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  1. #31
    Junior Member
    Join Date
    Apr 2013
    Posts
    2
    So I got bored and started working on that AHK script. I've got it working in windows but won't be able to test in game til later.

    Currently I have it so that if you hold shift & RMB, it doubles your mouse sens & then when you let go of RMB it returns it to what it was. You can change the amount by adjusting the multiplier in the line "Mouse_Speed_Slow := Mouse_Speed_Orig * 2". Change the 2 to whatever you want. If you set it below 1 it will slow your mouse while holding RMB.

    If you want to get rid of the shift modifier, remove the "+" before "RButton::" Note that removing the shift modifier will prevent right click from working in windows while the script is running.

    I'll post an update once I get a chance to confirm this works in game. Some games block AHK scripts.

    http://pastebin.com/PEbaAsCt

    Code:
    ; GET INTIAL MOUSE SPEED:
    ; 0x70 (SPI_GETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default)
    DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Orig, UInt, 0)
     
    Mouse_Speed_Slow := Mouse_Speed_Orig * 2
    Mouse_Speed_Slow := Floor(Mouse_Speed_Slow)
    ; Or directly set the speed: Mouse_Speed_Slow =5
    Return
     
    +RButton::
    toggleMouseSpeed()
    KeyWait RButton
    toggleMouseSpeed()
    Return
     
    toggleMouseSpeed() {
            global
    ; 0x71 (SPI_SETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default)
            DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Now, UInt, 0)
            If Mouse_Speed_Now =%Mouse_Speed_Orig%
                    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Slow, UInt, 0)
            Else
                    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Orig, UInt, 0)
    Return
    }

  2. #32
    Junior Member
    Join Date
    Apr 2013
    Posts
    2
    Quote Originally Posted by Mike JezZ View Post
    +1

    I blame consoles.
    this.

    But SERIOUSLY!!!!

    WTF dont we have the option to change this? it is annoying me to no fcking end -.- and personally i will get a full refund if this isnt changed within a month since its simply just unplayerble like this....

  3. #33
    Junior Member
    Join Date
    Apr 2013
    Posts
    2
    Quote Originally Posted by schwat View Post
    So I got bored and started working on that AHK script. I've got it working in windows but won't be able to test in game til later.

    Currently I have it so that if you hold shift & RMB, it doubles your mouse sens & then when you let go of RMB it returns it to what it was. You can change the amount by adjusting the multiplier in the line "Mouse_Speed_Slow := Mouse_Speed_Orig * 2". Change the 2 to whatever you want. If you set it below 1 it will slow your mouse while holding RMB.

    If you want to get rid of the shift modifier, remove the "+" before "RButton::" Note that removing the shift modifier will prevent right click from working in windows while the script is running.

    I'll post an update once I get a chance to confirm this works in game. Some games block AHK scripts.

    http://pastebin.com/PEbaAsCt

    Code:
    ; GET INTIAL MOUSE SPEED:
    ; 0x70 (SPI_GETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default)
    DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Orig, UInt, 0)
     
    Mouse_Speed_Slow := Mouse_Speed_Orig * 2
    Mouse_Speed_Slow := Floor(Mouse_Speed_Slow)
    ; Or directly set the speed: Mouse_Speed_Slow =5
    Return
     
    +RButton::
    toggleMouseSpeed()
    KeyWait RButton
    toggleMouseSpeed()
    Return
     
    toggleMouseSpeed() {
            global
    ; 0x71 (SPI_SETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default)
            DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Now, UInt, 0)
            If Mouse_Speed_Now =%Mouse_Speed_Orig%
                    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Slow, UInt, 0)
            Else
                    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Orig, UInt, 0)
    Return
    }
    doesnt seem to work :/ trying to get it to work but it doesnt (win7)

    PS: i have played games for the past 17years, i have NEVER had my hands go sore playing 10+ hours a day, it took my roughly 2 hours of this **** and my hand felt like i had it in a blender -.- can't play this **** like this.... motherfcker ****** dev that made this

  4. #34
    Junior Member
    Join Date
    Mar 2013
    Posts
    19
    So blame consoles because they wanted pc players to be able to use a controller? I fail to see how consoles and using a pc controller is the issue here... Learn to aim maybe? Zoom, un-zoom, turn and then zoom again? Not hard if you guys have played any shooters in the past with or without controllers. Maybe just dont suck?

  5. #35
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    Chile
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    69
    damn consoles :/

  6. #36
    I love how ppl come in out of the woodwork trying to interpret what the Devs have done such and such a thing for, quoting as if the truth was theirs, when they really have no clue what they are talking about. Right now there are a few facts, and a lot of theories.

    Fact: Mouse speed while aiming is ridiculously slow.

    Fact: This seems to annoy a lot of ppl, (myself included)

    Fact: Devs have never mentioned a single word either for or against this, or why it is ingame.

    Theory: Blame Consoles....
    Theory: Intentional Balance issue
    Theory: my eP is bigger than yours....

    Now, this is 1 of many issues that were brought up daily, if not hourly, in previous incarnations of beta etc...Not once did a dev respond to this issue, or to quite a few other issues, such as vehicles in arkfalls etc...
    It would be very very very nice if one of the devs DID speak out about this, either telling us this was "working as intended" and not going to change, so we can all get on with our gaming lives, or instead tell us that this will be one of the umpteen fabled changes due in the big patch coming up, in which case there will be cake and tea for everyone.....

    Now, just imagine, 4 pages of random crap posts that could have been whittled down to a single page if ppl did not feel they had to constantly pad their post counts.....

  7. #37
    Junior Member
    Join Date
    Apr 2013
    Posts
    14
    Quote Originally Posted by HansKisaragi View Post
    I don't have this problem.. but then again my mouse has 6400 dpi and is like a cyborg rat..

    dude, I have 11,4k DPI and i've set it on that. it doesn't matter how high you can set your mouse sensitivity. it changes during gameplay, while aiming for instance. if you set the perfect speed for hip-fire, it will still be much slower when aiming and you'll miss stuff running at you for instance.

  8. #38
    Junior Member
    Join Date
    Mar 2013
    Posts
    1
    How is possible that this is till not fixed... I participated in 2 beta weekends with feedback on this and nothing changed.
    I guess they don't want my money... I am not buying this game because of this...
    This is a serious issue in FPS game although this is third person shooter its still a game dependent on aiming and how can I aim if I cannot change my mouse sensitivity. OMG they devs must be stupid because I dont have any other explanation for this.

  9. #39
    Junior Member
    Join Date
    Apr 2013
    Posts
    15
    Quote Originally Posted by schwat View Post
    So I got bored and started working on that AHK script. I've got it working in windows but won't be able to test in game til later.

    Currently I have it so that if you hold shift & RMB, it doubles your mouse sens & then when you let go of RMB it returns it to what it was. You can change the amount by adjusting the multiplier in the line "Mouse_Speed_Slow := Mouse_Speed_Orig * 2". Change the 2 to whatever you want. If you set it below 1 it will slow your mouse while holding RMB.

    If you want to get rid of the shift modifier, remove the "+" before "RButton::" Note that removing the shift modifier will prevent right click from working in windows while the script is running.

    I'll post an update once I get a chance to confirm this works in game. Some games block AHK scripts.

    http://pastebin.com/PEbaAsCt

    Code:
    ; GET INTIAL MOUSE SPEED:
    ; 0x70 (SPI_GETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default)
    DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Orig, UInt, 0)
     
    Mouse_Speed_Slow := Mouse_Speed_Orig * 2
    Mouse_Speed_Slow := Floor(Mouse_Speed_Slow)
    ; Or directly set the speed: Mouse_Speed_Slow =5
    Return
     
    +RButton::
    toggleMouseSpeed()
    KeyWait RButton
    toggleMouseSpeed()
    Return
     
    toggleMouseSpeed() {
            global
    ; 0x71 (SPI_SETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default)
            DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Now, UInt, 0)
            If Mouse_Speed_Now =%Mouse_Speed_Orig%
                    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Slow, UInt, 0)
            Else
                    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Orig, UInt, 0)
    Return
    }
    It seems that it will work only in the menu of both windows and Defiance, but it won't work in game for camera and aim speed.

    Here is the code i tryed.
    Code:
    SPI_GETMOUSESPEED = 0x70
    SPI_SETMOUSESPEED = 0x71
    
    DllCall("SystemParametersInfo", UInt, SPI_GETMOUSESPEED, UInt, 0, UIntP, OrigMouseSpeed, UInt, 0)
    
    RButton::
    DllCall("SystemParametersInfo", UInt, SPI_SETMOUSESPEED, UInt, 0, UInt, 20, UInt, 0)
    Click down right
    KeyWait, RButton  
    return
    
    RButton up::
    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, OrigMouseSpeed, UInt, 0)
    Click up right
    return
    I checked with my windows sensitivity setting and for me, it has no impact at all for the camera sensitivity ingame, it impact only the pointer in the Defiance menu: only the Defiance mouse sensitivity have any impact ingame, windows being at min or max do nothing.

    So, instead of changing the sensitivity, we should change the mouse DPI. My Mouse have a DPI switch and it works in game, but it's an independent bouton that switch to 3 DPI setting (1->2->3->1 etc).
    I would need to reduce the switch to 2 only and make it a hotkey on RMB, but i don't think it's possible with Autohotkey alone.

  10. #40
    Senior Member
    Join Date
    Mar 2013
    Posts
    330
    Quote Originally Posted by schwat View Post
    So I got bored and started working on that AHK script. I've got it working in windows but won't be able to test in game til later.

    Currently I have it so that if you hold shift & RMB, it doubles your mouse sens & then when you let go of RMB it returns it to what it was. You can change the amount by adjusting the multiplier in the line "Mouse_Speed_Slow := Mouse_Speed_Orig * 2". Change the 2 to whatever you want. If you set it below 1 it will slow your mouse while holding RMB.

    If you want to get rid of the shift modifier, remove the "+" before "RButton::" Note that removing the shift modifier will prevent right click from working in windows while the script is running.

    I'll post an update once I get a chance to confirm this works in game. Some games block AHK scripts.

    http://pastebin.com/PEbaAsCt

    Code:
    ; GET INTIAL MOUSE SPEED:
    ; 0x70 (SPI_GETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default)
    DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Orig, UInt, 0)
     
    Mouse_Speed_Slow := Mouse_Speed_Orig * 2
    Mouse_Speed_Slow := Floor(Mouse_Speed_Slow)
    ; Or directly set the speed: Mouse_Speed_Slow =5
    Return
     
    +RButton::
    toggleMouseSpeed()
    KeyWait RButton
    toggleMouseSpeed()
    Return
     
    toggleMouseSpeed() {
            global
    ; 0x71 (SPI_SETMOUSESPEED), third parameter is the speed (range is 1-20, 10 is default)
            DllCall("SystemParametersInfo", UInt, 0x70, UInt, 0, UIntP, Mouse_Speed_Now, UInt, 0)
            If Mouse_Speed_Now =%Mouse_Speed_Orig%
                    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Slow, UInt, 0)
            Else
                    DllCall("SystemParametersInfo", UInt, 0x71, UInt, 0, UInt, Mouse_Speed_Orig, UInt, 0)
    Return
    }

    Groovy, I will look into using that as a base and build upon it.

    See my thread /guide here http://forums.defiance.com/showthrea...toggle-or-held)

    The Autohotkey portion is for aim toggle, while the sensitivity is based around Synapse (or similar programs).

    Hopefully we'll find a way to have Autohotkey handle it all inclusively, though the comments above about Windows pointer versus in-game raw input are the stumbling block at the moment. Which is why I am still suggesting to use configured mouse tools for sensitivity control.

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