I can't recall, it was probably about 16 months ago, maybe it was when it was first added to steam? I really can't be sure since I don't remember when it was actually launched.
I actually prefer to play alone for the most part in MMOs, but often there's only so far you can go alone. I find my interest waning in them after a few months. The thing that kept me logging into Everquest nightly for so long was the endgame raids with people I knew.
A bigger chat window would help those who don't want to use teamspeak, or don't want to join a clan and just want to talk to someone nearby, or say "thanks" to someone who just revived you. They might miss it in the current chat window. Really though, an MMO, by nature of what it is, should cater to the social aspects to some degree. The MMO creates a community of players and friends, and this encourages them to continue playing just as much as additional conent. To some degree, the other players in the game ARE content. Why create the game as an MMO, without catering to some sort of in-game social hub? Nothing as extreme as a speedo wearing atrox looping /flamenco of course, but a bar/lobby somewhere that could facilitate people who do want to play with others.



Reply With Quote