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  1. #11
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    Quote Originally Posted by cfStatic View Post
    Rather than let them iron them out, give them time to actually roll out the fixes. Some(not all) of the things that people are having issues with have already been patched out during the alpha, but I'm sure it still has to go through QA and etc before it can hit the live environment.

    You can help the process along with new bugs by going into settings(Esc -> Space -> Settings -> Keys tab -> Submit Feedback -> click on feedback in the box and select bug report). This sends them a bunch of information including whatever it is you type in the box. TRION is great at squashing bugs underfoot(anyone who played RIFT at launch should understand).

    Also, I love when people say that they've been playing MMOs for X number of years, and then saying something that should be a given for new MMOs to experience. I have not been through one launch in that same period of time where a game didn't have server issues on day one, regardless of how much testing they did before hand. If the servers aren't imploding on launch day, then I'm concerned because, typically, it means that not that many people are playing.

    inb4 I'm called a white knight because angry people are angry and will lash out at anyone who doesn't share their opinion on the matter.
    Yes. Bugs occur. Servers implode. These happen to small degrees and USE to be fixed within a night or two. This is day four. The same **** is happening. I've seen launches go over smoothly. Dofus for example, was released just under a decade ago, in 2006 if I'm not mistaken. Wanna know what happened on that launch? One day worth of laggy server issues. A few visual glitches. Some things that they thought would go over better but didn't. Wanna know why? Because it was in open beta for over 2 months. It wasn't even made by that good of a company AND it was their first game. With Wakfu's release, there weren't a whole lot of issues either. They gauged the estimated server capacity by holding an event. Anyone who logged in within hour x and hour x on day x got item x. They get a feel of their peak server capacity. It's about proper planning and execution and while Trion DID do well with Rift, it was mostly because almost all of Rift was damn near cloned from WoW. Down to numerical values and process. I have only played it once again since launch and that was only to see if they ever changed anything to separate the massive WoW similarity and from what I saw, no. Still looks like they were like hey, you know what would be cool? Then added those ideas and for the stuff they were like, well what about this? Well wow did pretty well with this, lets just do something like that. With Defiance being a seemingly made from scratch game, it takes a bit of work but they didn't give themselves much practice with Rift. Now, I never played secret wars because my comp couldn't handle it, but I heard good things about their launch. Old republic as well. I started to play for launch by my gfx card wasn't able to handle it. There are so many examples of the GOOD releases that you choose to ignore...for what end? "Oh, it's okay, it's just day four, bugs are to be expected." Well, so is action. So are patches. So is quality. So is, 'If they want their money, they will earn it.' And so far, they yet to seem to have earned it.

  2. #12
    So, instead of the General Discussion forums being flooded with "THIS GAME IS BAD AND YOU SHOULD FEEL BAD" threads, can we just start a single thread that anyone having issues can post in? I want to talk the the other people who AREN'T having problems. I want to discuss Arkfalls and things like that.

  3. #13
    Senior Member Ae86's Avatar
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    Quote Originally Posted by Zyrlux View Post
    Yes. Bugs occur. Servers implode. These happen to small degrees and USE to be fixed within a night or two. This is day four. The same **** is happening. I've seen launches go over smoothly. Dofus for example, was released just under a decade ago, in 2006 if I'm not mistaken. Wanna know what happened on that launch? One day worth of laggy server issues. A few visual glitches. Some things that they thought would go over better but didn't. Wanna know why? Because it was in open beta for over 2 months. It wasn't even made by that good of a company AND it was their first game. With Wakfu's release, there weren't a whole lot of issues either. They gauged the estimated server capacity by holding an event. Anyone who logged in within hour x and hour x on day x got item x. They get a feel of their peak server capacity. It's about proper planning and execution and while Trion DID do well with Rift, it was mostly because almost all of Rift was damn near cloned from WoW. Down to numerical values and process. I have only played it once again since launch and that was only to see if they ever changed anything to separate the massive WoW similarity and from what I saw, no. Still looks like they were like hey, you know what would be cool? Then added those ideas and for the stuff they were like, well what about this? Well wow did pretty well with this, lets just do something like that. With Defiance being a seemingly made from scratch game, it takes a bit of work but they didn't give themselves much practice with Rift. Now, I never played secret wars because my comp couldn't handle it, but I heard good things about their launch. Old republic as well. I started to play for launch by my gfx card wasn't able to handle it. There are so many examples of the GOOD releases that you choose to ignore...for what end? "Oh, it's okay, it's just day four, bugs are to be expected." Well, so is action. So are patches. So is quality. So is, 'If they want their money, they will earn it.' And so far, they yet to seem to have earned it.
    They are having to fix issues across three platforms not just one.
    Your whining is invalid.

    It scares me that I live in a world where gamers would rather have their voice chat working instead of the game working correctly.


    Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?-George Carlin

    My Game Impression

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  4. #14
    Wow, really just wow. Gamers are by far some of the most impatient and entitled people sometimes. Of course it's frustrating to not be able to play, but do you honestly think Trion isn't also frustrated. They want people to enjoy and play the project they have worked so long and hard on too. You think they are just squatting on your hard earned cash laughing at your misfortune? Grow up. Learn some patience.
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  5. #15
    Senior Member Buruko's Avatar
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    Quote Originally Posted by Zyrlux View Post
    Yes. Bugs occur. Servers implode. These happen to small degrees and USE to be fixed within a night or two. This is day four. The same **** is happening. I've seen launches go over smoothly. Dofus for example, was released just under a decade ago, in 2006 if I'm not mistaken. Wanna know what happened on that launch? One day worth of laggy server issues. A few visual glitches. Some things that they thought would go over better but didn't. Wanna know why? Because it was in open beta for over 2 months. It wasn't even made by that good of a company AND it was their first game. With Wakfu's release, there weren't a whole lot of issues either. They gauged the estimated server capacity by holding an event. Anyone who logged in within hour x and hour x on day x got item x. They get a feel of their peak server capacity. It's about proper planning and execution and while Trion DID do well with Rift, it was mostly because almost all of Rift was damn near cloned from WoW. Down to numerical values and process. I have only played it once again since launch and that was only to see if they ever changed anything to separate the massive WoW similarity and from what I saw, no. Still looks like they were like hey, you know what would be cool? Then added those ideas and for the stuff they were like, well what about this? Well wow did pretty well with this, lets just do something like that. With Defiance being a seemingly made from scratch game, it takes a bit of work but they didn't give themselves much practice with Rift. Now, I never played secret wars because my comp couldn't handle it, but I heard good things about their launch. Old republic as well. I started to play for launch by my gfx card wasn't able to handle it. There are so many examples of the GOOD releases that you choose to ignore...for what end? "Oh, it's okay, it's just day four, bugs are to be expected." Well, so is action. So are patches. So is quality. So is, 'If they want their money, they will earn it.' And so far, they yet to seem to have earned it.
    Speculation, conjecture, etc, etc. If you wanted to voice your opinion the best way to do it is in a constructive manner with a realization that not everyone is going to side with or see your point of view. I think it stinks that you are having issues, but out of how many players how many are having issues? I'd like to note that 'white knights' are far fewer on a forum than those that wish to complain meaning if there are a lot of people singing the games praises then Trion has got something right, and they are working on the rest of the issues as quickly as they can.

    I mean they didn't just launch an MMO they launched three MMOs two of them on console and another for PC, that is a pretty major feat in any genre. I hope they get the issues resolved that are keeping you from enjoying the game and have faith they will, but trashing them does not speed up the process nor garner you many friends in the community who are enjoying the game.

  6. #16
    Senior Member Ae86's Avatar
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    Oh and to leave a oil stain on your little runon paragraph of a *****fest.

    Rift copied Wow and wow copied Everquest/Ultima. Whats your point?

    It scares me that I live in a world where gamers would rather have their voice chat working instead of the game working correctly.


    Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?-George Carlin

    My Game Impression

    Fighting for peace is like screwing for virginity.-George Carlin

  7. #17
    Senior Member Bunjmin's Avatar
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    Keep in mind this is an MMOTPSRPG, not some box n ship title. MMOs work differently. They require constant updates and new content, and Defiance will be getting this on a weekly basis as the show comes out. This means Trion has several full-time employees working on the game after its release. I'm guessing most of you guys are counsel players. Now I game on PC and XBOX and at first I was super pissed at Trion too. After some reading I realized that this launch is actually running fairly smoothly as far as MMOs go.
    Now I've played plenty of MMOs in my day but I have never been around for launch so this is going off of what other posters who have are saying.

    A MMO is a totally different animal than a typical game with multiplayer functionality. Have you ever wondered why there has only been 1 MMO on the 360? (FFXIII back in 2006) These projects usually get canned because there isn't a market for it on counsel, but as we are seeing with Defiance, there is... Most gamers complaining on the forums are probably new to MMOs so you have to learn to take the good with the bad... There is going to be server downtime, but there will also be constant updates. Yes launch week is going to be rough, but it could apparently be much much worse.

    Here is something to consider: Most MMOs have a subscription fee on top of a box purchase, where Defiance is FREE beyond the initial box purchase. This is not bad considering all of the money it costs just to keep the game running.

    I was furious that the game wasn't working right away but after giving it some thought, I had to step back and realize that we just need to be patient. Think long term...We won't have to buy another gameon this generation of counsels, there will be so much to do in defiance. That sounds like a lot of entertainment for $60.

    And its only day 3

  8. #18
    Senior Member ironhands's Avatar
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    Quote Originally Posted by Zyrlux View Post
    Yes. Bugs occur. Servers implode. These happen to small degrees and USE to be fixed within a night or two. This is day four.
    Not to argue semantics, but how is it day 4? As I recall, the servers went up around 6pm EDT on Monday, it hasn't even been live for 72 hours yet, and several major issues have been resolved.

  9. #19
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    Am I the only person who hasn't experienced these cataclysmic gameplay issues?

  10. #20
    man if they only had a place to put those concerns.....oh wait they do! there are feedback areas all over. in game and on the forums. and while i realize you have issues im not seeing how this thread is supposed to make them better or get fixed faster considering you arent even using the places designed for the feedback WE ALL feel is necessary. its like having a multi page inventory, you would complain about how hard it is to access all of your gear easily. same goes with feedback. put it where it belongs or dont complain it takes longer to address when they have to hunt down your feedback amidst the sea of whiner threads.(not saying this thread feels like a normal whiner thread). im sure you are intelligent enought to understand my post judging by your thread. i hope all gets resolved for you and cant wait to see you in game.

    i will give you credit, while i can see your frustration in your post at least you arent nerd ragin like a psycho.

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