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  1. #1
    Senior Member Synder's Avatar
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    Defiance IS great, BUT is it just me or does it not "feel" like a actual MMO

    I do love the game, And enjoying it 100%! But it feels more like a open world standard shooter, than a MMO. Im 3/5 of the way through the main story chapters, and not had to team up once to complete any mission. Yes Arkfalls require several people, but those can ge skipped entirely, until Im assuming/hoping the "end game".

    Lets HOPE there is "end game" content that starts to feel more like a actual traditional MMO, rather than a standard 3rd person shooter. Im hoping the "story" is a training to get prepared for where the real game actually starts, the "end game content"( several MMO's do this I am aware. DCUO Im looking at you lol)

    Now,dont get me wrong, I LOVE the game, I bought the Ultimate Edtion in fact! I dont want a rinse and repeat of the same old MMO style of play. But as a several year veteran of other MMO's, There are certain things that are expected, and it doesnt have the same "feel" as they did.

    The sheer volume of people at Arkfalls IS nice, but thats not the same as being required to go questing with a large group to go after a raid's end boss, or instance etc.( or get slaughtered lol) I will be playing this game for a very long time to come, and hope it does very well. Im assuming this will be addressed with future DLC packs. Thsi is my First Trion game, so Im not sure what to expect from them, other than the quality they are known for. But as it stands right now, What are your guys thoughts?

  2. #2
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    Quote Originally Posted by Synder View Post
    I do love the game, but it feels more like a open world standard shooter, than a MMO. Im 3/5 of the way through the main story chapters, and not had to team up once to complete any mission. Yes Arkfalls require several people, but those can ge skipped entirely, until Im assuming/hoping the "end game".

    Lets HOPE there is "end game" content that starts to feel more like a actual traditional MMO, rather than a standard 3rd person shooter. Now,dont get me wrong, I LOVE the game, I bought the Ultitmate Edtion in fact! I dont want a rinse and repeat of the same old MMO style of play. But as a several year veteran of other MMO's, There are certain things that are expected, and it doesnt have the same "feel" as they did.

    The sheer volume of people at Arkfalls IS nice, but thats not the same as questing with a large group to go after a raid's end boss, or instance etc.I will be playing this gmae for a very long time to come, and hope it does very well. Im assuming this will be addressed with future DLC packs. But as it stands right now, What are your guys thoughts?
    To put this into perspective, Firefall lacks a lot of the linear/driven PVE content that will come later and for that reason IT feels like an open world shooter. Defiance on the other hand simply lacks content and polish, which is a lot considering that they didn't have to make a full in-depth MMORPG. Rather they made a MMOTPS(the new buzzword for 'lacking quality').

    If you want a shooter with RPG elements and more grand scale 'end game' type interactions then play Firefall or Fallen Earth.

    So far Defiance is a lesser version of Borderlands with a larger online playerbase.
    It's also a cash cow project to additionally help support the television show.

  3. #3
    Junior Member Whistler's Avatar
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    I'd heard form the beginning that this game was an MMOTPS. It satisfies the MMO aspect, in that, there are more people outside of your home playing in the same space as you, and the TPS aspect is evident because of the game play. I'm actually quite pleased that I don't necessarily "have" to seek out people in order to progress through my character's missions. Some of us are loners.

  4. #4
    Game dev said in dev diary said its a shooter first then a mmo

  5. #5
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    i think this gives you a better idea of what to expect--->http://forums.defiance.com/showthrea...e-for-players!
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  6. #6
    Senior Member Synder's Avatar
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    Quote Originally Posted by Saraya View Post
    To put this into perspective, Firefall lacks a lot of the linear/driven PVE content that will come later and for that reason IT feels like an open world shooter. Defiance on the other hand simply lacks content and polish, which is a lot considering that they didn't have to make a full in-depth MMORPG. Rather they made a MMOTPS(the new buzzword for 'lacking quality').

    If you want a shooter with RPG elements and more grand scale 'end game' type interactions then play Firefall or Fallen Earth. S

    So far Defiance is a lesser version of Borderlands with a larger online playerbase.
    It's also a cash cow project to additionally help support the television show.
    Granted there is DLC coming, but to me at least. the one issue that NEEDS to be addressed ASAP is.. they REALLY messed up by making the "classes" have ZERO to do with the actual toon, or abilites at all. THAT is a BIG mistake in a MMO. ( 3rd person shooter or not) Standard FPS games have various classes that actualy make a difference, and have benefits of being that class.

    Granted this isnt a MMORPG, BUT.. why even bother to place a "class" into the game, if shortly after the starting weapon you get by chooisng the "class", and its appearance will be replaced? I LOVE the game, but it needs tweaking. Im sure they aimed to make a hybrid, and it works well. BUT it needs more "meat" in the MMO department for sure. Hoping that is where the Season pass comes into play.

    As it stands, I love the game, couldnt be happier with it! I think its great, and trying to bring over leaguemates from the DCUO league I ran for years. Yes its different, is that bad? NO, but to satisfy the MMO fans, just give us a bit more depth. The shooter fans would benefit from this as well.

  7. #7
    Member thejx4's Avatar
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    "open world online shooter"

  8. #8
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    Quote Originally Posted by Whistler View Post
    I'd heard form the beginning that this game was an MMOTPS. It satisfies the MMO aspect, in that, there are more people outside of your home playing in the same space as you, and the TPS aspect is evident because of the game play. I'm actually quite pleased that I don't necessarily "have" to seek out people in order to progress through my character's missions. Some of us are loners.
    Pretty much sums it up. This game would be even worse if your were group dependent and it turned into a social loitering fest.

  9. #9
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    I play the game on my PS3, so I don't compare it to other PC MMOs, but you have to keep in mind that this game is not meant to be the same as WoW, which is why they're not calling it an MMORPG. Look at games like Battlefield, where your progression is seen in your own increase in skill, as well as unlocking new guns and gadgets. Defiance is fusing an unlock system like Battlefield has with MMORPG elements (skill tree, unlocking abilities).

    When you take it out of the MMORPG tree and put it with the other big shooters (Battlefield, Planetside, Firefall) it tends to stand up quite a bit better, even in its current state. Is it the absolute best game that has ever come? Probably not. It is an MMO? Sure. And is it a good MMO? I'd say it has the potential to be.
    PSN: Jesstival
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  10. #10
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    Quote Originally Posted by Synder View Post
    Granted there is DLC coming
    That in itself sounds wrong in regards to MMO - DLC conjurs up all kinds of resentment as it's usually content that should have been available when it released but wasn't.

    Quote Originally Posted by Synder View Post
    ..the one issue that NEEDS to be addressed ASAP is.. they REALLY messed up by making the "classes" have ZERO to do with the actual toon, or abilites at all. THAT is a BIG mistake in a MMO. ( 3rd person shooter or not) Standard FPS games have various classes that actualy make a difference, and have benefits of being that class.
    Options and variety are always unique selling points, especially in games. Technically though there are classes, as perking everything is not only unobtainable yet it's also wasted. People will pick a certain rage of perks applied directly across a handful of loadouts, for use in specific situations. In that sense they are preparing a class for particular roles.

    Sounds focused enough to me, yet was built around options first. When you pigeon hole early, it often fails.

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