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  1. #1
    Member Fallen_Aingeal's Avatar
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    The Dev teams apparant lack of love for PVP

    Surprised I'm actually making this thread, but here goes.

    I don't understand the lack of attention the team gives PVP, concerning tweaks, upgrades, map additions, etc. Nothing new has been introduced since I started playing in July of 2013. Shadow wars is Shadow wars. Competitive maps are the same, and at least one, unplayable unless you like critting out.

    Now, any time a weapon is mentioned as being overpowered in PVP it is dealt with swiftly, much to the chagrin of the PVE only base. But, to add another map or two, or look at the balancing/scaling issues is set so far down the pipeline that it can easily be forgotten about.

    Please don't tell me that PVP shouldn't be bothered with because it is "such a small aspect of the game" or because it doesn't involve your play directly. The fact is, is that it is part of the game. And, for some of us a for the most part, fun event to participate in. It deserves more attention than it is or ever has received.

    The biggest complaint I hear is how things are growing stale. We have a hand full of contracts that are repeated several times over. I miss the old contracts. Kill 100 skitters. Get items from 100 99'ers. Get items from 100 raiders, etc. if those could be implemented in with the current contracts, it would create a nice diversity. but I've wandered.

    4 PVP maps in almost 2 years? 1 hardly worked for more than 1/2 of that and is still lagging as hell.

    Please consider a bit more effort where PVP is concerned. Show it the love and attention that a lot of us feel it deserves. Saying a lot, considering less than a year ago I made statements regarding never planning or having any desire to participate in PVP.

    Whether you love or loathe it, PVP is part of Defiance. It needs some attention.
    "It is what it is..."
    Quote Originally Posted by Destromathe View Post
    I can assure you that we care deeply about Defiance.
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  2. #2
    I agree with you, no part of the game should be left unattended, and even if i don't play pvp it is a part of the game

    Well, they actually cared quite a bit about pvp, many pve perks/weapons/grenades were extremely nerfed in the bame of pvp, so some of the devs must really like pvp over pve if it is worth to ruin one because of the other.

    Anyways, i also agree with your comment on the contracts, those are/were much more fun than the current ones (and less place specific like the common contracts we currently have)


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  3. #3
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    I enjoy pvp. I'd love some new maps for it. Honestly I think it'd be great if some of the Castithan Charge Pack arenas could be used in a pvp setting, or if they made the game's starting area into a capture and hold map. I also think the bathhouse would make a good deathmatch map. I think people would complain less about dying if they had more variety of places to die in.
    Xbox 360 NA - Isabelle Cellador

  4. #4
    Ad I've been saying its time. I like pve but once u have everything an sitting with fat full pockets if scrip wats the point. ARKFAILS are so boring I'm not OCD in the fact I need every oj of every nano.So many ppl brag about having all these ojs but who cares if ur not gonna beat the mess out of eachother w them.I love the pvp in this game love love love it

  5. #5
    Im all for PvP. But even though PvP has been in the game since launch you have to ask...Was it ever really in the game to begin with? PvP since the games release was near unplayable and continued to get worse as time went on.

    Just within the recent months have things started to clean up for it and it just started to get a player base behind it.

    So its hard to say why hasn't there been any content since April 2013 when content for PvP during all that time wouldn't of even been worth it with all things considering.

    But there are sure little things that should get attention and are fixes that need to be done that no one would argue against such as the Cerberus getting a armor buff. Players getting phased into being invisible and invincible. The ever lasting Bio slow down effect that carries over after you die and respawn. And a player not getting their score reset upon leaving and re-entering Shadow Wars, which they should.

  6. #6
    Member Fallen_Aingeal's Avatar
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    On PS3na it has been a popular part of the game play since I started. Several members of my first clan played and would invite me to tag along. I had no desire until I joined the Phoenix Guard and Brianflipside helped me get started. Had a blast! Several ppl in current clan play nightly. Always a kick to group up and tear ppl up!

    Would be a lot more fun if we had more map choices. We play freightyard regularly. Waterfront and Observatory on occasion. The majority steer clear of the Academy and Shadow wars because of the lag and high dc rate.
    "It is what it is..."
    Quote Originally Posted by Destromathe View Post
    I can assure you that we care deeply about Defiance.
    PSN-rebtattoo
    PS3na IGN-Reb Aingeal
    187 Syndicate

    PS4 IGN - Reb


  7. #7
    I think all the push for server stability has been fixing both. Ive played pvp an pve if 1 is broke there both broken...I also think bcuz the grind is easier now then before so now alot more ppl in pvp which is why I say its time to focus on both, because face it besides sometimes instances not queing up the MAJOR PROBLEM IS LAG. As far as no player base behind pvp I could spit out names forever but those ppl moved on when other games came out.Theres always been a pvp community so why not make them happy for once.

  8. #8
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    Quote Originally Posted by idonthideiblaze View Post
    I think all the push for server stability has been fixing both. Ive played pvp an pve if 1 is broke there both broken...I also think bcuz the grind is easier now then before so now alot more ppl in pvp which is why I say its time to focus on both, because face it besides sometimes instances not queing up the MAJOR PROBLEM IS LAG.
    None of what you said makes any sense. All of what you said is just one contradiction after another.

  9. #9
    Member Altras's Avatar
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    PvP desperately needs love and attention, even if its only a new set of shadow war maps. I imagine they aren't too hard to build consider they maps already made sort to speak. Places like bathhouse, Serenity academy, and other spots would make great pvp additions

  10. #10
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    Definitely agree with OP. Once players break 5k ego, pvp becomes the main endgame activity, since they've probably already done all the other arkfalls, missions, sieges, etc. thousands of times already. It also doubles as a place where they can show off all their hard earned weapons, as people often inspect other players to see what weapons they were just killed by. Some new pvp maps, a reworking of the echelon vendor, or even making the inspect option more detailed so that other players can see the rolls on your weapons would go a long way towards improving Defiance's endgame experience.

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