This is not your everyday generic MMO.
It may feel different but its certenly a MMO.
This is not your everyday generic MMO.
It may feel different but its certenly a MMO.
are you new to the genre?
sub based mmo's give you constant content for your sub until a paid expac lands.
f2p and b2p mmo's ask you to pay 10-15 dollars for the equivalent of a content-adding major wow patch.
this is the model that works and lets companies actually make money on their games.
It's a solo game that happens to have other players sharing your space.
I'm actually cool with that. In fact- I wish my missions weren't half finished when I get there because 3 other guys have cleaned up all the mobs for me.
Good thing I can no longer expect a drop from the mini-bosses thanks to the recent nerf. I might be upset about the "ghost town" instances caused by the other players.
i am referring to the second paragraph of your thread. what exactly is new in this game? As gaming goes? or, say, better?
There is the idea of integrating the game and the show, which made me buy this game at an expensive price, very, expensive price..
i am a strategy/rpg gamer, a big sci fi fan.. and used to be quite a gamer.. i didnt play many mmo- games actually.. recently i played planetside 2 and inevitable up comparing this with PS2.. which i enjoyed a lot but dropped because of the annoying pay system...boy they are greedy.
i think i am suffering from this feeling of players feeling likes ghosts.. PS2 is not an MMORPG for sure.. yet, you really had to, wanted to, needed to interact with other players...
this game doesnt feel like, i am playing "with" other 1000 players.... it feels like im playing "at the same time|" with 1000 people.. we pass through each other, in flying vehicles, firing bullets flying through each other.. is that "normal"? was i supposed to expect that from before buying this?
i like the world but simply, this is a single player game with some chaos..
Like the idea of the game but I feel like I'm playing a single player game with other people playing the same single player game.
The only times there's any interaction is if I happen to be on the same 'quest' or event as the person, they PEW PEW PEW everything and run off. There's also no real stragety (yeah yeah I know, shot the bug in the ***) for a shooter...its all run in guns blazing, **** exploding. Yawn.
Besides Arkfalls, you could get to max EGO and never need to deal with a single person for anything, ever. At least in BF3 you're on a team and have sort of an objective, move towards it and communicate. Here you are practically on your own with no real need for anyone else. I SEE people....they're just there though; there's no purpose to any of you being there with how this game plays - I see this as a gigantic problem and something that will shorten the lifespan of this game.
Kind of disappointing that they go through the trouble of making an MMO, and have it act as a single player game.
personally i like it. you have the option to group if you want. all those wanting more grouping can do so and those who want to be left alone can be. its actually a nice mix. people are just ignoring the truth that is staring them in the face. despite saying ppl want to group they clearly for the most part dont or arent willing to find/create a group if they do. if that wasnt the case, this wouldnt be a thread. the gaming community as a whole has created this situation, for the most part ppl play to have fun. the gaming community as whole seems to bring more negativity than fun and thus ppl are avoiding it more and more all the time.
People should get their head out of their behinds and stop thinking this is your avarage joe WoW-clone.
Not untill you have played equaly theme games (both settings as gameplay), it is an entire new aspect within the MMO-gaming.
Each game chooses certain aspects of the MMO elements to focus on, and this has NOTHING to do with the RPG-factor many believe is part of MMO, some choose to make channels where a max of 50-100 players can be in and fight against eachother over and over, while others choose a massive world where people are so scattered across the world, you hardly ever see someone.
The basics of Defiance seem to be Tabula meets Borderlands, a story driven multiplayer shooter with MMO capabilities. Not a 'level up, get gear and raid' system (like WoW), not a 'fully focused PVP with harldy no stats' (like APB), not a 'this might look like a open world but actualy its all instance based' system (vindictus and alike).
And that is what is different with examples like BF3, BF3 is a PVP-game, you NEED a team to even play the game. APB is equal, its fully PVP. Borderlands can be finished without ever going online or even go local co-op, a singleplayer game with multiplayer support.
At the end, this game is just released, they probably have tons of stuff to add. Just like Rift, it eventualy worked out, they did get housing, trading, mailing and matchmaking, it all worked out in the end. The core/basics of Defiance are pretty solid, they have tons of stuff they could possible do within the game.
It lacks atmosphere big time. I was thinking maybe they should add social hubs for NPCs and players, add some NPC yells etc, like "hey come get some cheap fish!" or some child crying.. Go figure. Also I thik they should add that radio-station thing, you would hear something while you're driving.
Dont get me wrong Im loving it, and if TW delivers content as fast they did in Rift, Im here to stay.
It doesnt have your generic trio as in any mmo which both limits and opens up for different kinds of possibilities. This is a little bit of a new way to engage the genre. I am personally hoping trion will pull it off properly.
Atleast be happy about the fact there is no p2p so its a game u can take a break from and return later when new stuff shows up and give it a bit of time before you pick up from where you left it.
I am well aware that when people hear the word mmorpg nowadays they want a game which they can play for a year or 2 but you still have to remember the sum of money you pay in comparison to the content you expect to recieve.
So far this game has pretty much just as much content to offer as a generic shooter and still a little more. It will keep you occupied for quite a while and especially if you wanna aim for max level and maxing out your achievs and what not. And to top it off there is no monthly subscription. :-D
Lack of a current proper chat might make it feel a bit barren tho. It would be nice with a global chat so people can create a community of talking instead of acting like everyone is a mute. :-P
I Suppose the lack of interactive services like a bank or auction house or mail system might also make it differ from the mmo that you are thinking about.
On another note I also wanna say that i mentioned mmorpg where this is more just a mmotps with a big focus on the shooting part. What usually keeps a shooter alive these days is amazing multiplayer where people face off against each other and have a blast.
Also after you followed that carrot on a stick till the end you should grab the carrot and eat it and then plot your own course afterwards. the game gets alot more fun when you actually percieve goals of your own rather than follow the set goals made by trion themselves.
I will finish this post and agree with what fiancee writes tho. If TW delivers content as fast as they did in rift then I am also here to stay but generally I just want what we have to be properly fixed up and then break loose on alot of multiplayer and then enjoy the content as it gets released. :-)
Yeah it is missing a bit of that MMO feel, however want to know a shocking piece of information.
It is more of an MMO than Guild Wars![]()