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  1. #61
    I've found the best way to avoid disconnects for warmaster, is if you plan on dropping the spikes yourself or someone else is. fast travel to the closest town and completely reset your console and head straight there without doing anything else. I have yet to get disconnected doing that, but I always get disconnected if I've fast traveled a bunch or have done some dungeons or just been online for awhile

  2. #62
    Quote Originally Posted by Fuzzy View Post
    If you'd do the Defiant Few weekly, you'd get a named legendary for free:
    http://www.defiancedata.com/page.php?id=410
    guess you miss the topic, it was stated that named weapon were dropping from the events them self. i know you get a name weapon for the contract 5 day end. which i have gotten the worthless turtle dove and the leaping lord.. and what happen to the so call drop at the event, mainly the major final?

    i dont see much anymore like the pic i posted, there isnt any and even when the major is done loot is very scarce to be found as well. so where is this "increased loot drop" for the christams event??

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  3. #63
    honestly the boss is boring. They need to decrease his health , just my views. I just play the guy for fun, don't even worrying about beating him. Or i don't play it at all. On another note, when there are about 50 people mostly clans getting together, i do join in. but i haven't seen that in a while.

  4. #64
    Member Chris Robet's Avatar
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    I just did a warmaster and I got literally twice the score of second place (soulezz who is sometimes on the forums) which goes to show just how much the proper loadout can go.
    GOAT!!
    Watch me and the bat duke it out in The Unofficial Defiance Role Play Forum (Rules here). All are welcome!!
    Great clan PvP idea.
    PSN Name: Chris_Robet
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  5. #65
    Member whit's Avatar
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    Quote Originally Posted by SnowxSakura View Post
    I've found the best way to avoid disconnects for warmaster, is if you plan on dropping the spikes yourself or someone else is. fast travel to the closest town and completely reset your console and head straight there without doing anything else. I have yet to get disconnected doing that, but I always get disconnected if I've fast traveled a bunch or have done some dungeons or just been online for awhile
    This is a must for PS3. If you don't, it is highly likely that you will not make it inside. Personally I don't do WM any more, it is just a frustrating waste of time seeing it fail. Even if you do beat him, the possible rewards eg. springer, zagger are no longer that special as there are so many named event guns around. Gone are the times when you could fail, get a green zagger, upgrade it all the way to orange and have an awesome weapon.

  6. #66
    We enjoy t-bagging downed viscera and lock shooters in failmasters,

    Dixie Cougar & Solicea, HAWT (Husband And Wife Team) | Consortium (PCNA) Leader & Founder | Est. July 2013

  7. #67
    Quote Originally Posted by SnowxSakura View Post
    I've found the best way to avoid disconnects for warmaster, is if you plan on dropping the spikes yourself or someone else is. fast travel to the closest town and completely reset your console and head straight there without doing anything else. I have yet to get disconnected doing that, but I always get disconnected if I've fast traveled a bunch or have done some dungeons or just been online for awhile
    Will give that a try, thanks!!
    Tai Kowen - PS3 NA

    Veteran Arkhunters
    ex-leader CA.

  8. #68
    Quote Originally Posted by Riz View Post
    I agree most MMO's dont have endgame material like linear games have. BUT as soon as you put a level-cap on something inside your MMO, regardless of what section/DLC, you immediately make that part 'endgame material'. Expert coops are endgame material, period. You can buy the Arktech Revolution DLC as a below EGO 5000, but without the help of a high EGO friend you cannot play it. You cannot use those the weapons from those vendors, and i dont even recommend using Arkforge on upgrading weapons and rarity if you're below 5k EGO. The only thing Arktech Revolution brought to every player is those damned threat levels, which -in contrary to what you're saying- makes it impossible to compete with high EGO's as a lower EGO yourself. Even if you have the skill and talent, the boost aint enough, so the format fails.
    The Chimaera weapons and expert level co-ops are not the only things in the DLC even though they are the biggest, most visible part. Even if they were the only benefit of the DLC it is not hard to hook up with a 5k and get in.

    Quote Originally Posted by Riz View Post
    What open map value does DLC 5 have? And i mean paid content, not the content everybody got stuffed into their stomachs. Nano-effects? As a low EGO? Mount Tam... You only need fire, maybe Bio if a high EGO is around. That's all, and those nano's are available to anyone from the start. I actually would like to see DLC2 equalled to DLC5, no 5000 EGO = no Warmaster. Learn the game first, listen to your leaders and behave like a good clanmember.
    The nano perks in the EGO matrix table unlocked by that DLC that enhance the effect of the weapon nanos (the ones that stick out on the corners and center top on the PC version) mainly. Sure, everyone can use nano equipped weapons without the perks and get the standard nano effects with the standard drop in base damage; the perks amplify the effect of the nanos and reduce the drop in base damage.

    And yes, like everything else in the game the effects of the perk on the nanos is a shade of difference instead of a tremendous balance destroying one but it can be enough to make the difference between killing a mob or getting killed by it.

    The best way to see non-fire nanos in action is to use a nanoed flare pistol with its reasonably steady damage-over-time curve action; when a nano procs you can see a jump in the numbers, especially with the electric nano against shielded targets where fire traditionally does poorly. In that setup the difference between the enhanced and unenhanced nano effect is visible as well.

    Yes, fire and bio are good for mount tam, though the others nanos work well enough there too. Electric and radiation are often better for Volge and others with shields though, and low to medium EGO characters face those as well since few stay around the Mount Tam area for long.

    In fact, until a few months ago there was a mission right there in the crash camp that sent the character all the way out to the Dark Matter base on Yerba Buena island that caused most newcomers to be out and about on both of the original landmasses with double or very early triple digit EGOs. The nano enhancing perks may or may not make much difference at the 5k level but lower EGO characters need all the edge they can get.

    No 5k = no Warmaster? Bad idea based on ill-defined assumptions. More on that later though, since it needs the next quote for context.

    And really, “learn the game first” is like software managers saying “make the program work first, THEN make it secure”; whether you wait until a programming project is running in an unsecure way or for people form habits that may not be the best for the situation it is bigger mess to go back and fix than it would have been to do it right in the first place. The reason you see coldfire, bugs, and BMGs in monkey hunts (aside from deliberate trolling) is that it works on Volge on the open map and some (definitely not all) people are so used to the semi-solo surface play that they do not even notice others trying to tell them that the monkey is not anything like the Volge they are used to. Do you really want those habits to be that much more set by the time they first go in?


    Quote Originally Posted by Riz View Post
    I dont like role-playing, so thats a good thing. I play shooters to kill chyte and relax. Maybe thats why i find my profession of slaughtering and deboning quite relaxing. Dead things dont talk. And most vet's just dont want to play with noobs m8. I'm quite sure i'll be able to get 25-30 people into a Warmaster if i can guarantee them no Infectors, no BMG's and no LOCKBREAKING. The reason the WM has a small pool of players nowadays is not because they lost interest in fighting the monkey. It's because they lost interest in fighting the monkey with a room full of score-point-h0rny BMG-sukkers which make them fail to succeed in having a dead monkey at the end.
    I like role-playing, so the background story of the game and the individual characters influence the way I play them to some degree, but that was not the point. I was pointing out that Revolution adds game mechanics useful to low and mid range characters even before they can get into to the co-ops on their own while Arkbreakers offers little beyond the arkbreaks themselves and a kind of nerdy coolness to the idea of coldfire weapons which is overshadowed mechanics-wise by weapons that anyone can get.

    Getting back to the reason the 5k barrier would not work as you seem to think it would. The definition of the problem and its solution is based on the vague 'noob' stereotype used as if it were solid data instead of the handwavy ball of assumptions that make up a stereotype.

    Like most stereotypes there is a small grain of truth, people new to a situation do tend to make more mistakes than those whose actions are fine-tuned by long familiarity with the specific scenario. Threads here on the forum with people arguing about various details of the WM scenario make it plain that it is not a simple case of ignorance though, there are opposing camps on each point that include a wide range of experience.

    Further the term 'noob', though it is named for new people is really just another example of the scapegoat effect and one does not suddenly “graduate” from noob to regular person when some magic number is reached. 'Noob' is a behavior, not an experience level or realworld age or anything else that can be expressed as a simple number so setting a barrier based on EGO addresses the wrong situation (a lack of elitism perhaps?) and not noobishness at a WM hunt.

    I could go on about sociology, scientific method, and system analysis all night but this post is getting too long already so I will end it here for now.

  9. #69
    The Warmaster is an easy fight when he is nerfed and almost impossible when he is not.
    It's not a question of tactics as much as it is a question of available DPS.

    The idea that noobs don't understand the tactics???
    Sorry but it isn't that much of a brainteaser.
    They might lack the necessary ego rating/firepower, but I highly doubt they lack the intelligence.


    I think the only unobvious tactical error I see is... people breaking him out of his cage before the timer runs out and hence reducing the amount of players that get time to join the fight.

  10. #70
    Member Riz's Avatar
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    Quote Originally Posted by BC001 View Post
    Further the term 'noob', though it is named for new people is really just another example of the scapegoat effect and one does not suddenly “graduate” from noob to regular person when some magic number is reached. 'Noob' is a behavior, not an experience level or realworld age or anything else that can be expressed as a simple number so setting a barrier based on EGO addresses the wrong situation (a lack of elitism perhaps?) and not noobishness at a WM hunt.
    We could go back and forth about both our opinions, but i doubt we will agree in the end. And that's fine of course, we're all entitled to have our own opinions. Besides, Trion more or less announced the mass-invite option for this year which will be a relieve for both camps. I'm very interested in fighting the WM again, but not in it's current 'shape'. The mass-invite will make sure players can get a room filled with enough knowlegable people that know what to do, and in the company of new(er) players willing to learn how the fight the monkey properly and therefor willing to listen, follow orders and directions from their more experienced leaders and officers. If server-stability will allow it of course haha.

    Meanwhile everyone else not invited can enjoy their own WM-fight in their own way. Problem solved no?

    The reason why i quoted this little part is because i agree that 'noob' cannot be defined by a number (EGO). I see 1k EGO's fighting in a SS with SMG's, AR's and LMG's trying to deal as much damage as they can and working hard to be labelled 'vet'. Great! Meanwhile i see bugs crawling around and 25 BMG's in the hands of high EGO's doing their best to look noobish. The only thing one can expect from a higher EGO is that he could and should know better. And i sincerely believe putting in minimum req's for certain events will help getting a greater number of vet's interested again, as well as pushing lower EGO's to grind harder and get there. After all, we all need the pursuits done right?

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