Obviously Mass Effect 3. ME3 had a poor ending but the rest of the game is phenomenal. The mp also is pretty damn good and moat of all it works....
Yeah, I was doing my 2nd playthrough of ME3 a month ago on Xbox 360 with all the DLC installed(including the Extended Cut and the recent Citadel) and I was checking the ME3 boards on GameFAQs and I saw quite a few people still whining and moaning how the EC didn't fix anything and how "the ending had killed the entire ME trilogy", etc...
I personally didn't have that big a problem with it. I was a LITTLE letdown by how the ending seemed to have some plot holes and stuff but IMO the EC fixed all the problems I had with it if I had any.
"What we do in life, echoes in eternity." - Gladiator
Founder of the Time Lords of Paradise clan. We're recruiting! See this post for info: http://forums.defiance.com/showthrea...-Allons-y!-(NA)
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"What we do in life, echoes in eternity." - Gladiator
Founder of the Time Lords of Paradise clan. We're recruiting! See this post for info: http://forums.defiance.com/showthrea...-Allons-y!-(NA)
IGNs: Th3 Doct0r, Joanna Darc, Pat Lynch, Riku Kurosaki
I honestly don't see anything wrong with people complaining about unscheduled downtimes.
I mean, I played Ultima Online in 1999, (yea, listen up kids, grandpa is going to tell a story), and that game was riddled with bugs the likes of which nobody even knows these days. Sometimes the servers save file would get corrupt and they had to roll it back to a version that was a day old, causing everything you did until that point to get nixed. These timewarps were pretty common, and since UO only saved once every half an hour or so, even the most harmless of server crashes would cause a slight timewarp that could eliminate accomplishments. Serverdowns, extreme lag, severe bugs, duping of items, awful exploits, all those things were commonplace. There was a feature in the game for people to be able to build houses, and all the really large furniture such an armoire had to be built on the spot where they should stand in the house. If you built an armoire somewhere other than a house it would simply come into existence, stand around for 10 minutes and then decay. What was the inevitable outcome of that? Roaming bands of carpenters that trapped people and monsters in mazes made of armoires.
People were not complaining anywhere near as much back then as they are today about that sort of stuff. A 24 hour timewarp would be practically unthinkable in an MMO today.
However, MMOs today are way more robust, built with more then a decade of experience in the field, and typically subject to extensive beta testing, including open beta. There HAVE been MMO launches that were flawless, and I don't think people are entirely out of line expecting MMO launches to go smoothly these days. An MMO is no longer a rare and curious beast that is automatically forgiven all transgressions. I think people are right to demand a working game at this point.
Of course people should also keep in mind that what is happening is not really the devs fault. The launch date for this game was set long before anyone could have known whether or not it would be stable by that time due to the tie-in with a TV-show.
It's just the first week so I knew their would be issues as soon as the game launched and me3 ending was alright with me as they didn't want to make it into a stars wars type ending where you live happily ever after with your spouse. But wait until about a month from now and most of the issues will be gone.
Faith is taking the first step even when you don't see the whole staircase.
Martin Luther King, Jr.