This is a poor line of logic. We can apply it to virtually any concept. Why can't we fly like supermen? Why can't I look at my opponents and turn them into slices of french toast with a thought?
Good science fiction and fantasy often try to remain realistic where possible. It's why Frodo didn't just throw the ring in the volcano all the way from the Shire, or why Luke didn't just hop out of his Xwing and take a whiz into the Death's Star exhaust port to overload the reactor.
At some point tossing out the things that ground us to reality just makes a concept silly.
You want to suggest that Arkhunters are modified in a way that allows them to fall from abnormal heights and take no damage? That's fine. You want to suggest that Arkhunters are modified in a way that allows them to fall from orbit and take no damage? That's where I say "well that's stupid". Especially if you're going to wound me a minute later with a physical mass making impact with me while travelling at high speeds (also known as a bullet, or the planet Earth.. take your pick).
At any rate, the original poster asked for the design reason behind the decision, not loopy speculation behind the science fiction. The truth is there are advantages to having falling damage in the game from a design perspective. It can make your game space seem larger than it actually is, for example. If you have to fight your way down a mountain path to reach an enemy base in the valley below, that's going to keep the player entertained with an objective for longer than allowing them to simply hop off the mountain above, thus bypassing all the opposition between them and the objective.



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