
Originally Posted by
RogueJD
As said before, better late than never.
I am a bit disappointed, as many others are. The game presents itself as a A / B -list title, but seems to suffer indy-level setbacks.
Server uptime is a crucial to such a project. I'm shocked that the stakeholders don't have a 24-hour disaster plan in place for this otherwise smooth launch.
This lends to the notion that the back-end support is lacking; which in turn lends to the notion that that this isn't the A / B list project that it presents itself as.
Regardless of back-end issues, communication is key. Perception = value. If you've been working on the issue for 3 hours, but fail to tell the end-users, you've made -zero- attempt to correct a failed state. I'd wager that a simple forum post at the onset of the issue would mitigate much hate. (There's not much you can do about the ritalin-sniffers... there's always "that guy"...)
Focus more on the overall scope and direction of a project. In this case, it's delivering an experience to gamers. Gamers who seek to play 99.9% of the time during scheduled uptime.
tl; dr: Posting a "We know there's a problem" message right away shows that this is a high-end game. Failing to do so; vice-versa.