (with Removed Pursuits): 6101*
    Real Maximum EGO Rating (without Removed Pursuits): 6066
    Real Maximum EGO Rating Without Any DLC (with Removed Pursuits): 5906
    Real Maximum EGO Rating Without Any DLC (without Removed Pursuits): 5871**

    And as a special subsection for those who absolutely loathe PVP, here are those numbers without a single PVP pursuit, which means missing out on 195 EGO from Competitive Multiplayer, 20 EGO from Reputation (because of needing Echelon rep), and 20 EGO from Social (for not doing Competitive Multiplayer in full clan groups and thus missing out on both "In the Inner Circle" pursuits). You've thus lost out on 235 EGO.

    Without Any PVP:
    Real Maximum EGO Rating (with Removed Pursuits): 5866*
    Real Maximum EGO Rating (without Removed Pursuits): 5831
    Real Maximum EGO Rating Without Any DLC (with Removed Pursuits): 5671
    Real Maximum EGO Rating Without Any DLC (without Removed Pursuits): 5636**

    * Maximum EGO Rating "From Day One"
    ** Maximum EGO Rating for Free-to-Play (for those literally playing free, no DLC at all)

    Conclusions

    Things I find interesting in the numbers here:

    A player spending no money at all on the game can't hit the EGO cap, but can come very close.

    A player from the early days that never bought any DLC can indeed hit the EGO cap now, but only if they did at least six of those removed pursuits.

    There is now a "buffer" of 201 for early players and 166 for later players between the "real" maximum EGO and the EGO cap, meaning that you can indeed hit it without doing every pursuit, allowing you to pick and choose pursuits to deal with.

    However . . .

    It is still mathematically impossible for a player to hit the 5900 level cap if he or she never plays a bit of PVP. (We need 34 more EGO worth of pursuits before that claim becomes true for early players, or 69 more EGO worth of pursuits before it is true for players who didn't do those removed Season 1 episode pursuits.)
    Hmm it looks like the Devs counted that stuff in BLUE and Purple, when doing their math, and forgot that not everyone has the stuff in blue, or that the stuff in Purple requires PvP.

    (Ps all the stuff in Blue and purple, are also underlined)
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    That's because Batman is the best.
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    As usual Batman is right.
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    Because Batman is ALWAYS RIGHT!
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    Batman is boss. He will never lose because he is the best. That's that. Oh yeeeah

  3. #3
    Member Tex_Arcana's Avatar
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    On behalf of non-math heads I thank thee for this fine compendium of numerology.
    http://www.texarcana.com/
    It's not the bullet with my name on it that worries me. It's the one that says, "To whom it may concern".

  4. #4
    Can we get an official response to this?

    If you believe this isn't true copy my character to PST and check me out.

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    What you gotta do is say 'trion don't care' and then they pop up outta the tumbleweed and reply. Lol

  6. #6
    Member Atticus Batman's Avatar
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    Quote Originally Posted by Mister Derpenhowser View Post
    What you gotta do is say 'trion don't care' and then they pop up outta the tumbleweed and reply. Lol

    Say kiwibird 3 times!






    Support me in Extralife

    Xbox Gt and Defiance Character (Na): Atticus Batman
    DEFIANCE CLAN: DAWN PATROL(forum page)

    (Azrael Batman) Clan: Nuclear Elite (EU)


    Quote Originally Posted by CM Kiwibird View Post
    That's because Batman is the best.
    Quote Originally Posted by TheOz View Post
    As usual Batman is right.
    Quote Originally Posted by dramaQkarri View Post
    Because Batman is ALWAYS RIGHT!
    Quote Originally Posted by TheReaper2662 View Post
    Batman is boss. He will never lose because he is the best. That's that. Oh yeeeah

  7. #7
    Very interesting!

    Why did they remove those pursuits?

  8. #8
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    They were tied into specific "Episode Missions" that were tied into certain time frames in season 1. Most of that stuff was up for a short time, then gone again. It was only later that it returned and that they added Replay One to redo some of those things or something similar to let people who didn't do them the first time do those things and those who had still get EGO for redoing them.

    The end result was that since Replay One was a new version of the old pursuits, rather than actually the same pursuits added back into the game, anyone who did those 35 EGO of pursuits *and* then did Replay One (which is still in the game) ended up with a 35 EGO advantage over everyone else.

  9. #9
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    guess i'll be stuck with 5875 if i do the rest of the pursuits without the DLCs

    plus on the side note, i'm happy at 5700 since ppl go to me for gun downgrades in exchange for my gun upgrades

  10. #10
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    I have all dlc but gunslinger. I've done all competitive multiplayer except 4 of them. I have a couple of social since the others require a larger clan. And I have one reputation left which also requires pvp. Even when defiant II pursuit gets fixed I will not have capped and will need to do these pvp. So either my math is very wrong or someone else's is. Wait..... Waaait. Cerberus? Level 20? That is where the difference is but again, requires pvp OR explosions 101. Ether way. Unless you're in a large clan that won't complain about you driving around for 20 minutes in a Cerberus each shadow war you will definitely have to do other pvp to get to 5900. Or co op. Max Cerberus and only a few pvp

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