+ Reply to Thread
Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 65
  1. #51
    Senior Member ironhands's Avatar
    Join Date
    Feb 2013
    Posts
    3,838
    Quote Originally Posted by Saraya View Post
    When did you start playing? I was around since the beginning and it was a better game back then system and mechanics wise. However regardless, it's a very self sufficient style game - which is what I enjoyed most and it certainly fits the atmosphere/theme/lore.

    Sounds like you just are one of those types that can't play alone. The problem is you want the game to cater to you in a way that's unnecessary e.g. a more elongated chat system(nothing wrong with the current one though), as opposed to you finding a clan to get on Teamspeak with - which is a benefit to everyone.
    I can't recall, it was probably about 16 months ago, maybe it was when it was first added to steam? I really can't be sure since I don't remember when it was actually launched.

    I actually prefer to play alone for the most part in MMOs, but often there's only so far you can go alone. I find my interest waning in them after a few months. The thing that kept me logging into Everquest nightly for so long was the endgame raids with people I knew.

    A bigger chat window would help those who don't want to use teamspeak, or don't want to join a clan and just want to talk to someone nearby, or say "thanks" to someone who just revived you. They might miss it in the current chat window. Really though, an MMO, by nature of what it is, should cater to the social aspects to some degree. The MMO creates a community of players and friends, and this encourages them to continue playing just as much as additional conent. To some degree, the other players in the game ARE content. Why create the game as an MMO, without catering to some sort of in-game social hub? Nothing as extreme as a speedo wearing atrox looping /flamenco of course, but a bar/lobby somewhere that could facilitate people who do want to play with others.

  2. #52
    Senior Member ironhands's Avatar
    Join Date
    Feb 2013
    Posts
    3,838
    Quote Originally Posted by DuoMaxwell007 View Post
    but defiance is an mmo bungie specifically said "destiny is NOT an mmo" thus its not "defiance with a smaller amount of players"
    things is they might be trying to say "it's not quest based" don't get everyone started on another definition of MMORPG thread lol

  3. #53
    Senior Member JMadFour's Avatar
    Join Date
    Feb 2013
    Location
    Beckley, WV
    Posts
    698
    hrm.

    looks like the Firefall Fan Brigade has begun to descend on Defiance.

    No room in the MMO world for more than one MMO Shooter. Must Attack The Other Game!

  4. #54
    Senior Member
    Join Date
    Jan 2013
    Posts
    479
    Quote Originally Posted by ironhands View Post
    things is they might be trying to say "it's not quest based" don't get everyone started on another definition of MMORPG thread lol
    quests based? to me an MMO is a game that has a huge open world where thousands of players can exist on the same area or world at the same time....

    Destiny wont have that so... yeah not an MMO

  5. #55
    Junior Member
    Join Date
    Mar 2013
    Posts
    14
    Quote Originally Posted by DustOfDeath View Post
    ... even BF3 or cod actually feels more like mmo - more cooperation, visible names, chat etc feels more live -_- Several days of gameplay and iv yet to feel any mmo feeling - it feels kind of like playing some red faction/fallout or smthing like that.
    That's exactly how I feel. It's as though I'm playing the campaign mode of call Of Duty.

    Chat bubbles, area/local chat. These should be non-negotiable.

  6. #56
    Member Festival's Avatar
    Join Date
    Apr 2013
    Location
    Stumptown
    Posts
    610
    Quote Originally Posted by Saraya View Post
    The minimal chat system is the only thing making this game worth while.
    As someone who invariably disables global chat in any game I play (unless I can't...then I probably don't play that game long), I can only remark that this illustrates just how different two gamers' priorities can be!

    I transitioned from being almost exclusively a shooter player to playing almost nothing but MMORPGs about eight years ago. My one regret over that change was that the latter type of game tended to have combat systems I didn't much care fore ("build wars" being more important than real-time player skill in most of them...and I detest tab-to-target), but Fallen Earth bridged that gap well for me, despite its warts. I'm social in games...but generally only with people I've gotten to know. Moreover, being a bit of an "immersion junkie," the non-stop inane babbling in most global chat channels is something I find completely unacceptable. So I turn that shtako off...

    Defiance pushes a lot of the same buttons for me as Fallen Earth, but with the balance more over on the shooter side (in FE, it's more on the RPG side, but with real targeting, etc.).

  7. #57
    Senior Member ironhands's Avatar
    Join Date
    Feb 2013
    Posts
    3,838
    Quote Originally Posted by DuoMaxwell007 View Post
    quests based? to me an MMO is a game that has a huge open world where thousands of players can exist on the same area or world at the same time....

    Destiny wont have that so... yeah not an MMO
    yes, I agree, but to others, MMO means auctionhouse, crafting hall, etc, and I think that's what they're trying to escape, but let's not get into a definition thread

    does destiny not plan on having lots of players on at one time? I haven't checked up on it, but last I had seen it was lots of players running around in a single persistent world

  8. #58
    The game has a very close feel to Borderlands in my opinion. With a bit of Gears of War mixed in, maybe? I usually hate to make these comparisons, but I feel like there are a LOT of parallels.

    I agree that it doesn't have a strong feeling of being online, Aside from the Arkfalls. But even then there's not a terrible amount of cooperation and interaction, just other people who could just as easily be NPCs (albeit competent ones) shooting at the same targets you are. This could be alleviated by a good chat system, which to my understanding they are working on, no?
    A global chat might give people the sense that there are other human beings in their world, but given the state of these forums it might get real ugly...

  9. #59
    Senior Member ironhands's Avatar
    Join Date
    Feb 2013
    Posts
    3,838
    lol that's why lots turn off the global chat. first thing I do. if it's not happening right beside me, or in my clan, i don't care :P

  10. #60
    Member CookingWithGuns's Avatar
    Join Date
    Apr 2013
    Location
    St. Louis, MO
    Posts
    78
    Quote Originally Posted by Saraya View Post
    Someone rush to end game too fast all the while conveniently forgetting it was a PVP oriented game?
    GW2 is one of the top ten MMORPG ever made. The polish on it a launch rivals that of RIFT in it's mature form.
    Except the Guild Wars series aren't technically MMOs and don't have to deal with the technical headaches that MMOs need to so no surprise it was a better launch.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts